Mech buffs seemed decent, but increasing durable damage across the board… certainly was a choice. Honestly not sure how I feel about this one
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I don't know if this has to do with these changes, but did they stealth-buff the dickle at some point by lessening its self-damage?
The last time I used it, I took damage even with vitality + heavy flame resistant armor before reaching the temp limit, today I didn't.
I wonder, does the indirect nerf to the turrets make defense missions with public lobbies more fun (... funner? idk)?
I can't test it myself, due to Linux reasons.
Imo, defense missions will always be boring as long as enemies spawn in the exact same spots over and over.
Can't play public on Linux? IV seen a few guys who used Linux on before. Never saw them again tho cuz it was all they talked about.
The game supports the Steam Deck, it has always worked on Linux; however the update made it so that the game crashes immediately before the intro cinematic.
AH already pushed a hotfix (more like a reallyhotfix), I had to jump through some hoops (following instructions on Discord) but I managed to play for a bit.
5 hours after the update, mind you.
The hive guard change is uh....a choice
Gun backpack nerfed, resupply turret booster nerfed. Gatling and regular sentry, there's just no reason to take them over any other turret now cause they can just get stuck on hive guards. Fucking machine guns, the funnest weapons to take on bugs...all nerfed except stalwart. Every single med pen primary; slugger and blitzer are just pointless now on bugs. AMR? No longer a single headshot. Autocannon flak mode, also nerfed if they're facing you. The fucking patriot mech machine gun. The list goes on.
Insane change. If they wanted a beefier enemy, I don't see why they didnt just increase the health of the head or give it more durability, instead of giving a giant middle finger to alllllll medium pen damage sources.
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