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[–] 19 points 1 year ago (3 children)

I imagine that's a design consideration.- same with Ultima and other big spells. You get a big payoff after a big wind-up. It's trying to telegraph that if you want speed you should build your party differently using junctions

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  • [–] 2 points 1 year ago

    I forget which game, but it had two different durations of summon/cast. The first time was always the long one, then youd regularly get the short one, youd randomly "crit" and get the long one, which did more damage.

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