[–] 3 points 1 day ago

Thanks for sharing! Yes I agree that it was a really interesting perspective on how the change in architecture and lighting at that time took away from the beauty of certain aspects of the home and objects within it. I liked his explanation for how the low roofs and deep eaves of Japanese houses (whilst unique and beautiful to a Western viewer) were in fact a necessity of the climate and building materials available. And the resulting darker houses affected Japanese aesthetics accordingly. In my presentation I linked kintsugi (mending old pottery with gold lacquer - which nowadays might seem a bit garish and not in keeping with the ideas of wabi sabi) back to his ideas of light and shadow. I think he mentions how gold accents have a lot more of a subtle beauty in candlelight and shadow.

Unfortunately I'm not sure if I have a copy of the presentation but if I find my notes I'll let you know!

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  • [–] 4 points 1 day ago

    I spent a few minutes wondering how it's possible for the pull tab to be attached off to the side like that

    Then I realised oooh it's just come off and you've placed it there

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  • [–] 4 points 1 day ago* (last edited 1 day ago) (6 children)

    I've got 10 squares left to fill, which I think I should easily be able to do by the deadline.

    Somehow I've ended up with a bingo card that is very close to a checkerboard pattern at the moment lol. And so no bingo yet! The book I'm currently reading should fit the 'Late, Great' theme however.

    (light green is regular completion, dark green is hard mode)

    There are a few books that I've read since May which don't fall into any categories. These tend to be books that I've read as part of a book club. Everything else I've been trying to choose specifically to fit a theme, which has been a fun challenge :)

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    Hi all, I've been thinking about this a while and to be honest I'm a bit confused about it.

    I'm a cis gay(?) guy and basically I want to know, is it ok to be attracted to trans women but not cis women? I'm worried that this separation might be considered invalidating?

    Also I don't know what label to use for my own sexuality in this case, but maybe labels aren't always straightforward or all that important

    Thank you :3

     

    Firstly, many thanks to @Panties@lemmy.ca for providing a code for the game :)

    Botany Manor is a charming little puzzle game in which you explore a manor house, gradually unlocking new sections as you work out the correct conditions to germinate different species of plants.

    Visually it has the painterly, cell-shaded design of The Witness which felt perfectly at home in this pastoral Somerset valley. And flicking through the botany guide to check maps or clues reminded me of Obra Dinn.

    Part of the puzzle of the game is sorting and assigning the clues to the correct plant; in each chapter you'd be given access to several different seeds and it's your job (having read through letters, posters and pamphlets) to work out which growing conditions relate to which plant.

    I liked how the rough locations for clues were all listed in the book should you need any help, taking away a lot of the frustration of searching fruitlessly. And you'd only have three or so puzzles ring-fenced each chapter which stopped things becoming overly convoluted. All together it made for a relaxing experience that let you focus on exploration and solving the puzzles themselves.

    The soundtrack is very peaceful too, with lots of bird song and natural ambience.

    The puzzles themselves aren't particularly difficult, but I loved how varied they were. I got the sense of being in a cosy escape room without a time limit. There's a little bit of story as you go along which gets a satisfying resolution at the end.

    The game took me just over three hours to complete, so it's quite short but it honestly felt like the perfect length. I'd highly recommend it for anyone into puzzle games!

     

    I'm not quite sure where else to post this, but hopefully it'll encourage some fun conversation in any case!

    So I saw Killers of the Flower Moon is on offer on Kobo. And just out of interest I scrolled down to the review section, to be met with some very confusing posts.

    The Bloom review almost sounds like a response to something. It sounds like some kind of treasure hunt? What's going on with all that weird code?

    The Sorry review has a similar feel to it, with the l33t speak stuff going on. I feel like I've wandered in to some kind of alternate reality game from the early 2000s. Or something from Hypnospace Outlaw.

    Can anyone enlighten me as to what the hell is going on here?

     

    Don't get me wrong, it's still a good game. But I'm not sure it deserves all the hype it got last year.

    It does some very clever stuff in terms of gameplay, with each character having their own unique battle system that synergise with the others.

    And yes, the soundtrack is incredible.

    In terms of the story, whilst it was interesting, the way the game drip-feeds you knowledge in the first two acts quickly became frustrating. There were multiple cutscenes where characters speak in such a vague, superficially poetic way. In reality it just felt pretentious.

    Major story spoilers:

    spoilerThe overall metaphor for grief is unique. I liked the concept of the characters being creations in this painting, and how that layer of reality feeds into the one you begin the game in. But it felt like everything was revealed all at once in Act 3. The game gives you very little up to that point, so it's hard to emphasize with many of the characters. Perhaps replaying the game knowing what you know changes the perspective of it, but for a new player I'm not sure it's the best way to tell a story.

    Perhaps this is an unpopular opinion but I found the game aesthetically quite ugly. Many landscapes had a feeling of copy pasted Unreal assets that looked so same-y at points they became confusing to navigate (especially given the lack of a mini-map). The characters had these blank, uncanny stares half the time and the designs for some of them (Esquie in particular) just didn't look good to me.

    Oh and I'm really not sure why the devs decided to add entirely unnecessary platforming elements!

    I found certain enemy attacks to be inconsistent and not well telegraphed, leading to some frustrating encounters were you had to memorise the parry timings rather than learn them from a valid cue.

    I think the game deserves good reviews, but I'm not quite sure how it won so many GOTY awards. Perhaps it just wasn't the game for me.

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