[–] [S] 4 points 1 year ago

Graphite is not electron based!

It uses web technologies for the UI and thats it! The core of Graphite is written in Rust and runs directly on your hardware. So you get native performance.
The devs build it in a way that the UI and core are as independent as possible.
They could just replace the web stuff with a native desktop GUI toolkit in the future.

I read somewhere that they may even build the UI of Graphite within Graphite itself in the future. Similar to how Blender and Godot do it.

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    There has been another major update for Graphite.rs

    For those who are not yet familiar with Graphite:

    Graphite is a free, open-source editor for vector and raster graphics, currently available in alpha version. Get creative with a fully non-destructive editing workflow that combines layer-based compositing with node-based generative design.

     

    There has been another major update for Graphite.rs

    For those who are not yet familiar with Graphite:

    Graphite is a free, open-source editor for vector and raster graphics, currently available in alpha version. Get creative with a fully non-destructive editing workflow that combines layer-based compositing with node-based generative design.

    [–] [S] 7 points 1 year ago (1 child)

    Based on the roadmap, it sounds like assets will simply be dragged and dropped from the browser into the editor.

    I haven't found anything about a direct integration into Godot itself yet.
    But I can't imagine that it won't be a thing.
    It would also be awesome if you could add third-party stores to Godot. Like repositories in Linux.

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  • [–] [S] 2 points 1 year ago

    Solid update. It's great to see the Android editor making gamedev more accessible.

    The progress on XR is also looking good.

    And the easier Android-API calls are a massive quality-of-life win.

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