I think more move fast and break things. I haven't looked at it too closely though
It's definitely polished a lot. Still I'd be happy for development to slow a bit now.
I can somewhat recommend Dragon Launcher. It's gesture based around "app circles". You arrange your apps in custom circles of arbitrary nesting and swipe to get there.
The main downside imo is the extreme pace of development; most releases fix this or the other issue while introducing new bugs. The config format also doesn't appear particularly stable through upgrades, it's probably time for a config reset for me.
Is that a Lemmy feature? I haven't seen them in the rare cases when I use a different interface. Usually I create them in Voyager.
What is that?
Thank your for coming
No, I can't anymore
Crazy what using a shell for the 90s does to you! Almost as brain reducing as AI
OTOH, Python has strong dynamic typing. I.e. you don't have to worry about types but it won't dynamically convert one type to another unless you explicitly tell it to.
A bad command can mess up a lot of things. See people deleting their prod database because they gave the agent access. Local models are also more likely to make such mistakes usually
Most besides Nura (postmarketOS) use the Android kernel and build a Linux userspace on top.
See Halium
If you look at what hardware works on Nura vs on another distro using halium you'll understand why; it's a lot of effort to write drivers for every component in a modern phone.
Still uses halium on an Android kernel, that's probably the mentioned hardware abstractions.
Doesn't that use Halium to run Linux on the Android kernel? Pretty sure that's what they meant with hardware abstraction. In fact it's what most Linux on mobile distros use, with the exception of the Librem 5 and Pinephone. Nura is the only distro I know of which primarily runs on the mainline Linux kernel.
You have to find the right booze for you ... actually you don't have to, just drink whatever
SCSKiller looks at game files and tries to compile any shaders it finds. This is supposed to reduce stuttering during gameplay due to shader compilation.
The impact varies game to game, depending on how bad that particular title is with shader stuttering. HardwareUnboxed on YouTube did some benchmarks and found some cases where it gives you massive gains while others are the same or worse than the baseline without SCSKiller.
I might get down voted for this, but I've honestly found LLMs pretty useful tools for debugging SELinux.
Can't, ao3 is down unfortunately :(
I like Migadu. You must bring your own domain and you can add as many separate accounts as you want
