▲ 18 ▼ Redot Engine LTS 26.1 is now stable, includes enhancements and fixes (blog.redotengine.org) submitted 9 months ago by Sauvandu60@lemmy.ml to c/opensource@lemmy.ml 12 comments fedilink hide all child comments
[–] Shimitar@downonthestreet.eu 2 points 9 months ago (6 children) Is this a spinoff of godot? permalink fedilink source hideshow 6 child comments replies: [–] Sauvandu60@lemmy.ml [S] 2 points 9 months ago (5 children) It's a fork of godot. permalink fedilink source parent hideshow 5 child comments replies: [–] stsquad@lemmy.ml 6 points 9 months ago (4 children) What was wrong with working with Godot that made them want to fork? permalink fedilink source parent hideshow 4 child comments replies: [–] Psaldorn@lemmy.world 17 points 9 months ago They thought Godot was too woke permalink fedilink source parent [–] Shimitar@downonthestreet.eu 4 points 9 months ago I am a godot user and it seems to me that Godot it pretty much under heavy development and so... Just some Foss drama, I stay away from that. permalink fedilink source parent [–] cristian64@reddthat.com 3 points 9 months ago I guess forking is an easy way to benefit from others' work. I'm wondering if there is any game developer that chooses this fork knowing that it will likely not keep up with upstream features and fixes. permalink fedilink source parent [–] Goodlucksil@lemmy.dbzer0.com 3 points 9 months ago According to their readme, that Godot was maintrined by a few people mostly and they wanted to make a "true" open source experience by making the community maintainers permalink fedilink source parent
[–] Sauvandu60@lemmy.ml [S] 2 points 9 months ago (5 children) It's a fork of godot. permalink fedilink source parent hideshow 5 child comments replies: [–] stsquad@lemmy.ml 6 points 9 months ago (4 children) What was wrong with working with Godot that made them want to fork? permalink fedilink source parent hideshow 4 child comments replies: [–] Psaldorn@lemmy.world 17 points 9 months ago They thought Godot was too woke permalink fedilink source parent [–] Shimitar@downonthestreet.eu 4 points 9 months ago I am a godot user and it seems to me that Godot it pretty much under heavy development and so... Just some Foss drama, I stay away from that. permalink fedilink source parent [–] cristian64@reddthat.com 3 points 9 months ago I guess forking is an easy way to benefit from others' work. I'm wondering if there is any game developer that chooses this fork knowing that it will likely not keep up with upstream features and fixes. permalink fedilink source parent [–] Goodlucksil@lemmy.dbzer0.com 3 points 9 months ago According to their readme, that Godot was maintrined by a few people mostly and they wanted to make a "true" open source experience by making the community maintainers permalink fedilink source parent
[–] stsquad@lemmy.ml 6 points 9 months ago (4 children) What was wrong with working with Godot that made them want to fork? permalink fedilink source parent hideshow 4 child comments replies: [–] Psaldorn@lemmy.world 17 points 9 months ago They thought Godot was too woke permalink fedilink source parent [–] Shimitar@downonthestreet.eu 4 points 9 months ago I am a godot user and it seems to me that Godot it pretty much under heavy development and so... Just some Foss drama, I stay away from that. permalink fedilink source parent [–] cristian64@reddthat.com 3 points 9 months ago I guess forking is an easy way to benefit from others' work. I'm wondering if there is any game developer that chooses this fork knowing that it will likely not keep up with upstream features and fixes. permalink fedilink source parent [–] Goodlucksil@lemmy.dbzer0.com 3 points 9 months ago According to their readme, that Godot was maintrined by a few people mostly and they wanted to make a "true" open source experience by making the community maintainers permalink fedilink source parent
[–] Psaldorn@lemmy.world 17 points 9 months ago They thought Godot was too woke permalink fedilink source parent
[–] Shimitar@downonthestreet.eu 4 points 9 months ago I am a godot user and it seems to me that Godot it pretty much under heavy development and so... Just some Foss drama, I stay away from that. permalink fedilink source parent
[–] cristian64@reddthat.com 3 points 9 months ago I guess forking is an easy way to benefit from others' work. I'm wondering if there is any game developer that chooses this fork knowing that it will likely not keep up with upstream features and fixes. permalink fedilink source parent
[–] Goodlucksil@lemmy.dbzer0.com 3 points 9 months ago According to their readme, that Godot was maintrined by a few people mostly and they wanted to make a "true" open source experience by making the community maintainers permalink fedilink source parent