This note was sent to Epic employees today:

Today we’re laying off over 1000 Epic employees. I'm sorry we're here again. The downturn in Fortnite engagement that started in 2025 means we're spending significantly more than we're making, and we have to make major cuts to keep the company funded. This layoff, together with over $500 million of identified cost savings in contracting, marketing, and closing some open roles puts us in a more stable place.

Some of the challenges we're facing are industry-wide challenges: slower growth, weaker spending, and tougher cost economics; current consoles selling less than last generation's; and games competing for time against other increasingly-engaging forms of entertainment.

And some of our challenges are unique to Epic. Despite Fortnite remaining one of the most successful games in the world, we’ve had challenges delivering consistent Fortnite magic with every season; we're only in the early stages of returning to mobile and optimizing Fortnite for the world's billions of smartphones; and in being the industry's vanguard we have taken a lot of bullets in a battle which is only in the early days of paying off for ourselves and all developers.

Since it's a thing now, I should note that the layoffs aren't related to AI. To the extent it improves productivity, we want to have as many awesome developers developing great content and tech as we can.

What we now need to do is clear: build awesome Fortnite experiences with fresh seasonal content, gameplay, story, and live events; accelerate developer tools with greater stability and capability as we evolve from Unreal Engine 5 and UEFN to Unreal Engine 6. And we'll be kicking off the next generation of Epic with huge launch plans towards the end of the year.

This isn't our first time being here. Epic survived upheavals in 1990's with the move from 2D to 3D with Unreal 1; in the 2000's building console games with Gears of War; and in 2012 moving to online gaming with Paragon and Fortnite. Each time, we rebuilt our foundations and earned a renewed leadership position.

Market conditions today are the most extreme we've seen since those early days, with massive upheaval in the industry accompanied by massive opportunity for the companies that come out as winners on the other side. That's what we're aiming to do for our players, and we aim to bring other like-minded developers in the industry along on the journey to build an increasingly open and vibrant future of entertainment together.

At Epic, we pride ourselves in only hiring the industry's best, so it is very painful to part with so many talented people. The folks impacted by the layoffs will receive a severance package that includes at least four months of base pay, with more based on tenure. We’re also extending Epic-paid healthcare coverage.

For example, in the U.S., they’ll receive paid coverage for 6 months. We’ll also accelerate their stock options vesting through January 2027 and extend equity exercise options for up to two years.

We'll have a company meeting Thursday to talk about the roadmap in more detail.

-Tim

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[–] 42 points 7 months ago (1 child)

The guy is quite a good communicator. Would have still been nice to know how much he cuts his own salary and that of the rest of management. But I assume they just fire some managers, since they are having less employees to manage.

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  • [–] 69 points 7 months ago* (8 children)

    Since it's a thing now, I should note that the layoffs aren't related to AI.

    As shitty as the situation is, I can respect the fact that they are being somewhat honest about it, as opposed to hiding behind a scapegoat like most other tech companies. (Though they still blamed it on something external / outside of their control 🙃)

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  • [–] 0 points 7 months ago (6 children)

    The fact that you believe this lie is funny.

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  • [–] 17 points 7 months ago (3 children)

    Care to elaborate? CMIIW, but if I interprete this comment right, that

    layoffs aren't related to AI

    is a lie, that means that:

    they truly believe that AI can their jobs, hence the layoff?

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  • [–] 2 points 7 months ago

    Why would they lie about that? If they truly are laying people off because of AI, they could say so and get a boost in investment since everyone seems to be investing in "AI companies".

    They could also just hide the fact that their cash cow (Fortnite) is not infinite.

    Instead, they told actual reason that make actual sense for laying people off.

    Of course, they probably have way more than enough money to pay those 1000 people. And you could critizise them for that instead.

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  • [–] 34 points 7 months ago (1 child)

    I wonder how much the C Suite's compensation package shrunk by.

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  • [–] 54 points 7 months ago (2 children)

    If they fired all the epic ones, that must mean they kept all the mid employees.

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  • [–] 25 points 7 months ago (1 child)

    Lmao "Hey guys we had this happen multiple times already in the past few decades and we never learned from our mistakes there."

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  • [–] 24 points 7 months ago (10 children)

    I mean not a fan of epic but damn that sucks for the developers that the leadership had let things stagnate until massive layoffs had to happen.

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  • [–] 66 points 7 months ago (8 children)
  • [–] 29 points 7 months ago (5 children)
  • [–] 13 points 7 months ago (3 children)

    Imagine that dumb lizard head spilling its cold blood all over a wall.

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  • [–] 0 points 7 months ago (2 children)

    I don't like the guy but do we really need to stoop this low?

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  • [–] 0 points 7 months ago* (last edited 7 months ago)

    You are right, Billionaires should have known better but they just won't stop.

    The fact that the lower caste fantasizes about killing them is kind of proof how far they have gone.

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  • [–] 22 points 7 months ago (3 children)

    Aside from the fight they put up against the App Store and Play Store duopoly and granting fans permission to distribute a Unreal Tournament 2004 launcher, Epic has taken the "PR disaster" route at every step of the way.

    Competition is good and I appreciate having the Epic Games Store and their freebies, but after ~8 years it's still barebones. Only recently did they get around to implementing gifting games.

    They could have earned so much community goodwill with making an official launcher for Linux and providing better Easy Anti Cheat support. Could've easily taken out a chunk of Steam's playerbase on Valve's home turf, the Steam Deck.

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  • [–] 6 points 7 months ago (2 children)

    Nevermind gifting games, the app is atrocious. It's damn slow I rather use a browser to go on the epic site to get the free games.

    How the fuck can my browser run 3 tabs + 2 epic tabs that I use to get both free games at once while the app barely starts? Optimization disaster of an electron app.

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  • [–] 20 points 7 months ago (3 children)

    Who could have foreseen that putting all your eggs into one basket was risky? Not this Epic leadership.

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  • [–] [S] 25 points 7 months ago

    It's felt like fortnight has been keeping epic alive for nearly a decade. 10 - 15 year olds that were playing fortnight and buying with mom and dad's $ are grown up. We're all suffering under the boot of late stage capitalism and stagflation. 20-24 year olds experiencing 7.7% unemployment, if they have a college degree. Those numbers get worse the less education young people have. Young people that play this game don't have disposable income to drop on digital bullshit when they are trying to survive. Avg unemployment is about 4.5% and for highschool kids and kids working through college the unemployment rate is 13%.

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  • [–] 16 points 7 months ago (1 child)

    They’ve tried to.

    They have Unreal Engine, Epic Games Store, and they tried transitioning Fortnite into an SDK for other live service games to try and take a cut there.

    But like if Google Ads or Search dropped off quickly they’d have to drop their other products too, because that’s their revenue driver.

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  • [–] 19 points 7 months ago

    Yeah, but at the same time they stopped making new games except for one. Thousand people (yes, many of them probably wouldn't have been game devs) could have made at least ten new games. It probably wouldn't have been bad for their engine either to have multiple internal teams trying to make multiple kinds of games.

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  • [–] 16 points 7 months ago

    and in being the industry's vanguard we have taken a lot of bullets in a battle which is only in the early days of paying off for ourselves and all developers.

    Fuckin dork.

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  • [–] 12 points 7 months ago (5 children)

    1000 is just such arbitrary bullshit. And how many does that leave? How many are/were working on season passes???

    None of that talented bunch couldn't have pivoted onto Unreal Tournament? Or some other fortnite spin-off?

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  • [–] 11 points 7 months ago (2 children)

    I feel like a new Jazz the Jackrabbit or Jill of the Jungle would have a better chance of making money than trying Unreal Tournament again lol

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  • [–] 4 points 7 months ago

    Jazz Jackrabbit could do well. I could see it pivoting to a platform-adjacent genre pretty well, with MTX (since that seems to be Epic's bread & butter), with like a PvE race mode or something, giving higher rewards depending on clear time, a season of trees monthly, etc.

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  • [–] 22 points 7 months ago

    The folks impacted by the layoffs will receive

    There's nothing I hate more than "folks" being used by corporate heads while they're fucking you.

    For example, in the U.S., they’ll receive paid coverage for 6 months.

    Lol the reason he doesn't mention any other country is that EVERY OTHER COUNTRY HAS FUCKING UNIVERSAL HEALTH CARE.

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  • [–] 19 points 7 months ago

    Fuck you, Sweeney.

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  • [–] 19 points 7 months ago (1 child)

    T: minus-6-months and counting until Stock Buyback initiation…

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  • [–] 7 points 7 months ago

    Thats pretty fucking Epic

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  • [–] 7 points 7 months ago* (last edited 7 months ago) (7 children)

    Meanwhile Valve with 150+ employees:

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  • [–] 17 points 7 months ago (4 children)

    seriously, what the fuck is/was Epic doing with 4000+ employees?

    they don't make games and the team that develops UE is apparently <200 people.

    3800 people being paid to...add nothing to their game store?

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  • [–] 6 points 7 months ago (1 child)

    UE5 has some great tech and MetaHuman Animator is fantastic. I appreciate that they allow anyone with under $1M in revenue to use their tech free of charge. MHA, for example, is the only decent facial mocap available to indies that doesn’t have an expensive subscription.

    On the other hand, Epic Games has a lot of shit. I was especially annoyed with their Fab store and shutting down Sketchfab. Hopefully their layoff doesn’t negatively impact what they’re doing right.

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  • [–] 5 points 7 months ago

    Epic has employees?

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  • [–] 5 points 7 months ago

    At least they’re not pretending it’s AI lol. The global economy’s going for a ride with Emperor Trump.

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  • [–] 4 points 7 months ago

    shocked_kirk.gif

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  • [–] 3 points 7 months ago (1 child)

    Curious what the breakdown of layoffs is by role amongst the 1000.

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  • [–] 2 points 7 months ago*

    personally I know they outsource their customer support to different companies and only keep "higher level" support as direct employees, to that number should be low in comparison to other departments

    edit: looking for more info i found out they will be axing some game modes soon so probably most of the teams working on them were fired

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  • [–] 2 points 7 months ago

    So... if consoles aren't selling and PC part prices are increasing, is there going to be much market for games in a year or two?

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  • [–] 2 points 7 months ago (6 children)

    Ok, this is simple, I will never give Epic money if they won't retain their developers and artists.

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  • [–] 4 points 7 months ago (3 children)

    Wait, you guys were giving Epic money!?!

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  • [–] 3 points 7 months ago* (2 children)

    No sorry didn't mean to imply that. Not at all.

    Don't get me wrong I want a competitor to Steam/Valve but Epic isn't it.

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  • 24 comments in c/games@lemmy.world view that post
    [–] 82 points 7 months ago (3 children)

    Since it's a thing now, I should note that the layoffs aren't related to AI. To the extent it improves productivity, we want to have as many awesome developers developing great content and tech as we can.

    For example, in the U.S., they’ll receive paid coverage for 6 months. We’ll also accelerate their stock options vesting through January 2027 and extend equity exercise options for up to two years.

    As much as I hate Epic, those are both better paragraphs than I expected. I feel for the people getting laid off, hopefully they land on their feet

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  • [–] 13 points 7 months ago (2 children)

    As far as severance goes there certainly worse.

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  • [–] 40 points 7 months ago

    "We're so sorry to have to lay you off"

    wipes tears with fortnite billions

    I loved this part of it... "This isn't our first time being here. Epic survived upheavals in 1990's with the move from 2D to 3D with Unreal 1; in the 2000's building console games with Gears of War; and in 2012 moving to online gaming with Paragon and Fortnite. Each time, we rebuilt our foundations and earned a renewed leadership position."

    TLDR "Epic will survive, but your job won't. So sad."

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  • [–] 21 points 7 months ago

    1000 layoffs because Fortnite lost popularity? Damn.

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  • [–] 11 points 7 months ago (4 children)

    Maybe we get an Overwatch like hero shooter, Fortnite Rivals... But they do not support Linux, therefore I don't care what happens to Fortnite.

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  • [–] 7 points 7 months ago (3 children)

    Exactly this. Half of the videos I see about switching to Linux, even if I have never heard the content creator so much as mention fortnite, claim it's a reason you shouldn't switch to Linux.

    Well, you can't run this one shitty program popular with twelve year olds so rife with cheating they need kernel level control of your shitty OS to combat it, so no freedom from corporate tyranny for you!

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  • [–] 6 points 7 months ago (2 children)

    It's even playable on the phone, so they would not lose complete access to the game. Unless you are really invested into it, it does not matter on what you play. I have a Xbox, so when I wanted to play Fortnite, i would rather play on console than installing Windows on my computer.

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  • [–] 4 points 7 months ago (1 child)

    How can they have it functional in android but not Linux? That seems counterintuitive to me

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  • [–] 3 points 7 months ago

    It's all about anticheat support. The game would likely run on a Linux desktop, but Epic chose not to support Linux devices. They officially said (I have no source to link to it at hand) that they don't believe the anti cheat would work well in Linux, because it lacks root access. On Android on the other hand they have a better sandbox and control. But most importantly, on Android they have a wider audience and that is basically all it counts for them. Epic CEO Tim said, if the Steam Deck gets sold enough, they will consider it.

    I'm just listing what has been said, not sharing their same opinion.

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  • [–] 8 points 7 months ago

    Turning Fortnite into Roblox is a major part of the problem. Trying to become the everything game is what stretched them so thin but it came with little payoff

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  • [–] 26 points 7 months ago* (last edited 7 months ago) (9 children)

    How about they stop fucking milking Fortnite and make something else...

    SHOCKER!

    I'm sorry but KPop Demon Hunter skins? The Weekend?

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  • [–] 22 points 7 months ago (5 children)

    How about they stop fucking milking Fortnite and makes something else…

    Eh... Epic isn't really a game development company anymore, Fortnite just happened to pop off before Unreal Engine became the defacto engine for large scale games and CGI in television/movies. They're gonna keep working on Fortnite but it's clear their focus is UE6 - I doubt they're going to make another game ever again.

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  • [–] [S] 25 points 7 months ago (3 children)

    Unreal was the defacto engine for large scale games long before Fortnite.

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  • [–] 12 points 7 months ago (2 children)

    It was pretty popular, but there was way more competition in the PS2/PS3 era, and some studios still made their own engine.

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  • [–] 10 points 7 months ago

    Especially the ID Tech engine. It was neck and neck with Unreal for popularity before Bethesda bought them and they stopped selling it to third parties.

    The partial death of the ID Tech engine was what cemented Unreal as the leader

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  • [–] [S] 3 points 7 months ago*

    There weren't all that many more off-the-shelf engines back then, and as that eroded, it all quite visibly gave way to Unreal. Making your own engine during the 7th gen (over 13 years ago now) was very clearly a way to avoid paying Epic for Unreal, because there already wasn't much competition at that time.

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  • [–] 4 points 7 months ago

    It's kind of wild but Fortnite makes (or made?) way more money than UE royalties, like magnitudes more. UE is a boon to the industry to be sure, but somehow 5% of games' revenue simply isn't the same as insane people spending money on stupid skins and dances.

    Now is UE was used for 20 games as big as Fortnite, they'd be fine but most AAA companies won't use UE if they expect a huge haul, with a few exceptions of course.

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  • [–] 2 points 7 months ago

    I remember when there was an Unreal Tournament beta in development that they canned the moment ForkKnife popped off. I’m still sour they stole what might have been a great modern follow-up to my beloved UT2004 (UT3 doesn’t count 😠)

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  • [–] 5 points 7 months ago

    This is the moment where Valve should publicly announce they're not laying people off, because they have enough cash to pay all of their employees by charging a fair 30% of every sale, which makes their business sustainable. Then point to all other platforms that charge 30% and say "they're not firing anyone either" then get to the only one that charges 12% and say "they're the only ones losing money on this business by trying to undercut the real cost of doing this business, if they had charged the same 30% as everyone else does they would have enough to keep those employees". Probably a bullshit argument because Epic surely has enough money to keep them now and it's just someone looking at a graph and making bullshit decisions, still a very strong point for Valves lawyers to make.

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  • [–] 1 point 7 months ago

    Layoffs going around today

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