[–] [S] 1 point 1 day ago (2 children)

rollsattack d20(adv Kigur flanking): 17|8 + (-1 dex) + 2 prof = 18 hit! damage 1d8 + 1d6 sneak attack: 7 + 2 piercing damage

The rapier finds its mark piercing the goblins chest. It gasps and goes limp sliding off the rapier slowly and crumpling on the ground. The goblin Kigur has been using as a club sees this and shrieks. He'll attempt to escape from Kigurs grasp again in panicked flurry. "No! NO!" it squeals.

rollsKigur str 19 + 5 = 24 vs goblin dex 18 + 2 = 20 grapple maintained

The mephit recomposes itself and with renewed rage charges Kigur attacking again with its fists!

rollsattack d20: 13 + 3 = 16 vs AC 16 hits! damage 1d6: 5 + 1 = 6 bludgeoning

The mephit's right hook slams into Kigur's lower back with a thud!

[OOC] Kigur's turn followed by Loaf

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  • [–] [S] 1 point 2 days ago* (last edited 1 day ago) (4 children)

    [OOC] derp! don't sleepy post

    The goblin by Loaf attacks taking another swipe with his scimitar!

    rollsattack d20: 18 + 4 = 22 hits! damage d6: 2 + 2 = 4 slashing damage!

    The goblin slices across catching Loaf in the arm! The mephit annoyed its mud attack had no effect lashes out with its claws against Kigur!

    rollsattack d20: nat 1 + 3 = 4 critical miss!

    It swipes with its sharp claws but as Kigur and the goblin wrestle you move out of the way throwing the mephit off balance. Its attack misses completely! Kigur takes this opportunity to assist Loaf and smashes the goblins into one another! Their heads bash together snapping the panicked goblins nose and leaving a gash in the back of the others head. They're both bleeding badly.

    [OOC] gonna split the damage between the goblins since the one being used as a weapon is alive. Loaf's turn followed by panicked goblin then back to top of initiative

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  • [–] [S] 1 point 3 days ago (6 children)

    rollsFiring from melee is disadvantaged. D20 attack: 4|5 -1 dex +2 proficiency = 5 miss!

    Loaf tries to bring the crossbow to bear but cant line up the shot with the goblin on top of him! The other goblin that Kigur is holding tries desperately to escape!

    rollsKigur’s strength: 15 + 5 =20 vs goblin dex: 18 +2 =20 stalemate!

    The goblin struggles but isnt able to break free of Kigur’s strong grip!

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  • [–] [S] 1 point 3 days ago (8 children)

    [OOC] damnit max comment depth reached again.

    continuing from here...

    rollsI rolled well for these guys initiative! 21, 12, 20. Init order:

    1. Goblin
    2. Mephit
    3. Kigur
    4. Loaf
    5. Goblin (panicking)

    The surviving goblin through the door bee lines for Loaf deftly evading Kigur. Its going to attack Loaf with its scimitar.

    rollsBonus action disengage so it doesn't get opportunity attacked attack roll d20: 4 + 4 = 8 miss!

    He swings hard down at Loaf hiding behind the wreckage but the blade gets stopped by a jagged piece of metal with a loud clang!

    Just beyond the archway behind the panicked goblin attempting to escape is another mephit. This one however isn't made of steam but of mud. It's elemental nature defies physics while its wings lazily padding the air keep the heavy mud form afloat. It hovers into the archway and spots the wrecked contraption. These mephits are magically bound to an entity's will and although that will isn't aware of what each mephit is experiencing it still influences their thoughts and emotions. The mud mephit gets enraged at the sight of the destroyed contraption and lets out a wet earthy sucking sound. Shaking it turns to Kigur and vomits heaps of thick mud all over him.

    rollsKigur dex DC 11 save or be retrained for 1 minute: 13 + (2 dex) = 15 success!

    The mud doesn't phase Kigur at all. Reaching past the mephit Kigur grabs the panicked goblin before it can run to get away.

    [OOC] Loaf's turn is up next, followed by the goblin Kigur is restraining @phailhaus@piefed.social @Jilanico@lemmy.world

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  • [–] [S] 1 point 3 days ago (2 children)

    [OOC] Lol no it doesn't matter. God damn thats one way to start out combat! But I looked and its same in 5 and 5.5 (thanks for that btw). You double the damage dice. I'd accept rolling double the dice or just doubling the amount then you add modifiers.

    The first goblin walks through the archway and Loaf tenses loosing a bolt!

    Loaf's rollscrossbow ranged attack d20(Adv): 10|18 + (-1 dex) + 2 proficiency = 19 Hit! damage 1d8: 5 + (1d6 sneak attack: 3) = 8 piercing bonus action hide d20: 12 + (-1 dex) + 2 proficiency = 13

    It pierces the goblins eye and it falls forward dead on the spot. The other goblins growl and cry out! A second and third enters immidiatly after the first. The second goblin spots Loaf hide behind the contraption and draws his scimitar.

    "Get the humy!" He cries, pointing with his blade. At the same moment, The third goblin collapses under the crushing blow from Kigur's greatsword. The goblin is cleaved in two and is a crumpled mess of gore on the ground.

    The fourth goblin just outside the archway about to enter, sees this and screams. He turns and is about to bolt back the way he came.

    Loaf's initiatived20: 15 + (-1 dex) = 14

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  • [–] [S] 1 point 4 days ago (7 children)

    After a few minutes you hear a group of goblins approaching. You hear 3-4 pairs of footsteps and something flapping. Sounds like there might be a mephit with them.

    rollsperception DC 10 d20: 12 + (-1 dex) = 11 success!

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  •  

    So Matt Pocock says models typically are smartest in the first 140k tokens. Hes using the big boy cloud models tho. Does that hold true for 27b-35b range? Or is it smaller and how much?

    What would the ‘smart range’ be for tiny models that fit in 2gb? Would be it be like a sentence or two? I have an old 1050 was thinking of throwing in rig but im not sure what id even be able to do with such a small model

     

    What is Dungeons & Dragons?

    Dungeons & Dragons (commonly abbreviated as D&D or DnD) is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson -wikipedia

    Typically the game is played in person around a table with friends and snacks! But I'm anti social and struggle with anxiety. I haven't been able to find a dnd group near me and I'm too chickenshit to invite rando's into my house to play with hence I made this community! But I also really want to learn how to be a Dungeon Master (DM) so hope this works. So far this format seems to be a bit awkward but functional!

    Gameplay

    Anyway, the DM is the referee and will decide the outcomes of players actions along with dice rolls. Typically

    1. the DM describes a scene
    2. the players will tell the DM what they wish to do
    3. the DM will resolve those actions and ask for dice rolls if necessary then describing what happens
    4. this process repeats ad infinitum

    Rules & Books

    Rules and how to play are described in the Players Hand Book (PHB). There are two additional books but those are typically used by DMs - the aptly named Dungeon Master's Guide (DMG) and the Monster Manual (MM)

    The rule of cool: the cooler it sounds the more likely your DM is to allow it

    Character Creation

    Creating a character is really easy and streamlined now a days. It can be as simple or in-depth as you'd like! The player handbook gives a lot of guidance and you can even just roll dice and pick stuff from tables if you don't want to think or have totally randomized character. There are lots of places online you go to create characters. DnDBeyond is pretty good spot but does require account creation apparently (can always just screenshot your choices instead of creating account). If anyone knows good dnd character creator that doesn't require an account please link!

    To create a character:

    1. Start by choosing a class:
    • Barbarian
    • Bard
    • Blood Hunter
    • Cleric
    • Druid
    • Fighter
    • Monk
    • Paladin
    • Ranger
    • Rogue
    • Sorcerer
    • Warlock
    • Wizard
    1. Choose a race:
    • Dragonborn
    • Dwarf
    • Elf
    • Gnome
    • Goliath
    • Halfling
    • Human
    • Orc
    • Tiefling
    • Genasi
    • Aarakocra
    • Aasimar
    • Half race from above mixed with Human
    1. Choose a background:
    • Acolyte
    • Charlatan
    • Criminal
    • Entertainer
    • Guild Artisan
    • Hermit
    • Noble
    • Outlander
    • Sage
    • Sailor
    • Soldier
    • Create your own

    Note: When creating your own background story be sure to confide with your DM so that they can direct you if elements clash with the world. Also it gives the DM a chance to work your backstory into the world deepening the adventure!

    1. Choose a name!

    If you want something authentic sounding try searching a name generator online including the race you choose. But ultimately you can pick any name you want.

    You could even go partial or full on homebrew (make up your own) but you'll have to work with your DM to make sure it's ok and so everyone understands the rules, abilities, etc.

    Note: Many of these classes, races, and backgrounds have variants and options that will have different bonuses -see the PHB for details

    1. Finally create a post titled your characters name with the body describing your character

    (if able) Be sure to include a link to your character sheet

    1. (Optional) Give your character a personality During roleplay it's important to realize that you are not your character. You, the player, will know things your character does not. Your character will probably know many things that you don't (this is usually info your DM conveys to you during play). Try to think of what your character would do in the moment instead of what you would do and act accordingly.

    Tip! Creating a loner character is a bit antithetical to role playing games. Try using a stereotypical hero personality. It'll be easier to know what a hero would do in most situations for beginner roleplay.

     

    Welcome to Auvensberg!

    A small village sits nestled into a low valley. A number of small houses dot the area with chimney's of white smoke. The main thoroughfare, The Kings Road, cuts through the middle of the town going east to west. A large well kept cottage overlooks the town from the south. This is the lord's manor. The local tavern and inn, Hogswash, sits in the center of town just off the road. Small stables with a few pack animals milling about inside stands nearby. Across the well worn dirt road sits another large building, this is the local blacksmith who works tirelessly day an night.

    The village is mostly surrounded by rolling hills. To the northeast a large forest encroaches on the fields near the edge of town. A small path leads off into the forest. Southwards the hills grow and grow eventually turning into mountains far off into the distance. East the Kings road meanders lazily through rolling hills and grassland. Some boulders and sparse trees dot the horizon. Westward the road comes to a small bridge just outside of the village that crosses a stream and continues on into the sunset. Across the bridge next to the road is a parcel of land surrounded by a low stone wall. Standing stones are situated haphazardly spread within enclosure. The stream flows from rocky crags in the south and cuts northward gently curving around the outskirts of the village and eventually heads off towards the forest.

    Fantasy World Elements

    • magic is just beginning to be studied in earnest in the learning centers of the world
    • magic is common. The world is magical but outside of cities its just seen as folklore and fairytales
    • the world is ~60% explored. There are large established factions but also lots of untamed wilderness and 'here be dragons'. Islands of varying order in a chaotic natural world
    • the world is ancient with scattered ruins, lost civilizations and kingdoms built on the ashes of long past nations
    • outside of settlements and away from the King's road travel is hard and dangerous. Adventure lies around every corner
    • I'm defaulting to Forgotten Realms lore but will change whatever makes sense to me
     

    I just had this (terrible?) idea of running a Dnd campaign but via lemmy. Im hopped up on cold medicine so maybe this wouldnt really work but i was thinking itd be like those long running chess matches. Just kinda come by and make a move whenever. Thered be a community for it and youd make a post describing your char. Then id make a thread describing the campaign setting an shit and a comment to start it off. People reply with what they wanna do, i tell em to roll or what happens.

    Idk if this type of post falls under the support rule just delete if no good.

    Id love to hear peoples thoughts on how to make this work or not. What would be the pain points? How to make it easier to follow along chronologically with all the threads/replies of players?

    Edit: are there dice rolling bots for lemmy? It might be prudent to put a d20 roll at the end of saying what youre attempting. Otherwise the turn around from ‘i wanna do x’ ‘ok roll [skill]’ ‘i rolled a 17’ ‘heres what happens’ might be real tedious. Could also see that influencing what people say they wanna do tho…

    Edit2: i made a thing LemND

     

    Stop bothering with protests, the fascists dont give a shit about them. We can pressure them by forcing big moneys hand.

    We need to organize a longer general strike and if we can build community by getting out supporting each other and protesting at the same time thats great. But lets not kid ourselves that itll be the protesting thats doing anything.

    Money talks and the people have the power!

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