[–] 14 points 1 month ago

Part of it is the initial conditions of states experiencing socialist revolutions, as those generally don't happen when things are going well, and fighting during the revolution itself will also destroy some infrastructure, so even the more powerful of those states start on the back foot. In addition, during World War 2 both China and the USSR saw major invasions by the axis power causing even more damage to them, while the mainland of the US did not see any fighting which allowed them to maintain their productive capacity and infrastructure. Due to these factors, the western powers did have more resources to inflict and resist sabotage. That is not to say that it was necessarily the only reason, but it was certainly a significant factor.

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  • [–] 17 points 2 months ago (4 children)

    In earlier versions the sun was a part of the skybox rather an object within the gameworld, so it couldn't actually be visited, which you can now do with this new update. Haven't tried it myself, but from what i have heard it takes somewhere between 5 and 15 minutes to get there (probably depending on how upgraded the impulse drive, this games equivalent of supercruise, is) from the systems hyperspace exit. Should drop you out of impulse at a certain distance, planets and other points of interest do that too. Getting too close deals constant damage to your ship.

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  • [–] 4 points 5 months ago* (last edited 5 months ago)

    I have been playing Time Snatcher Handy recently, a roguelike centered around a time-stop mechanic, which only uses 44 MB. It is pretty good. Going through my steam library from the lowest up, here are the others i would recommend, stopping at one GB, because most of my games are under 20 GB and i tend to be relatively selective with what games i get so i consider most of them good also:

    • TIS-100 (80 MB), programming puzzle game by Zachtronics
    • Islanders (150 MB), minimalist city builder
    • Enter the Gungeon (346 MB), bullet-hell roguelike
    • Streets of Rogue (417 MB), roguelike which emphasizes having multiple possible approaches for how to get any given objective
    • Opus Magnum (493 MB), another Zachtronics programming puzzle game
    • Vault of the Void (554 MB), roguelike deckbuilder (one of my most played games, especially recommended)
    • Backpack Hero (616 MB), roguelike focused on maximizing adjacency bonuses on your inventory grid
    • Urbek City Builder (685 MB), city builder (obviously)
    • Slipways (735 MB), a game about optimizing trade routes between planets
    • Cassette Beasts (1 GB), similar to Pokemon, with the main differences being that you turn into the monsters instead of summoning them, type advantage/disadvantage giving unique status effects rather than just changing damage and battles generally being 2v2 instead of 1v1
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  • [–] 3 points 8 months ago

    I always used offline reader because the feeds i subscribed to don't have that many updates (most of them are currently webcomics updating 1-3 times a week) so i generally just check on it a few times a day and none of it is really urgent, so there is not really much point in expanding the time where i could check on it. Another factor might also be that i started using RSS with Firefoxes inbuilt reader (which they removed back in 2018) which didn't sync across devices, so i was just used to it being like that.

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