Welcome to Auvensberg!

A small village sits nestled into a low valley. A number of small houses dot the area with chimney's of white smoke. The main thoroughfare, The Kings Road, cuts through the middle of the town going east to west. A large well kept cottage overlooks the town from the south. This is the lord's manor. The local tavern and inn, Hogswash, sits in the center of town just off the road. Small stables with a few pack animals milling about inside stands nearby. Across the well worn dirt road sits another large building, this is the local blacksmith who works tirelessly day an night.

The village is mostly surrounded by rolling hills. To the northeast a large forest encroaches on the fields near the edge of town. A small path leads off into the forest. Southwards the hills grow and grow eventually turning into mountains far off into the distance. East the Kings road meanders lazily through rolling hills and grassland. Some boulders and sparse trees dot the horizon. Westward the road comes to a small bridge just outside of the village that crosses a stream and continues on into the sunset. Across the bridge next to the road is a parcel of land surrounded by a low stone wall. Standing stones are situated haphazardly spread within enclosure. The stream flows from rocky crags in the south and cuts northward gently curving around the outskirts of the village and eventually heads off towards the forest.

Fantasy World Elements

  • magic is just beginning to be studied in earnest in the learning centers of the world
  • magic is common. The world is magical but outside of cities its just seen as folklore and fairytales
  • the world is ~60% explored. There are large established factions but also lots of untamed wilderness and 'here be dragons'. Islands of varying order in a chaotic natural world
  • the world is ancient with scattered ruins, lost civilizations and kingdoms built on the ashes of long past nations
  • outside of settlements and away from the King's road travel is hard and dangerous. Adventure lies around every corner
  • I'm defaulting to Forgotten Realms lore but will change whatever makes sense to me
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[–] [S] 1 point 3 days ago (8 children)

[OOC] damnit max comment depth reached again.

continuing from here...

rollsI rolled well for these guys initiative! 21, 12, 20. Init order:

  1. Goblin
  2. Mephit
  3. Kigur
  4. Loaf
  5. Goblin (panicking)

The surviving goblin through the door bee lines for Loaf deftly evading Kigur. Its going to attack Loaf with its scimitar.

rollsBonus action disengage so it doesn't get opportunity attacked attack roll d20: 4 + 4 = 8 miss!

He swings hard down at Loaf hiding behind the wreckage but the blade gets stopped by a jagged piece of metal with a loud clang!

Just beyond the archway behind the panicked goblin attempting to escape is another mephit. This one however isn't made of steam but of mud. It's elemental nature defies physics while its wings lazily padding the air keep the heavy mud form afloat. It hovers into the archway and spots the wrecked contraption. These mephits are magically bound to an entity's will and although that will isn't aware of what each mephit is experiencing it still influences their thoughts and emotions. The mud mephit gets enraged at the sight of the destroyed contraption and lets out a wet earthy sucking sound. Shaking it turns to Kigur and vomits heaps of thick mud all over him.

rollsKigur dex DC 11 save or be retrained for 1 minute: 13 + (2 dex) = 15 success!

The mud doesn't phase Kigur at all. Reaching past the mephit Kigur grabs the panicked goblin before it can run to get away.

[OOC] Loaf's turn is up next, followed by the goblin Kigur is restraining @phailhaus@piefed.social @Jilanico@lemmy.world

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  • [–] 1 point 3 days ago (7 children)

    In a panic Loaf points his crossbow at the goblin and fires as close to point blank as possible.

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  • [–] [S] 1 point 3 days ago (6 children)

    rollsFiring from melee is disadvantaged. D20 attack: 4|5 -1 dex +2 proficiency = 5 miss!

    Loaf tries to bring the crossbow to bear but cant line up the shot with the goblin on top of him! The other goblin that Kigur is holding tries desperately to escape!

    rollsKigur’s strength: 15 + 5 =20 vs goblin dex: 18 +2 =20 stalemate!

    The goblin struggles but isnt able to break free of Kigur’s strong grip!

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  • [–] 2 points 3 days ago (5 children)

    [OOC] Free goblin and mephit up next? After them, here's my plan:

    Kigur drags the struggling goblin over to the other one, then attempts to club them with it.

    Improvised WeaponTo Hit: 16 + 5 = 21
    Damage: 1d4(3) + 5 = 8

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  • [–] [S] 1 point 2 days ago* (last edited 1 day ago) (4 children)

    [OOC] derp! don't sleepy post

    The goblin by Loaf attacks taking another swipe with his scimitar!

    rollsattack d20: 18 + 4 = 22 hits! damage d6: 2 + 2 = 4 slashing damage!

    The goblin slices across catching Loaf in the arm! The mephit annoyed its mud attack had no effect lashes out with its claws against Kigur!

    rollsattack d20: nat 1 + 3 = 4 critical miss!

    It swipes with its sharp claws but as Kigur and the goblin wrestle you move out of the way throwing the mephit off balance. Its attack misses completely! Kigur takes this opportunity to assist Loaf and smashes the goblins into one another! Their heads bash together snapping the panicked goblins nose and leaving a gash in the back of the others head. They're both bleeding badly.

    [OOC] gonna split the damage between the goblins since the one being used as a weapon is alive. Loaf's turn followed by panicked goblin then back to top of initiative

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  • [–] 1 point 1 day ago (3 children)

    Loaf wails in pain and drops his crossbow. He draws his rapier and thrusts it at the goblin, tears and snot dripping from his face.

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  • [–] [S] 1 point 1 day ago (2 children)

    rollsattack d20(adv Kigur flanking): 17|8 + (-1 dex) + 2 prof = 18 hit! damage 1d8 + 1d6 sneak attack: 7 + 2 piercing damage

    The rapier finds its mark piercing the goblins chest. It gasps and goes limp sliding off the rapier slowly and crumpling on the ground. The goblin Kigur has been using as a club sees this and shrieks. He'll attempt to escape from Kigurs grasp again in panicked flurry. "No! NO!" it squeals.

    rollsKigur str 19 + 5 = 24 vs goblin dex 18 + 2 = 20 grapple maintained

    The mephit recomposes itself and with renewed rage charges Kigur attacking again with its fists!

    rollsattack d20: 13 + 3 = 16 vs AC 16 hits! damage 1d6: 5 + 1 = 6 bludgeoning

    The mephit's right hook slams into Kigur's lower back with a thud!

    [OOC] Kigur's turn followed by Loaf

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