Ever since 6.3.0, Vox Engines don't strike fear like they used too. The limit cap and reduction in HP make it feel like a really huge nerf. But what do I know? I play on Level 7 in a two helldiver squad.

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[–] 8 points 3 months ago

I think they were ok but having like 8 camping on the extract on Cyberstan was really annoying.

So the reduction in active ones is welcome.

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  • [–] 3 points 3 months ago (1 child)

    This stays true on D10, they used to be a pain in the ass - excessively so, if you ask me - but after those changes they lost their aura.

    They can still be a huge threat, for example in rapid acquisition missions, but I think they went a bit too far with the nerfs

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  • [–] 3 points 3 months ago

    I remember Cyberstan. Those were the days

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  • [–] 2 points 3 months ago

    Honestly it could be 5 max at a time, but 3 is fine. On Super Helldive they basically drop 1 or 2 every bot drop and ones always sneaking up from across the map, so they're a constant threat.

    If anything they probably could have left the HP up, but if we ever get a bot super boss I'll retract that statement.

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  • [–] 1 point 3 months ago*

    I get killed by the mortars more than anything...for some reason even diving out and away of the spotlight I get taken out...

    They're more of a pain in the ass to me-because the usual slew of strats don't work and you need a slot just for specializing in killing it. FAC striders still invoke fear...big lumbering fuckers

    I too am a lvl 7 enjoyer.... Not too crazy but still can get there for casual drops

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  • [–] 1 point 3 months ago (2 children)

    Limit cap? Like a maximum amount per match?

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  • [–] [S] 4 points 3 months ago (1 child)

    3 active Vox Engines at anytime.

    Amount of vox engines allowed to be active at the same time limited to 3

    Maybe spawn cap is a better term.

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  • [–] 2 points 3 months ago

    That makes sense. I was thinking of how many I see over an entire match!

    I’ll admit, I’ve only just found a good dive mate to play with and start seeing enemies like the Vox Engine again (seen them when they were first introduced). I don’t mind the limit, on lower difficulties like 7, but I think Arrowhead should have left them with higher health.

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