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[+] 34 points 10 months ago (6 children)
  • [+] -6 points 10 months ago (3 children)

    Handhelds aren't technically consoles.

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  • [+] 19 points 10 months ago (3 children)
  • [–] 11 points 10 months ago (2 children)

    Plus the Switch is a handheld, which makes it a weird distinction to make.

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  • [–] 0 points 10 months ago (1 child)

    The Siwtch is not a handheld, unless you count the Switch Lite into those sales. You can perfectly use a Switch as a home console.

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  • [–] 5 points 10 months ago* (last edited 10 months ago)

    I count it as a handheld because every switch can be used as a handheld, while not every switch can be used as a home console.

    So I guess why wouldn't the Switch Lite be counted in those sales? It's the same device, sans detachable controllers and docking capabilities.

    It's like calling a phone that you can plug into a monitor with peripherals a "desktop"

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  • [–] 51 points 10 months ago (7 children)

    The reason for the high sales of the PS2 was because it was a cheap DVD player at being nearly half the price of a stand alone DVD player.

    Funny by the time I worked at Target when they discontinued selling VHS and a customer was arguing with me about why did we stop selling VHS and I replied, "Dude, buy a DVD player, there's one on that shelf for $35, its cheaper than a toaster now." My manager standing next to me wasnt too happy but the customer reluctantly bought the cheap ass-DVD player.

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  • [–] 21 points 10 months ago (2 children)

    The ps3 was also one of the cheapest blu-ray players at the time. But I'm pretty sure the 2 launched for 3 or 4 hundred, not 500 or 600 like the ps3 so that probably put a damper on sales. I know I waited for the 40gig $400 ps3 version that gen, and the ps3 price is what made me buy a 360 initially instead.

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  • [–] 14 points 10 months ago (1 child)

    There was also a pretty aggressive format war between BluRay and HDDVD that tempered demand for a little while. I bought a launch PS3 as well, in part because of BluRay.

    I also think it was a time where not everyone had an HD TV, nor did most people see a huge difference between DVD and BluRay, so there just wasn't quite the demand compared to VHS vs DVD. Aside from the graphical stepup to DVD, it also didn't need to be rewinded and didn't take up nearly as much space. I think those two were big selling features, that the DVD to BluRay transition just didn't have.

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  • [–] 5 points 10 months ago

    All true. I also remembered that I actually bought 2 ps2 as I bought my girlfriend's mom one for a dvd player for Christmas I think. The vhs to dvd was definitely a bigger jump than to blu-ray.

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  • [–] 12 points 10 months ago (2 children)

    How was your manager not happy with this? You not only talked them into a purchase but a purchase into an ecosystem that would likely generate future revenue for the company. There is nothing but positives here?

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  • [–] 23 points 10 months ago (4 children)

    I'm actually shocked how low 360/ps3 are.

    I felt like everyone I know has at least owned one, and they where more consoles where actually used as Netflix boxes back then out of necessity due to lack of good smart TVs or set top boxes.

    Plus they had an extra 5 years of being around, not to count the fact most early adopters bought another twice, especially with the 360 due to RROD.

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  • [–] 6 points 10 months ago (2 children)

    I think the Wii stole the momentum. PS3 and 360 were just crazy expensive compared to the Wii and the prev gen of consoles. And unlike PS2 those two consoles lacked a lot of games for kids. So for parents it was an easy decision to just get a Wii. Not to mention if you already had a PS2 you had a large library of games at your disposal and the machine was modable, it’s why it still sold very well in the end of the console’s lifetime especially in middle income regions, like it sold super well in South America. So many PS2 owners weren’t going to convert to PS3, just way too expensive and can’t play pirated games.

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  • [–] 15 points 10 months ago

    I didn't know Xbox was so low compared to Playstation, no wonder there's rumor Microsoft will drop console making.

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  • [–] 13 points 10 months ago (4 children)

    Strange, I distinctly remember it being a big deal that the Wii outsold the PS2 at some point.

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  • [–] 3 points 10 months ago

    I figured the 2004 release as the PS2 slim turned the tables again, but that was still before the Wii came out in 2006. It's possible that story only counted the original PS2 and this chart counts both, though.

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  • [–] 12 points 10 months ago* (1 child)

    More accurate image:

    I don’t quite agree with the Gameboy and Gameboy Color being combined though.

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  • [–] 1 point 10 months ago

    Has there been any console pair besides Gameboy and Gameboy color that had games released that would work on both but behave differently on each? Some carts were black and white, some worked only on GBC, but some (like most of all of the pokemon games) would still be black and white on the original but had unique color palettes on GBC.

    Looks like the technical term is "Color-enhanced Game Boy Game Pak".

    The color-enhanced Game Boy Game Pak (also known as class B, dual mode, or black cartridges) improved the gameplay experience on the Game Boy Color and subsequent systems while maintaining compatibility with older monochrome devices.

    These cartridges can use the full color capabilities of the Game Boy Color and subsequent systems, displaying up to 56 colors simultaneously out of a palette of 32,768 while remaining compatible with the original Game Boy where they were presented in four shades of gray. However, this compatibility comes at the expense of not being able to utilize the handheld's increased processing speed and memory.

    https://en.wikipedia.org/wiki/Game_Boy_Game_Pak

    Compare that to GBA, which had GBA games but could also play Gameboy and Gameboy Color games. But there were no GBA games that could run on Gameboy or Gameboy Color. That weird middle ground might be why they count them together.

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  • [–] 21 points 10 months ago (5 children)

    I'm actually surprised that the PS5 is right behind Xbox 360 and PS3

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  • [–] 4 points 10 months ago (4 children)

    It's actually a good option now when PC gaming is suffering of price crisis after price crisis.

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  • [–] 8 points 10 months ago* (3 children)

    I'd be interested to see how sales of the steam deck compare. Sure, it's a pc not a console, but the whole thing is to bring pc gaming to console gamers so I'm interested in the comparison.

    EDIT: based on a quick search, 4 million as of this time last year. I did not find anything more up to date than that. Looking that up made me realize that it would be nice if this chart had a date on it since two of the consoles in the chart are still in production.

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  • [–] 2 points 10 months ago (2 children)

    Damn... That's a bit disappointing to hear... I thought people loved the steam deck.

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  • [–] 13 points 10 months ago (6 children)

    Switch being #2 behind PS2 is impressive given it has had a shorter lifespan. PS2 was on the market for 13 years. Switch has only been 9.

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  • [–] 4 points 10 months ago (3 children)

    I think the PS2 being so well sold is more impressive because the price adjusted for inflation is closer to $560, or $299 in the year 2000.

    I think part of it was the idea that it could also be a DVD player so you wouldn't need two devices that helped sell it if I recall correctly.

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  • [–] 2 points 10 months ago (2 children)

    I remember that was the case for PS3 and BluRay, but not so much DVD and the PS2. PS3 was, what, $300? $400? Where as the cheapest BluRay player that just played BluRay movies was almost a grand.

    I may just not remember it being similar for PS2. I was a sophmore in high school when it came out.

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  • [–] 2 points 10 months ago

    The PS3 was stupid expensive at launch, like $600 in 2006, nearly $1000 in 2026 dollars. But yeah I think that argument was made then also.

    I think the PS2 was marketed specifically for DVD capabilities in some cases, I remember an IR dongle and remote control they sold so you didn't have to use a controller.

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  • [–] 67 points 10 months ago (28 children)

    oh great, ai generated pixel art.

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  • [–] 26 points 10 months ago (12 children)

    Which is AI-generated? It looks to me like real pixel art (except the 360) very lazily resized in a non-nearest-neighbor fractional scale and anti-aliased to mush.

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  • [–] 12 points 10 months ago (5 children)

    Ps3 in chatgpt font,

    Its very obvious for the ps1.

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  • [–] 0 points 10 months ago* (last edited 10 months ago) (4 children)

    Sorry...Again, what should I be taking from this?

    What is "ChatGPT font"? ChatGPT and its image tool are distillation models that do not have fonts. They produce images based on per-pixel relational distillation, they are guessing what pixels should be next to each other and do not use fonts. Current models do produce text that can be indistinguishable from fonts, but there is no single "ChatGPT font." If there is a generic font appearing here, that doesn't tell us anything new.

    For the PS1, I don't understand what you are referring to. The blurriness and uneven lines happen from compression artifacting and/or resizing to a non-divisible fractional resolution. You can get the same effect now if you go into Photoshop, create a 32x32 pixel image, resize to nearest-neighbor 10x, then set an arbitrary similar but non-divisible resolution with a different resampler (e.g., 56x56 bicubic), and save as JPG at <40 quality. That's extreme, but you get aliased artifacting, interpolated stepping, and so on.

    If you're taking some other features as evidence of AI, let me know.

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  • [–] 5 points 10 months ago (3 children)

    I don't understand you defending ai art, but here, the extremely obvious odd coloring texturing the surface of the ps1 would be enough for anyone to notice, but the generation error in the top is proof. This smudge line is where the ai failed on its final pass, likely to do with clipskip or whatever crap open ai uses as this is clearly open ai's image model.

    Why are you defending ai art so hard, what do you get from defending a massive cooperation?

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  • [–] 2 points 10 months ago* (last edited 10 months ago) (2 children)

    Buddy, I'm not defending AI, and you making some conspiratorial allegation about my motivation is just weirdly aggressive. You and other people don't seem to understand what happens with typical generational lossy compression and resizing. Randomly resize and save any image to jpeg 12 times, and see if you don't see similar artifact noise patterns. That's a technical literacy thing and not your fault, but the overconfidence here is. The exact thing you've marked above is very typical artifacting that occurs for non-AI reasons.

    I also know enough to say that I can't be 100% positive it was or wasn't AI at some point in the chain. But I can confidently say nobody has identified credible evidence it is AI compared to a multi-generational lossy resize by a lazy designer (and no, posting a screenshot with a vague circle and "that's obviously AI" is not great evidence - these are not twelve fingers or mush pseudo text, this is pixel level inconsistency).

    The things you and others are pointing out here are very explainable without AI, and AI likely would not be reliable enough to create some of the details you see which survived the lossy compression.

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  • [–] -2 points 10 months ago (1 child)

    I for the life of me cannot believe that a nsfw account is arguing with me about confidence while not giving an inkling of evidence themselves. You know nothing of AI "art" and it shows.

    Here is a ps3 i generated from chatgpt just now, it details every single thing you stated. The prompt was: "Generate me a Playstation 3 pixel art image"

    If you aren't willing to give even an inkling of proof to your claims, or even try to show proof when talking about jpeg errors then you have no grounds to stand on.

    You are defending ai art, weather you realize it or not.

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  • Super obvious AI signals:

    • buttons and their colors make no sense and aren't correlated to a real PS3 controller.
    • there's nine status lights and literally status lights on the disk drive.
    • the text is spelled "PLAYSTA.TION".

    Yes, I'm aware AI can do "pixel art." No, this doesn't invalidate the specific examples and logic from my prior posts. I've been discussing this is good faith, but you are not, you're just reiterating and increasing the volume and insults. Have a nice day.

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  • [–] 15 points 10 months ago (5 children)

    the proportions are off and the lines are crooked. there's also the typical latent noise on places like the controller buttons.

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  • [–] 29 points 10 months ago* (2 children)

    Sorry, none of this is a clear indicator of AI. The "latent noise" you refer to is perfectly consistent with compression and resizing artifacting and noise. Proportions are often off when making "chibi" icon-sized consoles, but notably, they are consistently or coherently off. Other features are strongly suggestive it isn't AI. For example:

    • All of the controllers have consistent layouts, including the correct number and orientation of buttons, player indicators, etc (e.g., the Wii controllers).
    • Consistent diagonal step effects, even if blurred from poor resizing (see the PS4).
    • Consistent text for all system indicators that is legible without AI artifacting, even if blurred from poor resizing.
    • The fact that the 360 and PS3 (didn't notice initially) are not even pixel art suggests they just grabbed random icons from the web, not ran them through AI generators.
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  • [–] 7 points 10 months ago (1 child)

    Visual Capitalist says they make all their own graphics (so not just grabbed from the Web) from a "veriaty of tools from Adobe Creative Cloud".

    Adobe has been making a huge push for so-called "AI tools" in their Creative Cloud service.

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  • Ok - Yes, Adobe does have insidiously integrated AI tools. But again, nothing you point to here is strongly indicative of AI, and again, just consistent with sloppy & lazy resizing (which you could just as likely see pre-2020, before AI). Adobe also has a very extensive stock library which may be where these came from.

    There are some really hard to spot AI generated materials possible now, but the sloppy inconsistency here is - conversely - an indicator that they don't care much what we do or don't notice so wouldn't be spending the time to generate something with all of the consistent details (see list above). Instead, the consistent details suggest human-created versions based on the real systems.

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  • [–] 4 points 10 months ago (6 children)
  • [–] 28 points 10 months ago (3 children)

    the buttons on the switch and ps2, the asymmetry of the ps1 and switch, the logo on the ps4, and the lack of pixellation and strange proportions of the 360 and ps3. also the fact that only some of them have controllers depicted.

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  • [–] 5 points 10 months ago (2 children)

    Sorry again, I know I responded below and not trying to just argue for no reason, but pointing out these different things you're identifying that actually strongly suggest these aren't AI, or aren't indicators of AI or not either way.

    For example, Switch asymmetry. This is how Switch directional and gamepad buttons look. It should be asymmetrical, and AI probably wouldn't get that right like it is in the graphic. You can even see the color-distorted remainder of the "-" and "+" symbols above them, blurred to hell from terrible resizing.

    Things like proportions and whether controllers are depicted are just choices either a human or an AI could make.

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  • [+] -2 points 10 months ago* (last edited 10 months ago) (4 children)
  • [–] -1 points 10 months ago (3 children)
  • [+] 3 points 10 months ago (3 children)
  • [–] 3 points 10 months ago (2 children)

    maybe i do then because i just keep staring and thinking "how in the world did anyone sign off on this mess". if it's not ai, that makes it even worse.

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  • [+] 2 points 10 months ago (2 children)
  • [–] 2 points 10 months ago* (1 child)

    the graphics are ass, and the text is hard to read

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  • [+] 2 points 10 months ago (1 child)
  • [–] 4 points 10 months ago

    they're ass because they're inconsistent, have aliasing issues, are obviously stretched/squashed, are put against a noisy background, and in some cases are just wrong.

    and no, if the name was not on it i would not assume that the ps4 was a ps4. it looks like a modem. and the 360 has a keyhole for some reason.

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  • [+] -34 points 10 months ago (3 children)
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    [–] 5 points 10 months ago (2 children)

    Genuinely surprised that nothing old-school made the list: NES, SNES, Genesis, N64, A2600, etc.

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  • [–] 4 points 10 months ago

    Microsoft really shit the bed. And then continued to do so. This makes me happy.

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  • [–] 3 points 10 months ago

    As of last year, I've used all the bestselling consoles on here. They're all pretty good.

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  • [–] 2 points 10 months ago* (3 children)

    Anyone think the switch can take over? It's at 154 million according to newer link. Only 6 million to go.

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  • [–] 1 point 10 months ago (2 children)

    Probably not, unless Nintendo releases a surprise last iteration of the console which I also don’t see as that may cannibalize Switch 2 sales. A Switch Micro would be cool though

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  • [–] 3 points 10 months ago (1 child)

    It's still selling, and there are new games still coming out for it. Yes, it will take over.

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  • [–] 1 point 10 months ago* (last edited 10 months ago)

    Its 2025 sales numbers are about 4 million, half that of 2024, and that’s with half the year with no successor console. Maybe it’ll beat it, but I don’t feel it’s a foregone conclusion

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  • [–] 2 points 10 months ago

    Heh, still have my PS2 and I still play on it. And it's still fun :D

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  • [–] 3 points 10 months ago

    What I see: "You can verify this image if you install our app." Garbage post.

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  • [–] 3 points 10 months ago

    what's up with this AI shit? c'mon.

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  • [–] 3 points 10 months ago

    Stem deck >>>>>> Those.

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  • [–] 1 point 10 months ago

    Why is Microsoft so bad at everything

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  • [–] 1 point 10 months ago* (last edited 10 months ago) (2 children)

    interesting, all play stations included but only 2 nintendos, not what i expected, but my relationship with gaming has been a bit tangential, so what i know

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  • [–] 1 point 10 months ago (1 child)

    You didn't notice the 360 there? Which tbf had its sales boosted by routinely shitting the bed right after the warranty expired. But also killed sales for future Xbox sales. At least for a chunk of people I played with back then.

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  • 4 comments in c/dataisbeautiful@lemmy.world view that post
    [–] 12 points 10 months ago (2 children)

    Worth noting, the PS2 was a decent DVD player and the PS3 was a bargain Blu-ray player. That definitely helped!

    Begs the question, then what was the PS1? Bargain VCD player, but only in Japan. The former wasn’t adopted in North America or Europe. You could make an NTSC or PAL PS1 play them though. They were just CDs with MPEG-1 video on them. 80 minutes a disc, quality was a little lower than VHS. I had the first Harry Potter on VCD. Two discs!

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  • [–] 4 points 10 months ago

    9/10 from Japan

    I know all the reasons it is the way it is, but still kinda crazy for one country to dominate in any sector like this. Microsoft potentially only gets a look in because Sony fumbled the PS3 and left an opening

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