[–] 2 points 1 month ago*

I also went through this. I also just toughed it out and radically accepted and expected them to happen tbh, and I didn't taper off either, I just got off them immediately which is inadvisable but I have a thing where i'd rather have big pain fast than small pain slow. I got them multiple times every minute or so for (I think) between 2 and two weeks.
Be very kind to yourself, give yourself some grace and treat yourself. you're going through a lot and you deserve to be given TLC while you're going through it <3 Sending you strength!

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    Post Body:

    Going live at 11 am UK time today.

    This patch includes a new vehicle camera. It's an experiment to increase the sense of speed. Paired with a new radial blur and the removal of the ticker, we think it makes the game feel faster and more exciting. We'd like to know whether it feels better or worse. You can switch back to the legacy camera at any time in the settings.
    Events

    • Lapped: start moved out from under the L-Train, traffic rebalanced

    • A River Runs Through It: Fixed the checkpoint order being wrong.

    • City Hitter: Fixed the missing chevron near checkpoint 8.

    • Wreckonings are prioritised when two events unlock at once.

    • Art pass on the Wreckoning display widgets.
      Cars

    • Boot and bonnet no longer open when you aren't crashing as they caused visibility issues.

    • Removed the manual door open/close control as it serves no gameplay purpose.
      Camera

    • Lower the vehicle camera angle, make it less dynamic.

    • New radial blur, motion blur turned down to keep the road crisp while keeping the edge-of-screen speed blur.

    • Added an option in settings to switch back to the legacy camera.
      Traffic

    • Balanced traffic across various roads sizes.

    • Fixed traffic failing to spawn under the freeway and the L-Train.
      AI

    • Fixed AI getting stuck on Been Around The Block.
      Handling & Physics

    • Fixed wheels randomly catching on the road and causing a crash.

    • Fixed the vehicle not crashing when hitting a wall mid-jump.
      City

    • Added chainlink to the smash gates.

    • Shortcut LED signs are now breakable and lowered into your eyeline.

    • Fixed the gravel mound ramps in the construction areas.

    • Fixed landscape poking through the river wall, and widened the seawall on the storm drain exit.

    • Cleared the remaining obstacles in the L-Train, and added flashing lights and gap accessories to the train gaps.

    • Updated billboards and signs in the industrial area.

    • Fixed physics props intersecting along the storm drain borders.

    • Raised the L-Train jump so you can make it in the Kumo without boosting.
      UI & Presentation

    • Removed the ticker from events.

    • Shortcut edges now show up on the map.

    • Fixed the title screen on non-16:9 displays.

    • Tidied up the takedown screen, with animation polish and widget alignment fixes.

    • Audio settings now save with your other settings and apply on startup, fixing the loud intro video. They no longer reset when you clear progression.

    • New loading screens added. Images always fit and crop now rather than stretching, plus further tweaks.

    • Removed spurious "33% / 100% of roads discovered" unlock message.
      Stability

    • Various crash fixes from crash reports.
      Major Known Issues under Investigation

    • Look behind camera is broken on Legacy Camera system.

    • Corruption on map junctions.

    • Occasionally an Aftertouch Takedown resets you too far back/AI too far forward

    • Player car control issues during Takedown camera and buggy post-Takedown camera behaviour

    • Some walls are overly bouncy

    • Mismatch between checkpoint widget and the minimap icons

    • Respawning stationary after hitting the water

    • Resetting where Photo Mode last used in some circumstances (yet to be reproed)

    • Flatbeds shooting forward, traffic collisions generally (see below)

    • Storm Drains still cause some handling issues
      What's Next:

    The priority things we're working on are :

    Rebalance the Race AI to make it fairer across all difficulty levels  
    
    Increase the amount of in-race Battling  
    
    Stop traffic lurking around corners to reduce unfair crashes when you have no time to react to them  
    
    Make Crash rules and reactions from vehicle impacts consistent and understandable. 
    
    Camera changes for sense of speed looking at General FOV and Boost differentiation  
    
    Rebalance Boost system to reward Aggressive Driving  
    
    Dirty up the Industrial area  
    
    Continue to add more alternate routes and shortcuts in the main city; remove dead areas  
    

    If you don't yet have access, please just bear with us. We are letting people in gradually so as to manage the process.

     

    Video Description: "Medabots S", the mobile game from the Japanese robot RPG series "Medabots", is here!
    Pre-registration is now open!

    Build your own Medabots and battle for victory!
    Customize endlessly with countless combinations of parts and Medals!
    Featuring fan-favorite characters from across the classic Medabots series!
    Dive into the world of Medabots through an all-new original story!
    *Footage shown is under development.

    Wreckreation 2 Playtest Reopens : Dev Blog Spiritual Successor (www.youtube.com)
     

    Video Description:

    We’re developing Wreckreation 2 in public and our playtest has reopened. You can join the waiting list here. https://store.steampowered.com/app/47....

    In this dev blog, team member and Handling Director Ben, explains what we’re working on and why.

    A few weeks ago, we closed our first playtest while we worked on the feedback we’d received.

    Now we’re opening it again. Request access here: This build includes a completely new Industrial area built around narrower roads, alleyways and shortcuts. The AI can now use those shortcuts too.

    We’ve also made improvements to handling and car-to-car physics and added a new car: the Mitani Kumo.

    The playtest is reopening initially to our Patreon community, but we’ll be opening it up to more players very soon.

    If you want to take part, you can request access now on Steam. Check out the link above.

    [–] 2 points 1 month ago

    Sometimes a friend of mine and I mess around by pressing the auto-complete button a few times to see what weird sentences it comes up with. somehow mine auto-completed "diddly-doo satan worshipper" which was funny.

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    I needed to make a post about something other than technology or politics or a shitpost, so here it is.

    What are y'all doing for the Threadiverse Vibrancy Challenge?

    I'm treating each point as it's own isolated task and am not going to use the same post / comment to complete multiple points.
    Here's my list so far:

    1. (Freebie) Make a shitpost. - Done

    2. Make a post about something other than technology or politics or a shitpost. - Done

    3. Make a post showcasing a thing or topic you find interesting.

    4. Make a post to a community with fewer than 100 subscribers. - Done

    5. Make a post to a community in a small instance.

    6. Make a post featuring a human-made piece of art.

    7. Make an on-topic comment to a post in a small community.

    8. Make a comment or post sharing news about a location relevant to you.

    9. Make a high-quality long form text post or comment.

    10. Post or comment a link from another part of the Fediverse.

     

    Post from the Dev team:
    Hello everyone, I'm here from the Thrive development team to announce we've released the third major update since we started development of the Multicellular Stage, our second game stage. Why is it called 1.6 then? Because we completed everything up to planned release 1.6 in the past three months! And that means the Multicellular Stage is now about 60% completed.

    Thrive is a open-source non-profit game that aims to be Spore-like in that it runs through stages from a single-celled organism to a space-born civilization while letting you edit and evolve your species along the way. But it also has a heavy emphasis on providing a convincing and interesting evolution simulation, so that the world changes around you. We also try to keep things scientifically accurate wherever we can, but the focus is on the gameplay experience.

    This update in particular adds sexual reproduction, lets you make muscle cells and enables our automatic evolution system to create Multicellular species. But there are also many other additions and improvements, large and small.

    view more: next ›