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[–] 64 points 7 months ago
[–] 24 points 7 months ago

I hate how bad NVIDIA has to be in general, because DLSS is legitimately amazing technology. Even the frame gen in DLSS 4 that was pretty rough at first is shockingly good in Borderlands 4 for example. Too bad they're the reason no one can buy RAM

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  • [–] 46 points 7 months ago (1 child)
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    [–] 45 points 7 months ago (8 children)

    Guess they didn't realize games have an art style.

    Tampering with that by making all games look the same is destructive to the graphic art style.

    Booo It's bad Boooooo

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  • [–] 2 points 7 months ago

    For realistic maybe but every style would need its own models and parameters to work well, seems like one thing more that will only fit for one flagship game and then realistically not used ever again

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  • [–] -2 points 7 months ago* (last edited 7 months ago) (6 children)

    It's like putting ketchup on a hamburger! If the chef wanted you to have ketchup, he would have put it on there himself. You're spitting in his face by making changes to accommodate your personal preferences. One size fits all!

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  • [–] 16 points 7 months ago (2 children)

    I think it's a bit different.

    It's more like changing a human made painting with AI to make the person look like modern IG "models".

    I think it's fine to add condiments to food. That's not really the same as painting over real human art , with AI slop.

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  • [–] 7 points 7 months ago* (last edited 7 months ago)

    That's like saying "you shouldn't mod games, 'cause that's not what the dev intended". Idgaf what the dev/chef intended, if I like mods in my burger, I'm gonna season it to my liking.

    You can dislike what this dlss5 is doing all you want to, but in the end, no one is forcing you to actually use it. Sure, some devs will start to rely on it, but those same devs never gave half a shit about what their burger tasted like in the first place. They're the equivolent of a McDonalds burger. The devs who won't rely on this, and who have a vision for their artstyle won't be affected from this, in the same way that indie devs aren't affected by the newest call of duty.

    The devs who give a shit aren't gonna be forced to even make this available in their games. DLSS has always been a choice, if the chef doesn't want me to put ketchup in their game, they shouldn't offer it by putting the ketchup on the table in the first place.

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  • [–] 16 points 7 months ago (11 children)
  • [–] 14 points 7 months ago (2 children)

    It looks impressive and bad at the same time to me

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  • [–] 7 points 7 months ago (5 children)

    How is the removal of shadows considered to be better lighting in any way?

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  • [–] 2 points 7 months ago* (4 children)

    Yeah i was thinking that, using the comparison tool i was able to see it better and it completely ruined the atmosphere in the first image. The image without DLSS5 looks darker and personally i think it looks better like that, DLSS5 then just completely removes that darkness and makes it look awful.

    Also, as someone who is making a game in godot, lighting is EVERYTHING, i am spending hours tweaking my lights so they look good.

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  • [–] 1 point 7 months ago (3 children)

    In one scene from Starfield DLSS just removes the shadow from the baseball cap bill and replaced it with a soft shadow. That's not "realistic lighting", that's a smear filter with extra steps.

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  • [–] [S] 7 points 7 months ago

    Yeah sure it looks more "real" but you are losing so much expression and you are making the image look like it was badly photoshopped.

    I think half of their comparison screenshots look flatout worse with DLSS 5

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  • [–] 2 points 7 months ago

    Ehhhh. I saw the text ("The Real Deal" poster on the window in one comparison). There's still some artifacting, which to me is a deal breaker, especially if I have to DLSS everything instead of selected items.

    But I'm also not a game developer, so I don't know if the modeling differences are worth the tradeoff for something that most people won't see in motion.

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  • [–] 30 points 7 months ago

    As an embedded systems engineer, I find VLSI shaders to be a fantastic technology.

    Simultaneously, AI code overall is absolute fucking trash.

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  • [–] 12 points 7 months ago (1 child)

    Now with its own dedicated hardware: the SPU (Slop Processing Unit)

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  • [–] 18 points 7 months ago (3 children)

    Was watching the Digital Foundry review of this tech. They seemed impressed, the people in the comments were scathing

    Everyday I think things can't get worse. That maybe this will be the breaking point. But no.

    The main Resident Evil example is just awful. It's like an Instagram filter.

    It's worse than that guy who has been going around photoshopping "Ugly" female game characters to make them look hotter.

    I hate this reality.

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  • [–] 18 points 7 months ago (2 children)

    It is too... clean? The lighting is too "perfect". Each object is an idea rather than an image to be interpreted. It conforms to what instagram considers to be realistic.

    This is a mirror of human delusion averaged and contorted to gaze into itself, and as such I abhor it.

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  • [–] 11 points 7 months ago* (last edited 7 months ago) (1 child)

    This video has a neat showcase of what's going on here. So-called "AI" adds detail where there should be none, which makes the faces look like worn-out, but polished leather.

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  • [–] 18 points 7 months ago (4 children)

    It looks like dog shit lmao

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  • [–] -4 points 7 months ago (3 children)

    Eh, the examples shown imo were 50/50 improvements vs downgrades. First few were good, couple looked really bad, then a few good ones again. I suppose it's subjective. As long as it's just an option that can be turned off I don't think it's that bad.

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  • [–] -2 points 7 months ago (2 children)

    I personally think these looked really good IDK why it's getting so much hate other than "ai bad" complaints

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  • [–] 7 points 7 months ago* (1 child)

    Bruh she don't even look like the same person. Also, i'm deeply concerned that if this garbage tech takes off that there will be little to no incentive to make games look as good as they can because gamers are just going to use the AI slop filter to make it "look better" anyway. Also, due to the fact that this is generative AI, It is impossible to guarantee that everyone sees the same "enhanced image". You might see a completely different face than your friend playing the same game. Everything about this tech sucks. I'm playing Requiem on a base PS5 and I think it looks amazing. I think it's so disrespectful to the artists who worked hard to make this game look good to just paint over their work with an AI slop filter.

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  • [–] -1 points 7 months ago

    You can just....turn it off? Devs can just.... Not implement it.

    Not really that big of a deal imo.

    impossible to guarantee that everyone sees the same "enhanced image".

    Let's be honest this thing is not generating totally new faces per session the constraints on this tech are not so wide that we're going to think it's different people, you can alter the randomness of the models and it should be tuned accordingly.

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  • [–] 7 points 7 months ago (1 child)

    I knew that nvidia will at some point make graphics fully ai generated, skipping the rendering.

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  • [–] 3 points 7 months ago

    I want to see what this wold look like applied to a character editor but then I never want to see it again.

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  • [+] 5 points 7 months ago (5 children)
  • [–] 5 points 7 months ago (4 children)

    Also, twenty feathers and twenty pounds of bricks both weigh twenty pounds.

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  • [+] 2 points 7 months ago* (last edited 6 months ago) (4 children)
  • [–] 4 points 7 months ago (3 children)

    Someone posted yesterday with a question asked to AI.

    What weighs more, 20 pounds of bricks or 20 feathers?

    The useless chat bot will always answer with "they both weigh 20 pounds" because that's what the training data always says when asked about bricks and feathers.

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  • [+] 1 point 7 months ago* (last edited 6 months ago) (3 children)
  • [–] 1 point 7 months ago (2 children)

    They did ask it to consider and repeat the exact wording of the question, yes.

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  • [+] 1 point 7 months ago* (last edited 6 months ago) (2 children)
  • [–] 1 point 7 months ago (1 child)

    I'll have to find the post, but you did it in two steps, changed the units of mass, and object.

    The post, which is extremely hard to find with the latest slop release from Nvidia, asked the chatbot to consider the exact wording, without babying it into the correct answer. All because the close variations of the phase "X pounds of bricks and X pounds of feathers weigh the exact same" have been used in various textbooks and such for at least the last hundred years or so.

    That means that the chatbot has seen that exact combo of words, in roughly that order, quite a bit more than your use of "100 kilograms of rice". At least in English.

    You can baby it through when the training data is sparse, but not when there are hundreds of uses of the same phrase over and over again in the training.

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  • [–] 2 points 7 months ago

    Where can I post this ? Seriously I would love nvidia to see this.

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  • [–] 3 points 7 months ago

    No thx. I’m not too big on the last few generations of gaming anyway but if they’re really going to push their slop like this I’m out fully.

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  • [–] 1 point 7 months ago*

    In that comparison pic, the lighting is so off with the slop on

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  • [+] -5 points 7 months ago (6 children)
  • [–] 7 points 7 months ago* (5 children)

    I think you might be experiencing a bit of a placebo effect with a framerate of over 240. Pretty much anything after that has significantly diminished returns for the compute requirements.

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  • [–] -2 points 7 months ago* (3 children)

    At least for competitive games the better motion clarity of 240+ FPS is clearly noticeable.

    But then again its questionable whether generating those frames with DLSS has any kind of competitive advantage.

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  • [–] 5 points 7 months ago (2 children)

    I feel like this is a case of "My $80 platinum plated monster 3.5mm audio cable gives so much better music quality."

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  • [–] 1 point 7 months ago

    As I said it strongly depends on what you do with it. One of my main hobbies is aim training and there the difference is clearly noticeable. And there are many trustworthy voices in the aim training community that back this up. It's also noteworthy that other factors of the monitor impact motion clarity more than just the refresh rate. For example an OLED panel has way better motion clarity than IPS panels.

    But in the end stuff like this obviously won't give you superpowers. You have to train to actually get gud.

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  • [+] -22 points 7 months ago

    You're so clever. This post is a much bigger accomplishment than adding optional features to hardware. Bravo! Encore!

    Do GMOs next. Point out that cultivating traits in bio organics is simply "slop food." That'll make them think twice!

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