[–] 1 point 1 month ago (1 child)

Evan, maybe you might consider a cap on how quickly an upgraded weapon breaks. Right now, a +15 Crystal weapon breaks in average 0 turns. That's right.. a weapon someone might have pumped up with 12-13 Scrolls of Upgrades, slaps on an Enchantment Stone, and weapon shattering in one single hit. How's that not the ultimate curse?

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    Spoiler ahead: Crystal degradation and repair values

    • Crystal gives an extra 25% magic damage
    • It also degrade your weapon by 2..4% per hit (for a normal speed weapon).
    • On average it would then take 18 hits to reach 50% durability (for a normal speed weapon), and around 250 turns to fully recover.

    Crystal Enchantment, giving you extra damage in exchange for degradation.

    The Problem

    The degradation is quite steep, meaning that in ## hits, you need ### turns to recover (see spoiler above for real numbers). Discussing Crystal with other players, it seems majority see it something more of a curse than an actual enchantment. There's even an existing curse that can outdamage it, applying an Arcana+4 in either case.

    Suggestions

    Either reduce the base damage slightly and increase the durability. Remove the shattering completely, making a completely drained crystal weapon unusable until it can be infused with crystal energy bought from the shop.

    Question

    If a weapon take less damage the faster it is (as it is now), how about when using the talent Lethal Momentum? It can give you a zero turn attack if you killed an enemy, but your weapon would still take full damage. Is this by design or an oversight?