6.2.2 Patch Notes (store.steampowered.com)
submitted 6 months ago by to c/helldivers2@lemmy.ca
 

Looks like they fixed charging freshmob clipping. TX-41 Sterilizer got a range boost and lingers more.

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[–] 6 points 6 months ago* (3 children)

AH: Here's more HP so your mech doesn't instantly break on automaton missions Also AH: here's a damage buff against mechs to most automatons

I'd have liked to see an armor increase to medium on the mech, so infantry could no longer damage it

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  • [–] 3 points 6 months ago* (2 children)

    Well wasn’t too much durable damage in vehicles already one of the main problems

    To my knowledge this shouldn’t affect our squishy helldiver bodies so there’s that at least. And I kinda see it, how do you balance the mech without making it super OP? I guess arrowheads thought is make it out of wet paper mache

    Also hive guard changes make me wanna me scream they were good for what they were, a tough but weak COMMON enemy. Bugs are too mobile to become a shield devestator

    At this point I’m just venting I don’t think I’ve been this frustrated by an update

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