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[–] 180 points 1 year ago (13 children)

'please, Internet, tell me how to turn my game controller into a vibrator'

Kids these days..... Back in my day, we just turned on FF8 and spammed summons

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  • [–] 37 points 1 year ago*

    You missed out on the tomb raider demo disc that came with PlayStation magazine (probably issue 73 based on the fact I have it and I wasn’t subscribed very long while demo discs were a thing) Same era.

    If you went for a swim in the pool, and swam into the side, you’d not only get a constant intense vibration, you’d also get to see her swimming motion, and I don’t think it had breath mechanics yet (or at least she wouldn’t die in the demo zone), so you could take your time. Win win.

    There was also a vibration test in the menu if you just wanted no frills.

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  • [–] 71 points 1 year ago (7 children)

    Oh God, I literally quit the game because the summons were so absurd. I feel I spent more time watching the same animations than I did playing the game.

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  • [–] 19 points 1 year ago (3 children)

    I imagine that's a design consideration.- same with Ultima and other big spells. You get a big payoff after a big wind-up. It's trying to telegraph that if you want speed you should build your party differently using junctions

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  • [–] 2 points 1 year ago

    I forget which game, but it had two different durations of summon/cast. The first time was always the long one, then youd regularly get the short one, youd randomly "crit" and get the long one, which did more damage.

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  • [–] 5 points 1 year ago

    I was obsessed with that game when it came out. Just played it again, and it's actually pretty bad. Even without using summons at all, and with emulator fast-forward on most of the time, it's almost unbearably slow and tedious.

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