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[–] 3 points 11 months ago (2 children)

It's not they don't properly support opengl, is that they intentionally chose to stop any kind of development on opengl 8 years ago, so devs are forced to choose between using an ancient version of opengl or make a native "metal" build.

Their idea is that once devs spent thousands of hours on their "metal" engine, then they will focus exclusively or primarily on apple devices

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