cross-posted from: https://lemmit.online/post/4242386

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The original was posted on /r/pcmasterrace by /u/trander6face on 2024-10-24 11:11:47+00:00.

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[–] 13 points 9 months ago (5 children)

I wonder if they have implemented NPU support into Folding@Home yet.

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  • [–] 5 points 9 months ago (4 children)

    There are no plans for it, at least not for a while. Apparently F@H workloads are not suitable for the current NPUs

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  • [–] 8 points 9 months ago (3 children)

    They need hardware that does actual useful work, not hardware accelerated autocorrect.

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  • [–] 4 points 9 months ago (2 children)

    You can do lots of useful work with processors designed for large matrix calculus, but not a lot of folks want to run physics sims for some reason.

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  • [–] 2 points 9 months ago (1 child)

    Sounds like it should do well with some advanced 3D stuff? Or wonky physics games like Goat Simulator or Amazing Frog

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  • [–] 3 points 9 months ago

    If there are game devs that want to try making a game out of a fluid sim, I'd be all for it. Realistically, most devs will have to wait for better middleware that adds NPU matrix acceleration to existing game engines.

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