[–] 39 points 2 weeks ago

Faster connection between Frankfurt and Canadian stock exchanges, encrypted personal data being on EU and Canadian servers, lower ping for gamers, better teleconferencing for the 2 tier EU meetings, etc.

Seems like a win to me

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  • [–] 4 points 1 month ago

    Korean cars in Korea are made with robots or precision arms. There is almost 0 human labour involved. It's the factories in US, Euterpe, etc. that use mostly human labour due to pressures in creating local jobs. As matter of fact, when the Korean companies sold their Chinese factories (for extremely cheap), that's when the Chinese learned to use robots for them as well. Chinese cars have almost no human labour as well.

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    There are many great games out there that had to shutdown because they couldn't fund their servers (for smaller player bases, 100 US$/mo. should be ok). I know someone personally that wanted to downsize the server because of costs, but that would mean fewer max players in the server, which would mean snowballing is gone and the hype dies. I personally know a few myself, and generally died due to DDOS, one due to constant security threats or other general lack of technical know-hows.

    There are also many open source games out there that just needs some extra nudge. So the three thresholds that makes it hard for such games are

    1. Funding/sustainability
    2. Reaching critical number of players
    3. Content creation/marketing

    So how about a donation-based community (mostly for server costs), where the community tries a new game every week or month (like a flash mob), and maybe have fun make some videos about it? This is more cost efficient at least in terms of server costs, because potential capacity would be utilised better with multiple games. Just simple social hang place out where we stick it up to the AAA game studios while we breathe some new life into the old games that didn't deserve to die.

    Would you join such a community?

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