[–] 2 points 4 weeks ago

I played Tribes of Midgard with a friend and enjoyed it but my biggest gripe with the game was the camera. You could only rotate it in build mode. What was ridiculous to me was that the angle would be retained after swapping back to regular mode... So why put the static camera angle limitation on us at all?

From the trailer it looks like the camera will be locked in this as well.. Very disappointing.

  • source
  •  

    Disclaimer, I am a novice/hobbyist. Only use blender for 3D printing purposes.

    TLDR; Add-ons Mesh Tools -> Offset Edges and Curve Tools -> Recursive Offset can achieve offsetting similar to a CAD program like Fusion 360. Watch this video (not mine) for a more comprehensive guide on Curve Tools https://youtu.be/HSUpmhGdgGQ?t=191

    Full Explanation

    I ran into an issue recently where I needed to offset an edge, similar to what a program like Fusion 360 can do with a sketch. After some searching, I found that there is an add-on built in that can be enabled called "Mesh Tools" that can do this pretty easily.

    Mesh Tools approach (Didn't work for my specific issue)

    On Blender 5.0...

    • Edit -> Preferences -> Get Extensions
    • Search "Mesh Tools"
    • Click "Install"

    Then, in edit mode:

    • Select edge you want to offset
    • Right-click -> Mesh Tools -> Offset Edge

    There are a few different options and this works fairly well. I used the Extrude option

    My issue was I had a sharp edge and it was causing intersecting edges/faces

    I made a post on Reddit asking what the best way to solve it was and never got a reply, and then I realized I never checked if there was a Blender community on lemmy.

    Curve Tools approach

    Anyway, I found a solution to my specific problem, "Curve Tools" in this video: https://youtu.be/HSUpmhGdgGQ?t=191

    Caveats before starting:

    • The object/edge needs to be planar and on the XY plane.
    • This will ruin the topology and I'm not the guy to tell you how to fix it.

    On Blender 5.0...

    • Edit -> Preferences -> Get Extensions
    • Search "Curve Tools"
    • Click "Install"

    Then, in edit mode:

    • Select the edge you want to offset
    • E to Extrude
    • Esc to leave it in place
    • P to separate by selected
    • Go back to object mode, and select the object you just separated
    • Object -> Convert -> Curve
    • Go back into edit mode, select everything
    • Make the curve 2D and set Fill Mode to Both. (Under the Data tab in the Properties section)

    • Press N to show the context menu if it's not already displayed on the right side.
    • Edit -> Recursive Offset
    • Set the offset to the desired amount

    After this you can convert that object back into a Mesh object and use it how you want.

    I have no idea if this is the best solution, maybe there is a plugin that does this without converting to a Curve, but I wanted to share what I found here.

    view more: next ›