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[–] 39 points 8 months ago

That phone?

So hot right now.

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  • [–] 23 points 8 months ago (1 child)

    Classic Tom's Slopware, or how I call it:

    Collection of parasitic AI generated news articles with clickbait titles, 0 proofreading and 3 times the ads of the orginal YT video.

    Ban Tom's Slopware!

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  • [+] 21 points 8 months ago (2 children)
  • [–] 10 points 8 months ago

    I want one that can run grapheneOS.

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  • [–] 50 points 8 months ago (17 children)

    Got it running at playable frame rate, just by lowering the definition of 'playable'!

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  • [–] 30 points 8 months ago (8 children)
  • [+] -19 points 8 months ago* (last edited 8 months ago) (6 children)

    Any FPS is playable if you lower your standards enough. But most PC gamers would consider 60 FPS the minimum low bar.

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  • [–] 32 points 8 months ago (2 children)

    most PC gamers

    many vocal PC gamers

    FTFY.

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  • [–] 8 points 8 months ago (2 children)

    Ever since the Steam Deck got released and local streaming services like Parsec or Sunshine/Moonlight have been created, I've noticed you can comfortably play games on lower frame rates, when your screen takes less of your view.

    On PC I need to have at least 90 FPS to say a game runs smoothly, but I can play the same game on my phone/laptop via streaming at much lower frame rate and still not complain about the smoothness.

    Playing Cyberpunk on a 6.7" smartphone display at 30 FPS will most definitely feel much less responsive than running it on PC at +60 FPS, but it may not be a bad experience.

    I still find it impressive it's possible to play a (somewhat) modern x86 Windows game on an Android smartphone. Imagine telling this to someone 10-15 years ago

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  • [–] 4 points 8 months ago* (last edited 8 months ago)

    It really depends though. I can accept 30 FPS for stuff like a platformer, a third person brawler or a strategy game, especially so when I'm on my Deck. It's not ideal and it makes it a bit harder to time things but it's still playable. A first person game like Cyberpunk? You're really stretching the limits of what "playable" means. And I've tried playing Battlefield 3 at 11 FPS on a MacBook back in 2010. Sure I was able to "play" it but "struggle" may have been a better word than "playable".

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  • [–] 46 points 8 months ago* (6 children)

    Yeah but CP2077 is a stupid game to emulate as a reference. If that mess of a game can run at 30fps, then like 80% of the steam catalogue can run at 60+

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  • [–] 16 points 8 months ago* (2 children)

    Wouldn't that make it a great benchmark? It sits right at that sweet spot where if it's barely playable then 80% of the other games are playable.

    Usually the rule in software is that if it works for 80% of the cases then it's a good product.

    (This is also why software is shit 20% of the time)

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  • [–] 1 point 8 months ago (2 children)

    Is that still true? IIRC it got a lot better post-release. It runs fine for me on what is now modest hardware.

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  • [–] 7 points 8 months ago

    As someone who has been playing it on a Steam Deck, I am not surprised.

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  • [–] 7 points 8 months ago

    This is why I buy games almost exclusively on PC. Run your games on any device that people get it working on. First for me it was all Windows. Then same library on Linux. Same library in streaming services. Same library on Android phones. Soon same library on ARM VR Linux headsets. Same library on RISC-V devices. Someday I’ll be playing my Steam library on a toaster with a display on it

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  • [–] 5 points 8 months ago

    On a Redmagic 11 right now. I can run cyberpunk but instead I'll play something lighter like Sifu or even lighter like Hades 2. Being able to play cyberpunk means I can play thousand's of other games. It means any game that can run of a ps4 or lower can conceivably run on a high end android phone

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  • [–] 9 points 8 months ago (5 children)

    But I don't want to play any game like that on a little phone screen. Do people not understand that bigger screens are better?

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  • [–] 10 points 8 months ago

    this is less about running steam games on phones and more about running steam games on all these android gaming handhelds that are hitting the market with Snapdragon 8 gen 6 and Elite chips. AYN, Retroid, Ayaneo, Anbernic, etc.

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  • [–] 4 points 8 months ago (3 children)

    My 9 year old phone can be connected to a display with a USB-C to HDMI adapter.

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  • [–] 3 points 8 months ago (2 children)

    That's nice, mine can as well. If you can also connect a mouse and keyboard, then you'd have something to game on I guess. Touchscreens are no good for gaming to me, my thumbs are wide and not precise enough on a touchscreen. So if I have room for a monitor, I'll just plug a computer into it.

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  • [–] [S] 4 points 8 months ago*

    Bluetooth controller do exist by quite some time. ...also bluetooth mouse and keyboard.

    ...ad also USB-C hub that recharge/give power, offer HDMI/DP port and usb slots.

    I recall Ubuntu Phone back in 2011 was set to use these features to give a complete computing, Ubuntu Linux, experience on smartphone (and TV, as the smartphone connected to TV)

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  • [–] 2 points 8 months ago (1 child)

    Really we’ve been gradually approaching a convergence for a while, really we passed it a while ago, where smart phones are indistinguishable in terms of meaningful capability.

    Intialy the barrier was memory and processing power, but really, we crossed that bridge a decade ago, if you count the really low end net books. For a while the main gap was in the fact that one set ran on ARM and the other X86, so there was just a gap in what software that could be run on ether. But these days that’s hardly significant issue with the myriad translation layers.

    Hell, you’ve been able to plug a keyboard and mouse in to android and IOS for a while now, and external monitors are also workable. So input and form factor aren’t a huge issue. Really the limitation is that most people who want a laptop or desktop form factor… will just buy one of those and people who want a mobile will get one of those. Most people will just get both.

    Honestly I think most people buying laptops for work would be better served by adding a mouse keyboard and external monitor to their phone (ideally in some sort of laptop shaped phone dock with an extra battery), but mobile OSs are cludgy with that kind of set up. Maybe android merging chrome OS in to it will bridge that issue.

    But really I don’t think Google, Microsoft or Apple really want to do something like that because it might cause mobile sales to cannibalize thin and light laptop sales. I mean, maybe Google would because they don’t really have much skin in the laptop game.

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  • [–] 1 point 8 months ago* (last edited 8 months ago)

    Nah, screen size and touch use are still vastly different usecases. And so is the software ecosystem. Microslop couldn't overcome it and neither the web. Rather; mobile-first webdesign (and Gnome) now mostly neglects desktop use.

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  • [–] 2 points 8 months ago (5 children)

    That is petty impressive. I wonder if this will be the future is gaming due to PC costs

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  • [–] 27 points 8 months ago

    The memory shortage will also affect phones and other Android devices. But hardware crisis aside, the future will probably evolve some kind of x86 emulation since the PC platform is approaching its limits and the PC gaming community will not tolerate dropping support of the back catalogue.

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  • [–] 9 points 8 months ago* (1 child)

    PC costs certainly aren't helping, but there's an entire cross-section of income and age demographics whose only computing device is and has always only been their phones.

    I was curious so I looked it up. This site suggests 1 in 7 households in the US "either lack a computer at home or rely solely on a smartphone for internet access", heavily weighted to lower-income states like Mississippi, West Virginia, Arkansas and Louisiana: https://www.benton.org/blog/computer-ownership-and-digital-divide

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  • [–] 2 points 8 months ago

    It's already a market, look at all the android gaming headhelds that exist.

    The biggest issue is that right now, the best phone processor doesn't even work as well as well as a steam deck. So you're paying $500+ to match a $300 device.

    Maybe in the future the differences will narrow further as building games for ARM becomes more common which could make android support better.

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  • [–] 1 point 8 months ago (6 children)

    I'm looking for a good phone controller for my s25. Has anyone got some experience with them and can someone recommend me a good one.

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  • [–] 3 points 8 months ago (1 child)

    I've been looking into these types of controllers for a while now and have settled on the GameSir G8/+ as being the best bang for your buck and the one most people recommend. I'm just waiting on the next sale on Alixp to pull the trigger.

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  • [–] 3 points 8 months ago (2 children)

    I can't recommend a good one but I do own a Razer Kishi (V2 I think) and while it does what it promises, it feels cheap as hell. Very unpleasant clicky buttons and at least my version doesn't fit all newer smartphone sizes (I have to remove the case for both the pixel 7 and the fairphone 5). I think for some casual short gaming sessions it still works but I wouldn't want to use it daily.

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  • [–] 1 point 8 months ago (1 child)

    I was pretty disappointed with it too. Was obsolete basically day 1. Idea is right, the execution is lame. As is the case with the two razer products that I've purchased, there won't be others, at least for this guy.

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  • [–] 2 points 8 months ago

    I think I wouldn't have been so disappointed, if it cost like 10€ max. But at that price I expected basically the build quality of a 8bit do controller or something. I would have used it for retro emulation on the go but there's way better options like the R36H handheld or similar devices now I guess.

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