check out https://nullsignal.games/
its the continuation of the living card game Android: Netrunner
you can build decks and then play online too at jinteki.net
check out https://nullsignal.games/
its the continuation of the living card game Android: Netrunner
you can build decks and then play online too at jinteki.net
Have you heard of Smash Up? It's a little older but the exact same deck construction concept as Compile. Just with area control type battling.
Apparently, Nexus is newer, uses similar deck construction, and more highly rated on BGG but I haven't played it so I don't have a personal recommendation on it.
Maybe check out Algomancy? It's a drafting game for 2-4 (technically 2-8 if you have 2 box sets) players with a few unique gimmicks. You start by picking 2-4 of the 5 "colors" and shuffling all of their cards together to create the draft pool, then draft cards each turn as the game progresses. If you have Tabletop Simulator, you can try it for free on there before committing to buying anything. (The TTS module was created by / is endorsed by the game's author.)
Don't know if you've given it a try yet, but magic the gathering cube is basically exactly this with the added facet of 32 years worth of cards to play with.
OP's ask sounds similar to MtG's Jumpstart decks... if you like MtG, that's worth looking into. (To make it replayable, you'd need to separate out the themed card packs after each play session so you can choose / combine them again.)
This was my first thought, as well. I don't know of other games that function this way, but am definitely looking into Compile, now 👀
So, I've been out of the scene for a while now and did not know about JumpStart. After looking into it, this sounds like an absolutely blast and I'm literally going to dredge out my cards too tinker with this later today.
It plays like Cube Lite. It's great if you want to make a sort of box set that you can break out when friends are around that let you jump into a game in a few minutes, but with a much wider variety of decks than you'd otherwise have available without running a full draft.
This is what my read on it was and it's actually got me so excited that I've broke out my cards for the first time since the golos ban in edh. I've been wanting to teach my spouse and child lately and this is shaping up to be a really easy way to make that happen.
Hah, I've never heard of the cube format, but from what I've read in the last 5 minutes, the responsibility of constructing this 720+ card cube, much less transporting it, sound like deal breakers. I'm not against gameplay like MtG, but I like compile because I don't need to think about the cards out there that I don't have. It is also nice that teaching Compile is a 5-10m process, though. I can't throw the cube in a bag on the way to a pub, and casually teach magic to someone over a beer.
So while a lot of people talk about cube as a big wild thing, I actually had a lot of success with a smaller, more contained version. When you do a classic draft, you get 3 boosters per person, and lands. So if you set up a cube with 45 cards per expected player and enough land to go around, that's only ~300 cards for 6 people. A fat pack holds about 400 on it's own so transport really just a smidge more in² than a paving brick.
Teaching is the hardest part though. It's got a low barrier to entry, I've taught people in 20min, but keeping it simple will really dumb down your potential when it comes to making a cube.
This could be worth exploring, thanks for the idea. I'm not really interested in building a custom cube, I'd rather have a well playtested set of cards that are fun together. It looks like I could just pick a popular/smallish cube from this website to try it out.
On conversation with another poster I actually learned about the JumpStart format and that might be even more up your alley. Instead of diy boosters like cube does, you make preselected stacks of 20 cards. Everyone picks two, shuffles them up and you jump in. Apparently there's premade packs already and once you get tired of those they're pretty easy to diy your own.
Im planning on putting my own together, then printing up reminder sheets for each stack so I can use them to teach the wife and kid.
I haven't tried Compile, but your description reminds me of Sorcerer from Wise Wizard Games. It is similar to what you described. As part of setup, each player picks a character, domain, and lineage deck and shuffles the three together to get a deck to play a tactical card game.
The game itself is fun. You always have options for what to do on your turn but never enough actions to do everything. The deck modules each have a distinct identity and abilities, creating satisfying asymmetry.
Compile has an expansion called "Main 2", if you havent grabbed that already.
Dominion may be the pioneer of this? Bgg classify it as variable setup and deck, bag and pool building. Dominion is not a small box but it is just cards really and plays well at 2.
I feel Dominion-like deck builders are a dime-a-dozen these days. In video games too. But what distinguishes Compile for me is that editing your deck isn't part of the main gameplay loop. Instead you and your opponent draft sub-decks at the start of the game, shuffle them together, and then play with that. That's the mechanic I'm asking about that seems harder to find. At least while staying compact and relatively quick to learn and play.
@teawrecks Smash Up. Pick 2 factions and this is your deck to battle other players for the control of different areas. Each faction has its own play style. There are also expansions (i've got the Chtulhu one) to introduce new factions and some new mechanisms (in mine Sanity cards are introduced).boardgamegeek.com/boardgame/12
For lane battlers where you mix sub-decks my favorite is Riftforce, especially once you add the expansion to increase the number of available factions. The factions are drafted and each player ends up with 4 factions. Cards from a given faction share the same power but have different strengths. This gives a good variety of abilities but since there are only 8 in a given game they are still easy to keep track of and plan for.
Tyrants of the Underdark, is a bit different but I like it a lot: a river-market style deckbuilder where the market deck is a mix of two themed decks. The current edition comes with 6 factions.
If you are open to coop/solo then Marvel Champions is somewhere halfway into this direction. Each hero comes with a small preset deck and you then customize this by picking cards from exactly one of the four aspects (factions) available in the game.
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