Spoiler ahead: Crystal degradation and repair values
- Crystal gives an extra 25% magic damage
- It also degrade your weapon by 2..4% per hit (for a normal speed weapon).
- On average it would then take 18 hits to reach 50% durability (for a normal speed weapon), and around 250 turns to fully recover.
Crystal Enchantment, giving you extra damage in exchange for degradation.
The Problem
The degradation is quite steep, meaning that in ## hits, you need ### turns to recover (see spoiler above for real numbers). Discussing Crystal with other players, it seems majority see it something more of a curse than an actual enchantment. There's even an existing curse that can outdamage it, applying an Arcana+4 in either case.
Suggestions
Either reduce the base damage slightly and increase the durability. Remove the shattering completely, making a completely drained crystal weapon unusable until it can be infused with crystal energy bought from the shop.
Question
If a weapon take less damage the faster it is (as it is now), how about when using the talent Lethal Momentum? It can give you a zero turn attack if you killed an enemy, but your weapon would still take full damage. Is this by design or an oversight?