[–] [S] 1 point 2 weeks ago* (last edited 2 weeks ago)

This is all assuming Microsoft and/or Acti don’t cancel it, as well.

It’s also a bit funny to me that they’re giving a year-ish long timeline to release a novella which was already at least developed enough to have cover art.

  • source
  •  

    https://www.halowaypoint.com/news/halo-burn-the-road-home-cover-reveal

    2560. Over seven years after Covenant forces invaded the planet Criterion, its human survivors are still struggling to rebuild amid mounting resentment toward the Unified Earth Government. When separatists ambush a reconstruction convoy and steal critical equipment, Colonial Administration Authority Marshal Imani Havel uncovers a conspiracy far more dangerous than local rebellion.

    With contact from Earth mysteriously silent and Criterion’s defenses stretched thin, Havel’s pursuit leads through abandoned industrial ruins and a vast graveyard of human and Covenant warships orbiting the planet. But as shadowy off-world operatives emerge from the darkness, she realizes the stolen resources are only the beginning—and that an unimaginable threat has already been set in motion.

    Outmanned, outgunned, and with no Spartans coming to the rescue, Havel and a battered UNSC assault force must expose the enemy’s true plan before Criterion’s violent past comes crashing down upon its fragile future....

    Due to release later in 2027.

    [–] [S] 3 points 1 month ago

    Firefight was not the thing that campaign evolved was missing, I’m expecting a lot of those circular areas of the prequel missions where they sent in a few waves of enemies to be recycled into the firefight maps

  • source
  • [–] [S] 1 point 1 month ago* (last edited 1 month ago) (1 child)

    Theres some really interesting concept art at the end, presumably concepts for the Infinite sequel. The most interesting one to me is the crashed Infinity with what appears to be a functioning frigate docked or at least in the air.

    Also, finally, an official depiction of the primordial:

  • source
  •  

    Parasite's Wake (Oct 20), Master Chief Omnibus (Nov 10), and Fall of Reach full cast audio drama (Nov 10) are all confirmed to still be coming, Fireteam Noble (2027) is also very likely still releasing, though physical copies do not exist yet, and there is at least one new novella slated for 2027 that it is unclear if it is releasing at all.

    [–] [S] 3 points 1 month ago

    The original plan was to keep expanding infinite, but the player retention numbers didn’t support that idea. You could tell it was already going downhill when they stopped doing the story cutscenes for the multiplayer operations.

  • source
  • parent
  • context
  • [–] [S] 9 points 1 month ago* (3 children)

    The CE remake was cool and all, but I think 2 and 3 remakes would have been such a waste, especially if they tried to keep recycling the Reach AI used in the CE remake.

    It’s crazy to think five years after the release of Infinite that Halo 7 was barely in early planning. I have seen projections that an Activision Halo likely won’t come until 2030, but Halo 7 by HS would have taken just as long. When they said Infinite was going to be a ten year game, they really meant we wouldn’t get another full Halo game for ten years, oof.

  • source
  •  

    Reminder that is all from “an inside source” and not confirmed in any way. Grain of salt.

    TLDW:

    • There were NO Halo games in full production at Halo Studios/343i, despite Halo Infinite being nearly 5 years old
    • There were some Halo games in the very early concept stages with no major work done, these were: Halo 2 Remake, Halo 3 Remake, Halo 7 and a Halo spin-off game based on the "First Strike" novel
    • First Strike takes place between Halo CE and Halo 2, and was intended to connect Halo CE and Halo 2 more effectively
    • First Strike was planned as a smaller, quick release game in-between large releases, with only 5 campaign missions, a Firefight mode and was planned to be finished and released by next year
    • Halo Studios was considering a strategy of adapting Halo novels into smaller games inbetween the major remakes
    • Halo 7 was reportedly still many years away, only a small team was working on the concept and overall vision
    • Right before the lay-offs, developers did reportedly present the concept of Halo 7 to Xbox execs, which included Campaign, PvP, PvE and Forge all at launch
    • The remaining Halo Studios team wants to also exploring using AI tools to help create smaller Halo projects, while outsourcing development of Halo remakes and potentially still make Halo projects internally
    • A source of Rebs claims that Activision has 0 intention to work with Pierre Hintze, the current leader of Halo Studios, Making it unlikely they'll ever work on a new Halo game again
    • Reb's sources strongly criticize Pierre Hintze's leadership and Matt Booty's, with a general lack of accountability across Xbox Game Studios sited as a major issue
    • They also speculate that Halo Studios will probably be eventually fully shut down

    Summary via https://x.com/SynthPotato/status/2103279504806289784?s=20

    [–] [S] 2 points 1 month ago* (last edited 1 month ago)

    There has been quite a bit of speculation ranging from Halo Fest is canceled to Halo Fest is being rebranded to Xbox Fan Fest Seattle so I appreciate some kind of info about it. Most of the other info can wait, but this one affects fans who have already paid for flights, hotels, and made any other travel plans for an event coming up fast.

    I’d probably try to refund my tickets and just explore the Seattle area if they tried to turn it into Fan Fest, I want to go to an all-Halo event

  • source
  •  

    https://blog.playstation.com/2026/09/15/helldivers-2-ironclad-democracy-warbond-launches-sept-22/

    New boosters:

    Integrated Extinguishers - For the Helldivers who like to play with fire, we have the Integrated Extinguishers Booster which reduces the time to extinguish flames if you accidentally set your teammates ablaze.

    Surplus EAT Allocation - Enjoy two free uses of the Expendable Anti-Tank (EAT) Stratagem per mission; that's enough to grant a full squad one single-use rocket launcher each, provided of course that all squad members employ the proper equipment distribution protocol as standard.

    view more: next ›