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[–] 41 points 10 months ago (11 children)

Isn’t this something that happens in Balder’s Gate 3?

“If into the diplomacy options you go, only pain will you find.”

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  • [–] 44 points 10 months ago (2 children)

    I dunno man, I'm going through it for the first time right now and I convinced a demon to kill his minions and himself in front of me.

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  • [–] 15 points 10 months ago (6 children)

    The Shin Megami Tensei games have speaking to demons as an important part of the gameplay

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  • [–] 22 points 10 months ago (4 children)

    And honestly I would not be surprised at all to hear a demon in SMT tell me that my mother sucks cock in Hell. And then I'd say something like, "she's better at it than you" and there's a 50% chance they like my attitude and decide to join my team, and a 50% chance they get offended and take a free turn.

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  • [–] 3 points 10 months ago (1 child)

    I got super annoyed by how arbitrary all of that was when I first started getting into the series. It really does seem like pure chance sometimes.

    But then after a while I started to realize that it fits, because these are sassy demons. Of course it's not going to make sense.

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  • [–] 1 point 10 months ago

    I loved Strange Journey increasing recruit odds for demons of same alignment. Not only does that give it gameplay purpose, it means you can get consistent fusion fodder without the BS, while preventing you from peacing out of every fight.

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  • [–] 25 points 10 months ago

    It's a very mixed bag. You can (technically) do a Pacifist Run in BG3 that leans on conversation to keep earning XP in a game that heavily favors combat rewards.

    But without prior experience in the story paths, it can be hard to know who can actually be cajoled and who is innately unreconcileable. Lots of NPCs lie or bluff or just bait you into giving up initiative.

    You do get more story in dialogue. So if you don't mind the odd ambush or icy rebuff, I'd say there's more to diplomacy than just pain.

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