Yeah I'm not saying I would use Unity - just that it's not hard to see why other people would.
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depends how good youre wanting it to be, I mostly use it for 3D projects and haven't really had any issues
I have an idea to make a purposely shitty 90s live action digitized FMV point and click adventure game with an ugly UI, poor aliasing, and cheesy dialogue. I know Unreal and Unity enough to do this; but maybe I should fuck around with Godot. I have only heard about it for 2D games, so this should be workable.
I love Godot, and this is great, but it's also probably inflated a bit because game jams are a great time to try things. New code, short time frame, low commitment.
That's not to say that it doesn't count, it totally does, and it's not to say that it's not great advertising, and some people were likely impressed and will start using it in their day jobs. But it isn't necessarily representative of the industry, even the indie industry. For some people it will unfortunately have been a summer fling...
But I bet in a few weeks there'll be a ton of videos called like "I used this FREE engine and you wouldn't believe what I thought!!!" 😛
How good is godot at 3d now? Last I remember they were adding some new features to help with that end but I have been out of the loop for a hot minute
Didn't GIMP recently have a major resign?
Sorry Sir I'm not really into who have bigger dick conversation.
God damn kicking me for the project I started (as everyone has) that I would love to finish but never have time to
If it weren't for Godot I would've never even tried
Yes, but the company maintaining it was about as unhinged and user hostile as the tesseract dev. Prior to that they would probably have had 80+% of the share.
- I use FreeCAD and OpenSCAD when you can write code instead of draw.
- Hardware design software is complicated because of hardware patents. For simulation there is Octave, scilab, sympy, einsteinpy and other python projects.
- For video there is openshot.
- For audio production there is Sonic Pi, strudel, where you write music by writing code. There is also audacity and fluidsynth. The problem is with VST plugins but it's also problem of standard because VST was created by Steinberg. There is no single software so you need to juggle.
- For office there are alternatives like OnlyOffice and fork Euro Office, I've seen at least one more office packet from India.
Opensource software have no budget and no money, not to mention marketing budget, people make it to use it and share not to sell it. When company dies you end up with no software if it's cloud based or some installer on deprecated operating system. With opensource you can always take the source code and port it to new OS. One opensource project dies, some other is building on it's ashes. You can't kill it as long as at least one person use it and develops it.
For ex. elastive wave mode solver if you mean dispersion calculator you can load matlab files to Gnu Octave or look up some specific waves by typing above projects I mentioned with github in search.
Of course it's much harder than just type to google what you want and pay money to company that have marketing division and worked out SEO to be first on list. Especially if you have business income that backs it up and limited time, just pay to get it done. It's obvious choice. I assume people are sane. But you can pretty much find all the scientific equivalents on univeristy websites or on github if you really put some effort. It won't be perfect because there was no support that someone paid to solve specific business use case but if you contribute to opensource it will improve and if not you over time someone will do it.
Like someone mentioned the process is much slower but eventually it will always win because it's not so much tied to money.
It's so cool to see indie devs kick unity to the curb so quickly.
last i tried you could still get “mobile” versions that work great. no install, no activation, no crack. again tho, to be clear, i use cs6. WELL before all the CC integrated bullshit hahaha
OpenOffice is dead since Apache owns it, you should look in to OnlyOffice or LibreOffice instead
Easier than pirating adobe software though
It's this game jam: https://gamemakerstoolkit.com/jam/
What's perhaps not as obvious from that page, though, is that Game Maker's Toolkit is primarily a YouTube channel, which just organizes these game jams as a side thing.
can't use asset economy when you have a unique art style. /s
Yes, lots of aspiring electronic music artists do as it seems. Know someone who got an offer from a major label in their genre and FL Studio was one of the tools used to produce those demo tracks IIRC.
It's attractive because it's a single purchase rather than a subscription. Of course us mid 90s kids in highschool just pirated it lol
people use fruity loops after mid 90s kid highschool era?
[Sad 3DSMAX noises]
I actually think AI development is going to close a lot of these gaps faster than people think.
And I think the options for audio and office are pretty decent, LibreOffice definitely does all that I need and there's a healthy community of musicians and audio enthusiasts building things in Linux.
Hardware design and CAD have the additional blockers that they require physical manufacturing and open source hardware has a long, long ways to go. Without an ability to actually produce the physical goods, open source software doesn't go anywhere. Kind of a bootstrapping problem.
yeah i feel you there. i’ve gotten a couple folks hooked on photogimp but i had to do the setup for them. it’s really simple now, but still a bit more imposing than a lot of newbies are willing to try.
Yea, I was few times on the brink of giving it a try. But the focus on digital art is a bit offputting even though that is stupid reason. It just does not feel right... will try it one day!
Nonsense. I am an open source fan, but I also call it like it is. There are plenty of domains where closed source is still state of the art and open source options are at best inferior, sometimes laughably so. For example
- CAD/CAM
- Hardware design: simulation, formal verification, etc.
- Video editing (Blender's video sequence editor is so close to being good, but still has basic bugs unfortunately - hopefully in a few years I can take this off the list)
- Audio production, like Fruity Loops.
- Office software. Sorry but OpenOffice is still not a patch on MS Office. Last time I tried to use it for a presentation it literally reordered my bullet points. Absolutely bizarre bug.
And there's a whole host of highly domain specific software that open source will never replace because it's too niche, e.g. Simulink. I once worked on commercial software that solved for elastic wave modes in pipes. Good luck finding open source software to do that.
Yea, I honestly don't know if it makes sense to keep the codebase or just rewrite everything. Photopea seemed to have created a really good alternative in the fraction of the time. Sadly (or maybe because of?!) on the wrong Platform (Web).
Maybe its salvagable. I honestly don't know what I am talking about, but considering the speed it currently is being worked on I feel like it can't be in the best state???
Affinity is great but I'm still on the GIMP as it does well enough for most stupid meme edits.