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[+] -14 points 9 months ago (1 child)

It did get maybe 90% there in a minute which is faster than a person would do it. Not a perfect tile, maybe take a few more interations. But not awful for cobbled together in a minute, and if your job is to come up with 50 or 100 different textures, still better than doing it by hand.

But as I noted, there are also already royalty free libraries for this stuff as well.

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  • [–] 16 points 9 months ago

    I don't think you know anything about texturing. Even if you eventually got to a point where it gave you something usable it's not going to be consistent.

    If you're job is to create 100+ textures and you're only able to get 90% of the way there for each variation, you're fucked. You can create infinite variations of a texture with procedural once your initial setup is done. AI couldn't even get a basic bitch texture right how is it going to deal with more complex textures?

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