Isn't that basically the definiton of paradox of tolerance?
I'm pretty sad that people have to be perverts and glasses with cameras got such a bad rep.
It is deserved and not surprising, and I'm not trying to defend them, but I was so looking forward to AR glasses with cameras, so I could finally get a working ad-block IRL, which should be easily possible with the tech.
But, that requires a camera. It's a shame, and I'll definitely rather continue dealing with ads than support enabling perverts (or Meta, anyway), but it sounded like such a cool use-case.
I hate how there are always groups who have to ruin everything for others :(
Not trying to defend them, and I haven't looked at the feature set of the new Discord integration, but I can imagine a reason for most of those - assuming, of course, that you can basically chat in through WoW on discord.
Afaik it links channels, but to know if your profile is in the server the channel is on, or join you there, it would need to manage and read servers, no? Of course, there are probably better ways how to do that, that respect your privacy a little bit more.
The friendlist I'm having a hard time justifying, can you send DMs from WoW?
But I do honestly wonder how would a MVP permission set looked like if you tried implementing the same integration they are doing, whatever it is.
But yeah, Microslop hoarding data is probably the reason for most of those.
Thank you, that makes sense. I've always been a fan of analog technology (although I never really got the motivation to actually look into it seriously), so I can imagine that being fun.
It does sound pretty interesting, I didn't know you can get such a long range contacts. I can imagine it is a pretty nice community!
While I don't ahve emacs experience, I did recently learned VIM, and there is one parallel I've been surprised to learn.
For me, it wasn't Dwarf Fortress, but Starcraft. There's a pleasurable joy in being able to do complex actions based on just muscle memory, especially if the actions are complex. Learning VIM was fun not because it made me a better or faster programmer, but because it was joy to use and master - learning new "combos", being able to do them fast and without thinking, and there was always room for adding new moves and combinations into my repertoire.
In a way it has reminded me of Starcraft. When you get to the level where you've mastered the controls, the game becomes extremely different and pleasurable to play. Being able to turn your throughs, that require a complex set of actions, into reality just by pure muscle memory feels pretty good, and VIM scratches the same itch as Starcraft did in this sense.
The game looks super complex, seeing the programmers with their 200 APM, but once you actually learn to do the base actions through pure muscle memory, it's not that difficult - and it has surprised me how satisfying it is. And it's the same with VIM - I've had a rough start, but once I learned a few moves, it has suprised me how quickly have I internalized them and how good it feels.
I can imagine this being the case with any complex control scheme, purely on a physical satisfaction level.
I've been wondering, what is amateur radio hobby about? I'm guessing I'm too young to understand it, since when I was growing up we already had a dial-up and then internet and mobile phones became common as I was starting highschool, but it sounds interesting.
I see a lot of notepads next to the radios in the article, is it about just catching and monitoring the traffic for fun, kinda similar to i.e birdwatching but with radio waves? Or do you talk to other radio operators around you and hang out?
I'm honestly curious what do people generally do, when they become amateur radio operators.
Oh, of course. I mean, it's an AI race, the more users you have, the better.
But you are right that I have not considered that it could be contributing to the attrocities China is doing domestically, especially with how is their social credit thing going (if that's still a thing, haven't really checked on it for decade at this point), adding a good AI to the mix is dreadful to think about.
Soo, yeah. From a strictly selfish point of view, it's probably better to send your personal data to china, assuming you're not likely to visit. That is assuming they are not selling their data to the US brokers, but it feels unlikely they'd be allowed to. The cost, however, is you're helping with enabling a regime with keeping their citizens in line.
On the other hand, US providers are the same, the regime just didn't have a headstart to have the oppression infrastructure already in place. So, yeah. The only winning move is not to play (or just have a local model).
I don't think that's technically possible, at least without it being easy to catch.
If they can't read a license plate, that's also a reading - and one they probably flag and send a police car after you immediately.
And especially if they are pairing it with car model/make/scratches recognition, and secondary trackers like phone/rfid/bluetooth devices, even if you managed to keep changing the license plate, so it reads a different valid value every scan, since they are mapping the cars across positions, it would probably get flagged as an anomaly pretty quickly.
Speeding cameras were there for decades at this point, and as far as I know every time someone tried something to avoid them, it didn't last long. And that was just a single camera. All the cops had to do was stand nearby and stop any anomalies.
Haha, get fucked.
Just this weekend I was experimenting with Deepseek, to compare the costs and see how well it works. Nothing major, I wanted to see how capable it is in rewriting the AI to my hobby game, because it was something I was struggling with for years (it has been released before AI became a thing, and I'm not planning vibecoded updates, but I was curious), and compare costs with what I'm seeing is my AI spending in my job that runs Claude models.
It kind of did the whole thing (it didn't really work that well, and performance sucked, but it was an improvement in behaviors, so basically on-par with Claude), and throughout the whole process Deepseek was faster, and the whole thing (around 300m tokens) has costed me a whopping 2$.
Doing the same thing with Claude would cost me around a 500-1000$.
I also keep hearing the argument "you're sending your data to the Chinese!", and I have been thinking about that, and does it matter? Isn't it actually a way better outcome?
If I send my data to the US, withing minutes it's shared with every single data broker who can blast adds and personalize the whole internet around what they thing I want so they can send me their bullshit. It's also given to Flock and similar companies, so they can track me around the globe. If I send it to the Chinese, I get what? Better ads behind the Great Firewall? Get banned from ever going to China?
Sure, I wouldn't trust it with any corporate and sensitive data related to my job, the corporate espionage can be a problem, but that's not my use case. Other that that, it actually sounds like it's a positive feature, that your data are only being sent to China, instead of US.
Or am I wrong about that? It's a honest question, I don't really have a horse in the race for either, and I'm not really planning to keep using AI for my own projects because however addicting, it sucks in the long term, but I wonder if I'm missing something in this regard.
They are being extremely random and utterly stupid with layoffs, all of the larger developers.
I've seen the best technical artist being fired right in the middle of transition from built-in rendering pipeline to URP, which is THE thing where you need a technical artist that understands your shaders, especially if the game has a lot of custom ones. There wasn't even a reason for it, just general layoffs. I've seen people who have been in the middle of working on larger features that are important part of the game being fired, without any warning and cut access after the weekend, so there's no time or chance for handover.
It sucks, even AI could do a lot better job with this, i.e maybe not firing the devs that thave the most important knowledge.
Ooh, I totally forgot about thw fact that you also have to count the space for the food for the animals, that's what I was missing. It makes a lot more sense now, thanks!
I have this strange urge to always pick the most bizzare sounding thing on the menu.
"Oh, pizza with bananas? I have to try that!", or " Gorgonozla? That sounds badass, whatever it is", and the like.
Especially if it's a cool sounding name, regardless of whether I understand what is means or know what it is.
Most of the time, it's not really good, but hey, at least I learned something new and know what not to ordee.
Except not, because next time I go to the same place or see the same name, I've already forgotten that I already had this thing and it wasn't good, and the same process repeats.