[–] 3 points 4 days ago*

Hi, sorry about this, the moderation flags currently don't give any specific info to explain what caused it, so I understand the confusion. For your specific case, it may be a coding mistake by your AI if you used one to create it - try pasting the message below to the AI Helper:


The Privacy warning isn't about nicknames, scores, or public chat. Those are fine. It's about private messages. The DM panel says "Private", but two kinds of people can read anyone's DMs.

First, you: your admin/creator password passes the ownership check in nickCallerOwns, which dmPoll and dmSend use. If you want admin/creator access to DMs for moderation, just make that clear to users in the DM panel (for example "Admins can read private messages for moderation.").

Second, other players on the same IP address (same home, school or mobile network): for normal nicknames, nickCallerOwns also accepts a matching IP, so they can take a nickname and read its DMs. To fix it, make dmPoll and dmSend accept only the nickname's real owner (the uuid), not your admin/creator password or the IP. Then request a review again.


(the above message was written by an AI, I haven't personally checked so it could be wrong - let me know if you disagree)

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  • [–] 6 points 4 days ago

    Generators that import ai-text-plugin or text-to-image-plugin have an ad displayed at the bottom of the page which funds the GPUs required to support those plugins. If you don't import either of those plugins on your generator, then no ads are ever shown.

    Note that if you're logged in, then no ads are ever shown, even on pages that import ai-text-plugin or text-to-image-plugin. The idea is that you're contributing to the perchance ecosystem/community via creating stuff (that's the whole point of having an account on perchance), instead of via seeing ads.

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  • [–] 2 points 4 days ago (2 children)

    From an AI, paste this to AI Helper to check/fix:

    The privacy warning is correct. When you are signed in, AI Hub saves your chats, characters and projects to an "editable" file named after your username (aihubbk-yourname). Editable files are public: anyone who knows the name can open the file. Usernames are shown in Community, so anyone can read other users' chats. The second warning is likely because of the message you added that tells visitors the Perchance warning is a mistake and safe to ignore. To fix both, give each account's file a long random name (keep that name on your server, not based on the username), or encrypt the data before saving it. Then remove the "false flag" message, and request a new review from the warning's "More info" box.

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  • [–] 5 points 6 days ago* (4 children)

    Thank you for the report! Should be fixed now. The issue was hideIfScoreIsBelow defaulted to zero (if param was omitted) when you bypass the plugin and fetch the server endpoint directly using the super-fetch-plugin. So @ccufcc@lemmy.world was correct that it was related to your custom code, but I've just fixed it on the server side so the default is now "don't hide regardless of score" if the parameter is omitted from the request URL. Thanks again for the bug report.

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  • [–] 3 points 2 weeks ago (2 children)

    Please check this (it may be wrong - from ai helper):

    The "Save as proven" button in Proof Lab still sends the user's phrase, with no opt-in, to a server vault that any visitor can read. Meanwhile the page tells users it was "Saved as proven on this device".

    Also check for anything that could be reasonably interpreted as a feature designed for creating celebrity/real-people nudes/deepfakes, since I think it's flagged for that too. If there's nothing like that, let me know - it could be a false positive.

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  • [–] 4 points 2 weeks ago* (last edited 2 weeks ago) (17 children)

    @Mack2@lemmy.world sorry about this! I'm rolling out a new moderation system - can you check if your generator has anything that might trigger the "may publicly show user inputs that most users would expect to be private by default" message? And also features that might be interpretted as specifically designed to create nsfw deepfake images of real people. You can ask the AI Helper to do a search for anything that might be triggering it. If you've checked and made any relevant changes and waited an hour or so and it's still not fixed, please let me know. If you can't find anything and think it might be a false positive, please also let me know and I'll dig deeper. It's very possible this new system needs some tuning.

    @Bestaigen@lemmy.world I believe the message "may log or publicly show user inputs that one might expect to be private by default" is gone now. The reason it didn't go away immediately after you fixed the issue is because the moderation system was overloaded. Sorry about that, and thank you for letting me know. I'm working on making it faster so this doesn't happen again, though it'll likely always take at least 20 minutes, so I should make that clear in the UI somewhere.

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  • [dev] Short note (lemmy.world)
     
    • As everyone noticed, the ai coding helper had to be downgraded to a worse model due to ballooning costs as more and more people use it - I didn't expect the ai helper to get this popular. I'm working on a way to get it back to a smarter model, which will bring back the visible thinking text. Unsure how long it'll take.

    • I'm still working on fixing text-to-image-plugin since the emergency downgrade ~4 months ago. Still unsure on ETA. It is harder than I expected (as usual), but I have made good progress.

    • I'm not sure if anyone has noticed, but over the last couple of months I've been working a lot on comments plugin moderation systems. It's still very far from perfect, but seems to be much better than before at catching bad behavior, and it should also be better at not accidentally punishing benign behavior. So the report/flag button on comments should work better now. Please let me know (via lemmy post) if you or anyone else gets an undeserved ban or any other issues. Again, it's still far from perfect, and some aspects are easier to fix than others (mainly due to needing to run the moderation cheap enough to keep everything free), but I'll keep iterating on it.

    [–] 1 point 5 months ago (3 children)

    Sorry for the delay here, I think I've fixed this - please let me know if you still see issues (pls refresh the page to get new updates).

    Thanks again for all your bug reports. I'm still in the process of fixing a bunch of issues. Hopefully things will be back to a more stable state soon.

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  • [–] 4 points 5 months ago (10 children)

    Sorry about all these bugs, and thank you for all your bug reports! I've been migrating everything to new, bigger servers (to hopefully fix comments plugin lag and a bunch of other issues), and so I've likely introduced a bug in collab stuff during that process. That said, I have tried about 5 times now and haven't been able to reproduce the issue. Have you noticed any specific sequence of actions which I might be able to try to reproduce it?

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  •  

    I didn't expect it to take this long for me to get the new text model under control. It's much more intelligent in general, but the repetition and random fixations can get surprisingly bad.

    Sorry about that. This is just a heads up that I'm still working on it, and it'll likely remain a bumpy ride for the next couple of months.

    Thanks to those who have complained here and on reddit, especially the posts that give concrete examples of issues, and attempted workarounds, etc.

    Please do keep posting any issues/discoveries, ideally with share links to give me specific examples that I can test.


    Other news:

    • I'm still working on the next image gen update, and am hoping it will improve fine details, text rendering, and overall image quality. It should also be about 2x faster. If all goes well (which, from experience, it won't) I should be able to get that done in the next month or so.

    • For a long time I've been very close to shipping a multiplayer plugin and database plugin. I've actually made multiple 'ready to ship' draft plugins of both, but have been disatisfied with the design and ended up not publishing each time. Using these plugins won't trigger ads on the generator, so I need to be really careful about the overall architecture to ensure the the servers for them are dirt-cheap to run. I also want to make them fun/simple to use of course. Once I get text and images stable, I'm going to focus on these two plugins and finally get them done.

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