[–] 3 points 3 weeks ago

Any seriously sentimental item that has a mechanical function in game should do this, or there should be an in-game method to merge items (a sword that consumes other swords and gains the highest bonus, for example). I've known plenty of GMs who have done this for ages as well.

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  • [–] 7 points 3 weeks ago (1 child)

    It’s one of D&D’s most persistent problems: Characters become more powerful, but most of the objects accompanying them do not. A sword might carry years of history, embody a relationship with a mentor, or represent a defining victory. Eventually, however, its wielder finds something with a larger bonus and better abilities. Sentiment gets shoved into the backpack.

    That’s not a DnD problem, that’s a writer problem

    The latest D&D book, [Arcana Unleashed], offers an official solution. A new Evolving Magic Item system allows equipment to increase in rarity and unlock additional features as its wielder reaches important milestones, potentially transforming an uncommon, generic magic item into a legendary relic.

    Yeup. My DM did this 10 years ago

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  • [–] 12 points 1 month ago* (1 child)

    Demon: "Listen I'm here to commit a litany of atrocities - from serial arson to ecocide to child dismembersment - because I hate the very material realms of existence and want to annihilate reality itself bit by bit. But I just don't feel comfortable with anal sex."

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  • [–] 10 points 2 months ago* (last edited 2 months ago)

    “He said, ‘Hey Eric, you study math. Can you come up with a set of dice?’” said Harshbarger, a senior lecturer in Auburn University’s College of Sciences and Mathematics (COSAM). “Everyone can just arbitrarily grab one of the dice and roll to see who goes first. Highest will go first, but they will never tie.”

    last part is what was actually solved

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  • [–] 4 points 4 months ago

    I've finished mistborn and storm light archive. I'm ready.

    Can't wait for movies/TV shows, I hope they don't pull a game of thrones season 8, and it would be sweet to have something like Hogwarts legacy in one of these universes.

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  • [–] 1 point 5 months ago

    Anyone getting into D&D now is just setting themselves up for disappointment. They're willingly entering into a relationship with a company who have a history of doing business in bad faith.

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  • [–] 3 points 6 months ago

    I come from AD&D II, and when I tried D&D 5e, I was shocked by the overburdened complexity. Combat has become total bloat: somehow, they had decided that every move ever seen in a movie combat should somehow be possible in D&D. The only positive thing I could see was that AC goes up instead of down. The rest? Complexity on top of complications.

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