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[–] 3 points 10 months ago (1 child)

2025: 14%
2024: 15%
2023: 9%
2022: 17%

There's room to be concerned with those numbers.

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  • [–] 2 points 10 months ago

    Honestly with that small of a sample size those numbers could mean anything.

    Wed need to know things like:

    • How many hours worth of new game content was released (maybe there were only enough new games to make up 20% of playtime)
    • How mich do Games as a Service impact things (they get new content, but aren't "new" games)
    • Are people playing games more or less (people could be playing new games the same amount, but increasing the amount of hours playing old games)

    A small sample of averages is really hard to interpret.

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