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[–] 81 points 8 months ago (8 children)

Probably helps that they got one of those worlds from another company

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  • [–] 6 points 8 months ago (2 children)

    One of their games was made by another company entirely but now they're making other worlds outside them

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  • [–] 5 points 8 months ago (1 child)

    Have you played many of their original settings? I thought they'd be different. They're all passingly interesting but haven't really stuck in my head quite the same way

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  • [–] 6 points 8 months ago

    It's kind of a ship of Theseus situation, the writing from early TES games (and the writers too I'm assuming) isn't the same as later ones. Making a more approachable game comes with sacrifices too.

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  • [–] 4 points 8 months ago (4 children)
  • [–] 15 points 8 months ago (2 children)

    The first Fallout game was made by Interplay and second one by Black Isle, Interplay's in-house dev studio.

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  • [–] 61 points 8 months ago (5 children)

    Let’s rely on the modding community to fix our broken mess that’s riddled with game breaking bugs then release a patch 10 years later that breaks all mods.

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  • [–] 2 points 8 months ago

    We can also look at this from the other direction. The fact that they provided the tools to all of us, and let Fallout London be made and distributed is huge. You may not be grateful for that, but I am.

    Has any other company done such a thing on that level? I really don't know.

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  • [–] 2 points 8 months ago (2 children)

    at’s riddled with game breaking bugs then release a patc And refuse to move away from their ancient engine 💀

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  • [–] 7 points 8 months ago (1 child)

    This is why I was so mad about Starfield, on its own merits it's a perfectly mediocre game that I nearly enjoyed for about 15-20 hours, but the instant I booted it up I realized it was still on the same mf engine they used for Fallout 4. Whole game plays like a high quality F4 mod. I was mad as hell, that was the one thing I was actually somewhat excited for about Starfield was that the space setting and new IP might actually give them the opportunity to cook up a new game engine.

    At this point I'm expecting to see ES6 come out on yet another further Frankensteined iteration of this crusty bitch and I'm just going to laugh about it. I've lost hope that it'll get better and there's a slim chance I might get pleasantly surprised.

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  • [–] 42 points 8 months ago

    Stories is debatable now.

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  • [–] 32 points 8 months ago (3 children)

    I mean, they stopped having good stories and worlds 10 years ago.

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  • [–] 12 points 8 months ago (1 child)

    Weird how that only includes Fallout 76 and Starfield

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  • [–] 10 points 8 months ago*

    I forgot how old I am / what year it is.

    So yeah, as VerilyFemme says, its actually worse.

    Fallout 4's story is awful.

    The dialogue system, with basically 4 ways to say the same thing, with different emotional states?

    Terrible.

    You wanna do something like that?

    Take notes from Deus Ex. Give actual meaningfully different choices and dialog, that lets you actually reflect yourself, your decisions, your pov, or what your idea of the character is... you know, roleplaying.

    The world is basically also not great... a few kind of neat world/lore ideas, a lot that suck and/or contradict previous canon in ways that are just stupid, tropey, or in some cases break significant chunks of the universe.

    I honestly never even cared for Skyrim, I was hoping it would be more like Morrowind, instead it was even less like Morrowind than Oblivion, barely played it.

    Fallout 3?

    Well, story was kind of notorious for having to retcon itself in order to make post-endgame anything even possible, and of course your supermutant companion who could easily tank the radiation damage just won't let you sever the thread of destiny or whatever.

    It had some good spots, but also a fair deal of just not well thought out things: How in the hell does Lamplight cave just have an ongoing society of only children, thats been going on that way for nearly 200 years?

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  • [+] 31 points 8 months ago (16 children)
  • [–] 14 points 8 months ago (13 children)

    Well not too much for Starfield. Back when they announced it they were comments about how their engine isn't good enough to pull off the things they were promising. It's why I didn't pre-order it.

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  • [+] 10 points 8 months ago (5 children)
  • [–] 6 points 8 months ago (4 children)

    i'll never buy another bethesda title unless a year has passed

    You may like !patientgamers@sh.itjust.works

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  • [+] 5 points 8 months ago (3 children)
  • [–] 2 points 8 months ago (2 children)

    Yes that is absolutely a valid way of approaching the problem although you do then sometimes run into the problem that the game you're trying to play is no longer supported (service been shut down left and right).

    I also think it's a bit unnecessary, by all means play the classics if that's what you're into, but if you're doing it to save money, it's not as if there aren't high quality indie games being made right now, so it's not like you have to just play old games to be frugal.

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  • [–] 3 points 8 months ago

    I got it as soon as I got a GPU that could comfortably run it... because it was bundled with said GPU. I did activate the key but never bothered to actually install it. Maybe later in case the handful of modders actually make something cool in there.

    I was kinda interested before launch, hoping that this would be the game to finally force them to meaningfully overhaul the engine they've been carrying around since Morrowind (with some bugs dating back to then). Of course it wasn't and of course they didn't.

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  • [–] -3 points 8 months ago (4 children)

    Imagine needing reasons not to pre-order. I bet you pay more than €30 for games too...

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  • [–] 5 points 8 months ago (3 children)

    Is that supposed to be some sort of personality failing?

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  • [–] 0 points 8 months ago (2 children)

    Paying 60 dollars for modern shit AAA games is a personality failing in my book. As well as preordering any game.

    Early access is borderline acceptable under certain conditions.

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  • [–] 13 points 8 months ago (2 children)

    The monkey's paw makes a shrug motion.

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  • [–] 12 points 8 months ago

    "best stories"

    posted a full decade after fallout 4

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  • [–] 8 points 8 months ago (7 children)

    I mean, I guess this is true if you've never read a book before...

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  • [–] 14 points 8 months ago (4 children)

    I tried reading a book once, but the controls were too fiddly and my progress through the main quest was too slow.

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  • [–] 7 points 8 months ago (3 children)

    There was no repeatable sidequests too. Where's the replayability?

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  • [–] 7 points 8 months ago

    Image not related

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  • [–] 9 points 8 months ago

    i wish there was a company that made dogshit games with some of the best worlds and stories ever

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