[–] 1 point 1 week ago

What they said is literally ‘less than 50% men like soulslikes, and less than 50% women like soulslikes’ which would be a statistical miracle to be an incorrect statement because it's hard to make something to appeal to majority including those that never come close to PC or a console. Even if you only count gamers that would probably be hard to achieve, as that is not the same as positive reviews because reviewers are a subset of population that is already not against the genre

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  • [–] 6 points 1 week ago (1 child)

    I think it's fine to target primary women or primarily men, it's tangential to being sexist or being shitty, you can do both, do neither, or do only one.

    It's just that a lot of niches targeting men are already occupied and enjoyed by the players (probably of all genders), because men tended to be considered the main audience, thus creating a self-fulfilling prophecy as women felt left-out and rightfully.

    On the other hand, I'm not a woman and may be completely wrong in my opinion, and would be glad to hear from someone who knows how things are, not how they seem to be

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  • [–] 2 points 1 week ago* (last edited 1 week ago) (3 children)

    This makes me wonder what we're the arguments against, is there a read about why NBs were opposed?

    Edit: Found an answer by Harald Achitz in comments to the post, but that's a lot to read, it seems:

    it's not just one paper, but rather a whole book. Thats the problem.

    As an entry point, I recommend:

    Procedural problems: P4381 (https://wg21.link/P4381)

    Technical problems: P4334 (https://wg21.link/P4334)

    Both papers reference plenty of other papers, so they provide a good starting point for getting an overview.

    This blog series by Mateusz Pusz also provides an excellent overview of the topic: https://train-it.eu/blog/series/cpp26-contracts/

    My personal favorite topics, the problems for binary package management and the growing number of implementation-defined aspects introduced by contracts are actually not covered exhaustively by any of these sources. (imho) The response to the technical concerns about build systems and package management was essentially: Nothing new here. The situation is already a mess, so we're just adding more mess. Literally!

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    Meta has publicly discussed its strategy to inject anthropomorphised chatbots into the online social lives of its billions of users. Chief executive Mark Zuckerberg has mused that most people have far fewer real-life friendships than they'd like - creating a huge potential market for Meta's digital companions.

    "It is acceptable to engage a child in conversations that are romantic or sensual," according to Meta's 'GenAI: Content Risk Standards'. […]

    The document seen by Reuters, which exceeds 200 pages, provides examples of "acceptable" chatbot dialogue during romantic role play with a minor. They include: "I take your hand, guiding you to the bed" and "our bodies entwined, I cherish every moment, every touch, every kiss."

    Other guidelines emphasize that Meta doesn't require bots to give users accurate advice. In one example, the policy document says it would be acceptable for a chatbot to tell someone that Stage 4 colon cancer "is typically treated by poking the stomach with healing quartz crystals".

    "Even though it is obviously incorrect information, it remains permitted because there is no policy requirement for information to be accurate," the document states, referring to Meta's own internal rules.

    […] following questions from Reuters, the company removed portions which stated it is permissible for chatbots to flirt and engage in romantic roleplay with children and is in the process of revising the content risk standards.

    "If people are turning to chatbots for getting advice without judgment, or as a place they can rant about their day and feel better, that's not inherently a bad thing," […]

    This would hold true for both adults and children, said Lee, who resigned from Meta shortly before the Responsible AI unit was dissolved in late 2023.

    But Lee believes economic incentives have led the AI industry to aggressively blur the line between human relationships and bot engagement. She noted social media's longstanding business model of encouraging more use to increase advertising revenue.

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