Cosmos 7.05 (www.nomanssky.com)
 

Bug Fixes

  • Fixed an issue that prevented progress on the Beacon milestone if players manually upgraded a building from its control terminal.
  • Fixed an issue that put the "Read Notes" on expedition milestones that had no accompanying notes.
  • Fixed an issue that caused expedition artwork to have no collision.
  • Improved messaging when redeeming expedition rewards.
  • Improved the messaging in the deep-space outpost tutorial mission when the mission board is unavailable.
  • Fixed an issue that could prevent access to underwater ruins, blocking players who need a trident key.
  • Fixed a rare issue that could cause the mission marker for the Home in the Stars mission to appear in the wrong place.
  • Fixed an issue that could cause some settlement buildings to fail to place correctly, blocking progress.
  • Reduced waiting times when upgrading settlement buildings for the Beacon milestone.
  • Balanced the alliance scoring algorithm to reduce the effectiveness of a small number of members gathering a large number of stations. Additional server-side balancing changes will continue.
  • Fixed an issue that could cause the ship hatch to load in an incorrect open/closed state.
  • Added an external control button to corvette hatches.
  • Fixed an issue that caused a number of decorative corvette pieces to be missing from the shop.
  • Fixed an issue that allowed players to become stuck inside geometry while reloading a save aboard a corvette.
  • Fixed an issue that prevent powered objects from working on a corvette immediately after construction.
  • Fixed an issue that made players leave their seats while trying to land at an outpost while playing VR with some specific controller types.
  • Fixed an issue that caused some asteroids to lack collision.
  • Fixed a number of collision issues aboard space outposts.
  • Fixed an issue that prevented the gravitino coil from being holstered.
  • Fixed a number of issues that could prevent derelict freighters from correctly being flagged as completed, especially when trying to complete one for an expedition milestone.
  • Fixed an issue that caused heaters on derelict freighters to be always on, regardless of their visual state.
  • Fixed an issue that caused all derelict freighters in the same region of the galaxy to share a name.
  • Fixed an issue that prevented turrets from targeting the player correctly on derelict freighters.
  • Fixed an issue that caused insufficiently random distribution of derelict freighter internal styles.
  • Fixed a number of minor mission flow issues related to derelict freighters.
  • Fixed an issue that caused drones on derelict freighters to become stuck in the ceiling.
  • Fixed an issue that prevented decals from appearing when customising the Nomad exocraft.
  • Fixed an issue that prevented decals from appearing when customising the Roamer exocraft.
  • Fixed an issue that could caused some planetary junk to fall through the terrain if it fell from the Colossus.
  • Fixed an issue that allowed planetary scrap to slip out the back of the Colossus Flatbed.
  • Fixed an issue that prevented players from landing on a freighter after a battle.
  • Fixed an issue that caused incorrect gravity inside freighters.
  • Fixed an issue that caused some snake-like creatures to immediately be reported as extinct after being discovered.
  • Fixed an issue that could cause player discoveries to vanish.
  • Fixed an issue that could cause recently discovered objects to become undiscovered shortly after.
  • Fixed an issue that caused solar panels to work incorrectly in space bases.
  • Fixed an issue that prevented players from moving the Deep-Space Base Computer once it was placed.
  • Fixed an issue that prevented base parts from being rotated while snapping mode was engaged.
  • Fixed an issue that prevented powered objects from working correctly when built in space stations.
  • Fixed a number of art issues with external station decoration.
  • Added the ability to recolour more pieces of exterior station decoration.
  • Added the ability to reset a space station base, freeing up parts for editing other bases.
  • Fixed a large number of networking issues with moveable cargo objects.
  • Fixed a number of networking exploits that could disrupt other players' games.
  • Fixed a number of collision issues with moveable cargo objects.
  • Fixed an issue that could cause players to get stuck inside the collision of another player's corvette while docked at a shared landing pad.
  • Fixed a minor visual issue with some foliage types.
  • Fixed a minor visual issue with floating island waterfalls.
  • Fixed an issue that caused the vision seen at underwater ruins to be blown out.
  • Fixed a number of visual issues related to HDR support.
  • Fixed a minor visual issue with VFX in the terrain manipulator's flatten mode.
  • Fixed a number of audio mix issues.
  • Introduced a significant memory optimisation for PlayStation 5.
  • Fixed an issue that prevented vignettes and scanlines from being turned off, on Switch 1 and 2.
  • Fixed an issue on PSVR1/2 which caused rendering errors on refraction effects and ship decals.
  • Fixed and issue on PSVR1/2 which caused rendering errors when under-water.
  • Fixed a crash related to player networking.
  • Fixed a crash related to physics systems.
  • Fixed a crash related to physics systems.
  • Fixed a crash related to NPC networking.
[–] [S] 1 point 3 months ago

Thanks for the advice, everyone! I'm using rsync to back up my home directory on the Deck right now, and I've migrated a lot of my smaller games I'll want to have access to on both the Machine and Deck to a 256 GB microSD I had lying around (including my RetroDeck setup). I've also flashed the SteamOS installer onto a thumb drive.

I think I'll plan to just try putting the Deck SSD into the Steam Machine and see if it boots up and runs properly or not. If it looks like there's any issues, I'll just reinstall SteamOS on it and restore some of the files I'll want to from the backup external drive.

Then I'll do the same with the SM SSD in the SD, reinstall if anything's funky, and then copy files from the backup onto it again (though most of those will be mods and such for larger games that'll just live on the Steam Machine now, so it should be light work).

Just need to make sure to have a list of my Decky plugins in case I need to wipe things and make a list of the Flatpaks I've installed.

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    Just a quick question that someone here may know: I have a Steam Machine coming and I'm looking to swap the SSD in my Steam Deck (2 TB) with the SSD in the Steam Machine (512 GB). As far as I know, the SM comes with a 2230 SSD so it'll fit in the Steam Deck, but I'm curious if the install is different enough that I should backup and re-image the 2 TB drive before I put it in the Steam Machine or if I can just swap the two drives.

    I'm assuming I have to re-image each drive with a SteamOS USB installer, but if I could just hotswap them it'd make life easier. Just not sure how much device-specific code is part of the install.

    [–] 3 points 4 months ago

    Just finishing up Final Fantasy VII Remake Intergrade on my Deck; it's been a blast. Once I wrap that up I'm probably going to tackle Prince of Persia: The Lost Crown. On the side, I kind of constantly have Fallout 4 and Automobilista 2 going.

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  • [–] 4 points 4 months ago

    Beauty! I got my purchase e-mail for 512+Controller today, hopefully it’ll be here by the end of next week! I put a 1 TB SSD into my Steam Deck that I’m going to back up, format for the Steam Machine, and then swap the SM & SD drives so my SM is a 1 TB and my Deck is a 512. A bit of work but I’m looking forward to the end result!

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  • [–] 4 points 6 months ago (3 children)

    Except e-bikes operate in many places that cars do not. Cars being an issue isn't an excuse for anarchy everywhere else. I've seen plenty of people on e-bikes driving 30+ km/h down a public pathway in a park; you won't see a car anywhere within 300 feet of this but it's a clear danger to those in the area.

    And I'd hardly call a speed limit for a bike a "burden," and e-bikes have operated in a nebulous zone as mentioned above, they are motor vehicles.

    Even if you had to get a plate and follow a speed limit, there are still a million reasons why people should get out of cars and onto bikes (e- or otherwise) to move themselves around.

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  • [–] 6 points 6 months ago

    Snagged one with little trouble, but I was early -- checked at XX:57 and the sale had gone live already, and I had put the money for it in my Steam Wallet last week as I wanted as few failure points as possible.

    These things don't usually work out for me, so I have plenty of sympathy for those who got hung-up on the ordering page or just came a bit too late. For myself, I'm quite excited and it seems like it could even be here by the end of the week!

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    Winnipeg will face a stiff challenge as they try to collect more points in that race for the last wildcard spot as the Colorado Avalanche visit. The season series between the two teams is tied 1-1 and the biggest question as to who's going to take tonight's game is which Winnipeg Jets team will show up on the ice tonight. Recent games have seen them play some of their best hockey this season, punctuated with lapses that demonstrate why they're where they are in the standings. Hopefully the team can come out with energy and tonight's game is an entertaining one!

    Projected Lineup
    Forwards
    Kyle Connor - Mark Scheifele - Alex Iafallo
    Cole Perfetti - Adam Lowry - Gabriel Vilardi
    Isak Rosén - Morgan Barron - Brad Lambert
    Cole Koepke - Jonathan Toews - Gustav Nyquist

    Defence
    Josh Morrissey - Dylan DeMelo
    Dylan Samberg - Elias Salomonsson
    Haydn Fleury - Neal Pionk

    Goaltenders
    Connor Hellebuyck (starting)
    Eric Comrie

     

    The Jets will see if they can rebound off one of their worst performances of the season as they face the New York Rangers, a team only 2 points behind them in the standings that can’t win at home but tends to be a solid road team.

    Projected Lineup
    Forwards

    Kyle Connor - Mark Scheifele - Gabriel Vilardi
    Cole Perfetti - Adam Lowry - Alex Iafallo
    Gustav Nyquist - Jonathan Toews - Isak Rosén
    Cole Koepke - Morgan Barron - Brad Lambert

    Defence Josh Morrissey - Dylan DeMelo
    Dylan Samberg - Elias Salomonsson
    Haydn Fleury - Jacob Bryson

    Goaltenders Connor Hellebuyck (starting)
    Eric Comrie

     

    The Winnipeg jets return to home ice to face the Vancouver Canucks after a dominant showing on Thursday that led to a 4-1 victory over the Tampa Bay Lightning. The trade deadline has passed, though, and the Jets will be looking at several changes to the lineup.

    Of note, Winnipeggers will get their first look at Isak Rosén tonight, the promising add to our forward depth received as part of the Stanley/Schenn trade. Jacob Bryson will also likely make an appearance on 3D paired with Heinola; while small, he's a good puck mover that should be able to help break out of the defensive end. Lambert will also play tonight, called up from the Moose yesterday, likely making him a fixture while the forward core deals with injuries.

    Projected Lineup
    Forwards
    Kyle Connor - Mark Scheifele - Alex Iafallo
    Cole Perfetti - Adam Lowry - Gabriel Vilardi
    Gustav Nyquist - Jonathan Toews - Isak Rosén
    Cole Koepke - Morgan Barron - Brad Lambert

    Defense
    Josh Morrissey - Dylan DeMelo
    Dylan Samberg - Elias Salomonsson
    Hayden Fleury - Jacob Bryson

    Goaltenders
    Connor Hellebuyck (starting)
    Eric Comrie

     

    The Winnipeg Jets face their toughest opponent in a while as the Tampa Bay Lightning visit Canada Life Center. Will it be a tank commander blowout? Will the Jets manage to find more points? Will today bring trade deadline drama?

    Projected Lineup
    Forwards
    Kyle Connor - Mark Scheifele - Gabriel Vilardi
    Cole Perfetti - Adam Lowry - Alex Iafallo
    Gustav Nyquist - Jonathan Toews - Walker Duehr
    Cole Koepke - Morgan Barron - Tanner Pearson

    Defense
    Logan Stanley - Dylan DeMelo
    Dylan Samberg - Elias Salomonsson
    Haydn Fleury - Luke Schenn

    Goaltenders
    Connor Hellebuyck (starting)
    Eric Comrie

     

    The Jets bring their losing streak back to home ice as the Chicago Blackhawks look to start a winning streak.

    Projected Lineup
    Forwards
    Kyle Connor - Mark Scheifele - Gabriel Vilardi
    Cole Perfetti - Adam Lowry - Alex Iafallo
    Gustav Nyquist - Jonathan Toews - Walker Duehr
    Cole Koepke - Morgan Barron - Tanner Pearson

    Defence
    Logan Stanley - Dylan DeMelo
    Dylan Samberg - Elias Salomonsson
    Haydn Fleury - Luke Schenn

    Goalies
    Connor Hellebuyck (starting)
    Eric Comrie

     

    The Jets face a much tougher opponent tonight as they head into the barn in Anaheim to face the Ducks. How about that Logan Stanley top pairing D?

    Projected Lineup
    Forwards
    Kyle Connor - Mark Scheifele - Gabriel Vilardi
    Cole Perfetti - Adam Lowry - Alex Iafallo
    Gustav Nyquist - Jonathan Toews - Vladislav Namestnikov
    Cole Koepke - Morgan Barron - Tanner Pearson

    Defence
    Logan Stanley - Dylan DeMelo
    Dylan Samberg - Elias Salomonsson
    Ville Heinola - Luke Schenn

    Goaltenders
    Eric Comrie (starting?)
    Dominic Divincentiis

     

    The Jets are back in action, facing one of the few teams that's probably worse than they are tonight!

    Projected Lineup
    Forwards
    Kyle Connor - Mark Scheifele - Alex Iafallo
    Cole Perfetti - Jonathan Toews - Gabriel Vilardi
    Nino Niederreiter - Adam Lowry - Vladislav Namestnikov
    Cole Koepke - Morgan Barron - Tanner Pearson

    Defense
    Josh Morrissey - Dylan DeMelo
    Dylan Samberg - Elias Salomonsson
    Logan Stanley - Luke Schenn

    Goaltenders
    Connor Hellebuyck (starting)
    Eric Comrie

     

    The Jets host the Canadiens tonight, seniors club vs youth for 2 important points.

    Projected Lineup
    Forwards
    Kyle Connor - Mark Scheifele - Gustav Nyquist
    Cole Perfetti - Adam Lowry - Gabriel Vilardi
    Nino Niederreiter - Jonathan Toews - Vladislav Namestnikov
    Alex Iafallo - Morgan Barron - Tanner Pearson

    Defence
    Josh Morrissey - Dylan DeMelo
    Dylan Samberg - Elias Salomonsson
    Logan Stanley - Luke Schenn

    Goalies
    Connor Hellebuyck (starting)
    Eric Comrie

     

    It’s a tall order for the Jets to start another winning streak tonight as they face off against the top Atlantic division team. That said, the Jets have a knack for showing up and beating teams they shouldn’t, then losing to teams they should crush, so who knows what’ll happen tonight!

    Projected Lineup

    Forwards
    Kyle Connor - Mark Scheifele - Alex Iafallo
    Cole Perfetti - Jonathan Toews - Gabriel Vilardi
    Nino Niederreiter - Adam Lowry - Vladislav Namestnikov
    Cole Koepke - Morgan Barron - Tanner Pearson
    ​
    Defense
    Josh Morrissey - Dylan DeMelo
    Dylan Samberg - Elias Salomonsson
    Logan Stanley - Luke Schenn
    ​
    Goaltenders
    Connor Hellebuyck (starting)
    Eric Comrie

     

    The Winnipeg Jets host the Detroit RedWings tonight at Canada Life Centre and it’s still freezing outside. Detroit is running hot at 7-2-1 in their last 10 games; can the Jets leave with two points tonight?

    Projected Lines Forwards Kyle Connor -Mark Scheifele - Alex Iafallo
    Cole Perfetti - Jonathan Toews - Gabriel Vilardi
    Nino Niederreiter - Adam Lowry - Vladislav Namestnikov
    Gustav Nyquist - Morgan Barron - Tanner Pearson

    Defence Josh Morrissey - Dylan DeMelo
    Dylan Samberg - Elias Salomonsson
    Logan Stanley - Luke Schenn

    Goaltenders Connor Hellebuyck
    Eric Comrie

    [–] 3 points 9 months ago

    I mean, I understand this is all reductive, but I think as a CEO the concept of "commercial viability" is kind of an important one since you need money to pay your employees. And players have always had the power; just don't buy slop you don't like. Buy stuff you do like. Sheesh.

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  • [–] 7 points 9 months ago

    This is fantastic. I'm not some Linux fanboy, but I am increasingly disillusioned that Microsoft cares to make Windows good in any meaningful way. Vulkan seems to be a far more efficient low-level graphics API compared to DirectX these days, and what's been coming out of Valve seems to support that idea: a lot of performance issues on Linux are solvable problems.

    I'm writing this from my Steam Deck which has become a more than capable general use PC even on its limited hardware. I was planning on getting a Steam Machine, and this ongoing work Valve is doing only makes me more confident in using that cute little box as a full jump away from the Microsoft stack. I recognize that's not a viable option for everyone out there, but I'm excited to try.

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