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[–] 71 points 1 year ago (7 children)

Oh God, I literally quit the game because the summons were so absurd. I feel I spent more time watching the same animations than I did playing the game.

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  • [–] 19 points 1 year ago (3 children)

    I imagine that's a design consideration.- same with Ultima and other big spells. You get a big payoff after a big wind-up. It's trying to telegraph that if you want speed you should build your party differently using junctions

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  • [–] 2 points 1 year ago

    I forget which game, but it had two different durations of summon/cast. The first time was always the long one, then youd regularly get the short one, youd randomly "crit" and get the long one, which did more damage.

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  • [–] 5 points 1 year ago

    I was obsessed with that game when it came out. Just played it again, and it's actually pretty bad. Even without using summons at all, and with emulator fast-forward on most of the time, it's almost unbearably slow and tedious.

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