Just to clarify I am not saying I don't understand there being a core competitive game that is meant to stay relatively unchanged like a sport... but CS2 doesn't have destructible environments, it doesn't have vehicles, it doesn't have any innovation at all other than being more like a slot machine than the last Counter Strike which was basically the same as the Counter Strike before it.
A game this big I expect to have a core competitive minimal core that stays relatively unchanged, yes, but I also expect a bunch of more fun, varied and changing stuff surrounding it that keeps most players actually engaged who aren't fully committed to an endlessly repetitive sweaty grind. No I am not talking about skins and shit, it makes me want to vomit even looking up that stuff and how many results you get for how to "invest" in CS skins (eeeeewww wtf?) I mean actual different gameplay with novel experiences to sustain and compliment the competitive unchanging core....
I see modern Counter Strike as a natural next step of de-evolution of FPS design in late stage capitalism. Halo 3 was the last time a big budget FPS game company really tried to wow players not simply addict them with casino mechanics and dark patterns. Halo 3 had splitscreen multiplayer, full co-op campaign, vehicles, custom multiplayer match settings galore, forge mode... the list goes on.
Call Of Duty Modern Warfare 4 then roared onto the scene and demolished that practice by showing business suits in the industry who didn't give a shit about videogames that you didn't have to try that hard, you just needed addictive carrots on sticks like giving players a purposefully hamstrung weapon and making them grind to make it fun to use....
Counter Strike 2 is the natural endpoint of that process and it just makes the game come off as tired and boring to me.