Dive, strike, kill, die, dive
FREEDOM
Dive, strike, kill, die, dive
FREEDOM
Dive, strike, kill, die, dive
FREEDOM
Dive, strike, kill, die, dive
FREEDOM
Dive, strike, kill, die, dive
FREEDOM
Dive, strike, kill, die, dive
FREEDOM
Dive, strike, kill, die, dive
FREEDOM
Dive, strike, kill, die, dive
FREEDOM
cinematic asf lol, i love this
I managed to get one to spam stims at me during a defense mission, though the poor guy kept shooting at the hand of the helldiver statue I was standing on rather than me (then he died)
IV only seen it done up close, like theyr carrying the gun but they don't shoot it, they stim like a regular assisted stim
If you approach the blueberries with the red backpacks they'll stim ya, although I don't think I've ever seen them use their stimguns on helldivers
I played a couple Illuminate missions today. It was fun. Both new enemies can be killed with light pen. The Bullet Storm helped a lot. The big guys provide a good use case for Lure Mines.
I split off to take out a small base. I ended up crouch sneaking most of the way back to avoid the patrols. At one point I was sneaking down a street and saw a handful of Wretch were skulking down the opposite side. I tossed a turret their way. It distracted them long enough for me to rejoin the squad.
Not sure how I feel about the extra SEAF troops. There are a lot now and new ones get dropped off every couple minutes. They were helping, but mostly as an enemy distraction.
Get that trooper to Helldivers school, shoot first, ask questions later is the diver way
> be me, a Helldiver(s 2™)
> see a blueberry suppressing the enemy with his new machinegun
> "This guy is doing God's work for Democracy, I'll salute him"
> blueberry turns to face me
> blueberry turns to face me WITHOUT LETTING THE TRIGGER GO
> ded.jpg
I'll still hug him
Freaky!
The new enemies look awesome! I’m only disappointed that I have to wait until tomorrow night to play the update.
Classic space Detroit
Ah yes, de void of Liberty
Honestly it could be 5 max at a time, but 3 is fine. On Super Helldive they basically drop 1 or 2 every bot drop and ones always sneaking up from across the map, so they're a constant threat.
If anything they probably could have left the HP up, but if we ever get a bot super boss I'll retract that statement.
That makes sense. I was thinking of how many I see over an entire match!
I’ll admit, I’ve only just found a good dive mate to play with and start seeing enemies like the Vox Engine again (seen them when they were first introduced). I don’t mind the limit, on lower difficulties like 7, but I think Arrowhead should have left them with higher health.
3 active Vox Engines at anytime.
Amount of vox engines allowed to be active at the same time limited to 3
Maybe spawn cap is a better term.
Limit cap? Like a maximum amount per match?
I see what you mean, but it sure feels nice that the Leveller can take it down in a shot.
I think they were ok but having like 8 camping on the extract on Cyberstan was really annoying.
So the reduction in active ones is welcome.
I remember Cyberstan. Those were the days
This stays true on D10, they used to be a pain in the ass - excessively so, if you ask me - but after those changes they lost their aura.
They can still be a huge threat, for example in rapid acquisition missions, but I think they went a bit too far with the nerfs
I get killed by the mortars more than anything...for some reason even diving out and away of the spotlight I get taken out...
They're more of a pain in the ass to me-because the usual slew of strats don't work and you need a slot just for specializing in killing it. FAC striders still invoke fear...big lumbering fuckers
I too am a lvl 7 enjoyer.... Not too crazy but still can get there for casual drops
Cool! cool, cool, cool!
They should add a prestige system