[–] 2 points 3 months ago*

Dive, strike, kill, die, dive

FREEDOM

Dive, strike, kill, die, dive

FREEDOM

Dive, strike, kill, die, dive

FREEDOM

Dive, strike, kill, die, dive

FREEDOM

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  • [–] 2 points 3 months ago (3 children)

    I played a couple Illuminate missions today. It was fun. Both new enemies can be killed with light pen. The Bullet Storm helped a lot. The big guys provide a good use case for Lure Mines.

    I split off to take out a small base. I ended up crouch sneaking most of the way back to avoid the patrols. At one point I was sneaking down a street and saw a handful of Wretch were skulking down the opposite side. I tossed a turret their way. It distracted them long enough for me to rejoin the squad.

    Not sure how I feel about the extra SEAF troops. There are a lot now and new ones get dropped off every couple minutes. They were helping, but mostly as an enemy distraction.

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  • [–] 15 points 3 months ago (1 child)

    > be me, a Helldiver(s 2™)
    > see a blueberry suppressing the enemy with his new machinegun
    > "This guy is doing God's work for Democracy, I'll salute him"
    > blueberry turns to face me
    > blueberry turns to face me WITHOUT LETTING THE TRIGGER GO
    > ded.jpg

    I'll still hug him

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  • [–] 2 points 3 months ago

    Honestly it could be 5 max at a time, but 3 is fine. On Super Helldive they basically drop 1 or 2 every bot drop and ones always sneaking up from across the map, so they're a constant threat.

    If anything they probably could have left the HP up, but if we ever get a bot super boss I'll retract that statement.

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  • [–] 2 points 3 months ago

    That makes sense. I was thinking of how many I see over an entire match!

    I’ll admit, I’ve only just found a good dive mate to play with and start seeing enemies like the Vox Engine again (seen them when they were first introduced). I don’t mind the limit, on lower difficulties like 7, but I think Arrowhead should have left them with higher health.

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  • [–] 3 points 3 months ago (1 child)

    This stays true on D10, they used to be a pain in the ass - excessively so, if you ask me - but after those changes they lost their aura.

    They can still be a huge threat, for example in rapid acquisition missions, but I think they went a bit too far with the nerfs

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  • [–] 1 point 3 months ago*

    I get killed by the mortars more than anything...for some reason even diving out and away of the spotlight I get taken out...

    They're more of a pain in the ass to me-because the usual slew of strats don't work and you need a slot just for specializing in killing it. FAC striders still invoke fear...big lumbering fuckers

    I too am a lvl 7 enjoyer.... Not too crazy but still can get there for casual drops

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