A Valve artist has defended AI disclosures on storefronts like Steam, saying they only scare those with "low effort" products.

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[–] 70 points 11 months ago

Nobody who wants to hide information from you has your best interests at heart. Sweeney is a creep.

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  • [–] 191 points 11 months ago (56 children)

    But I thought ai users love ai why wouldn’t they want people to know? (:

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  • [–] 2 points 11 months ago

    Because AI is a grift for the most part. While you can obviously find the occasional person actually wanting the tech to be more expressive and controllable, most just want to flood the market with slop for their little sidehustle, they saw in a tutorial video.

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  • [+] -75 points 11 months ago (54 children)

    Maybe because of all the brigading/harassment campaigns? If it weren't for that I'd think this is totally fine, since it's good for people to be able to know more about what they're buying.

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  • [–] 42 points 11 months ago (49 children)

    Surely ai users know how frequently the technology is used in bad faith and for nefarious purposes

    I think having a problem with the backlash is not a valid reason to avoid disclosing ai use.

    They should be mature and self aware and have a problem with the people and developers obviously misusing the technology so much instead

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  • [+] -40 points 11 months ago (47 children)

    I don't think using AI to help make a videogame is in any way nefarious or misuse, especially for smaller developers who wouldn't have the resources to make the game they had in mind otherwise. They don't deserve to get review bombed or have nasty messages left on all their social media by organized discord groups just because of that, and it's understandable they'd be worried about it.

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  • [–] 36 points 11 months ago (19 children)

    Indie gamedev existed for years before AI. You can just sit down and make a game. And if you don't care enough to actually work on it, why would people even spend their money on "your" product?

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  • [–] 20 points 11 months ago* (3 children)

    Because these people do not understand the concept of craft nor care about the process of creating, they are soulless goons looking to grift people. It's not their fault that society is so fucked that it's necessary to trick and rob people so they can eat...

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  • [–] 14 points 11 months ago (1 child)

    Yeah, they don't understand that the process of learning, of making mistakes and hitting dead-ends as you create your work of art is fucking important! Failures can lead to unexpected changes to your initial idea, and they might improve your work or at least make it iconic (the classic example of the fog in Silent Hill that was added to offset a technical limitation). You can't have that if the entire process of creating a piece is automated.

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  • [+] -5 points 11 months ago (1 child)
  • [–] 9 points 11 months ago*

    Even today, people value photos differently than paintings, at least in part due to the amount of effort that goes into each.

    There's no reasonable argument to preventing people from having the information up front to make the same sort of value decision about a game.

    You're free to use AI, just declare it. The purchasing public is free to decide if that changes how much they're willing to pay for your game.

    We aren't entitled to your time, but you aren't entitle to sales. If your use of AI is losing you sales, you're perfectly free to decide to stop or keep using it.

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  • [+] -20 points 11 months ago* (12 children)

    Games bring together a lot of different mediums and require a diverse set of skills. So for instance someone might be great at drawing, and have a great idea for a game that uses their art, but they have a hard time with coding, and use AI to simplify that part of it for them in a way that's more flexible than some other more restrictive solution like RPG Maker, which might make it closer to their vision for the kind of game they wanted to make. I think such a game could be worth playing, assuming the person making it cares about what they are making and puts their own work into it.

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  • [–] 17 points 11 months ago (3 children)

    That's kinda fallacious as an argument. AI cannot create good code, it CAN be used to create code, but requires.expert to fix the tons of mistakes and simply bad coding solutions it comes up with. If you don't have the skills it's better to use a tool made to help you with that with its limitations (rpg maker in your example) rather than use a tool made to aid already expert users (that even they say it actually creates more work for them lol). I write code myself and LLMs simply suck at coding. They can create "art" but it's all the same and you can spot it on their steam page when they do. Honestly, I'm not even angry at them for thinking the same way as you do: it's just that those coding solutions are advertised as such, and people are simply ignoring the expert in the field that tell them they can't actually do that. If you try that road you will either create something that doesn't work or something that will put its users at risk (by creating trojan backdoors in theor system or sharing sensitive information) and that's something I can't simply condone.

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  • [+] -10 points 11 months ago* (2 children)

    You're kind of right, in that it's not a total solution right now and you probably won't be able to vibe code a whole game (except a really simple one maybe) with no knowledge. But that doesn't mean it couldn't lower the skill floor for someone. I'm assuming the person in my scenario would be also using an engine like Unity or Godot, maybe asking the AI to walk them through how to do what they want, write simple scripts and explain/suggest syntax. That shouldn't have too much risk of generating inadvertent backdoors, and I think LLMs are pretty good at explaining basic code. Game engines already enforce the basic design structure, which will make it easier to avoid big unfixable mistakes and do everything in small pieces a LLM is less likely to fuck up.

    The same is true with using it for art; you're right that a lot of AI art on Steam is obvious and looks the same, but really good AI assisted art isn't. The amount of skill and effort required for that is not zero, but is less than it might be otherwise. There are probably a lot of games out there where you just can't tell, and because there's so much fear of backlash it just isn't disclosed.

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  • [–] 12 points 11 months ago (1 child)

    But that doesn't mean it couldn't lower the skill floor for someone.

    No, it DOES. In fact, it RAISES the skill floor.

    How is a dev supposed to be able to find an error in the code if they don't know how to code?

    As a programmer, most of your time isn't actually spent writing code. It's mostly spent debugging. An amateur programmer relying on AI is minimizing a task that takes a minority of their time while maximizing a task that takes the majority of their time.

    For amateur programmers, AI isn't an asset, it's a liability.

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  • [–] -3 points 11 months ago*

    I didn't learn to program using AI, so I don't know all the details of how it would go for an amateur in the process of learning, but I have incorporated it into my work, so I know it can be very useful and save a lot of time, and that isn't just about generating code. If you want to plan out how to debug something, you can get solid guidance. If you want clarification on what an unclear part of a tutorial means, you can get that. The more introductory the topic, the better and more reliable the explanation. I remember when learning spending a lot of hours just staring at a screen being completely lost on what to do next to debug something. I'm assuming you haven't used it for coding very much? How can you be so confident it would be useless for them, isn't this just speculation?

    Anyway, this is all kind of beside the point. If it's not useful, people won't use it, and there's no need to be angry about its use. If it is useful, it can be used to assist making games that are worth playing, and people shouldn't be attacked for that.

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  • [–] 8 points 11 months ago (2 children)

    And some people even outsource their defense of AI slop to AI.

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  • [–] 2 points 11 months ago (3 children)

    Or, like in the past, people figure out solutions to the limitations and make something new. The fog in silent Hill is an example.

    I'd rather pay for a game that looks shittier and handmade than ai garbage.

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  • [–] 3 points 11 months ago* (1 child)

    Silent Hill was made by a huge studio with large financial backing.

    I'd rather pay for a game made by a solo Indie dev who used AI to help them over evil corpo garbage.

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  • [–] 1 point 11 months ago

    First of all, missing my point in bringing up the fog mechanic. It was a limitation that they found a clever workaround for that ended up enhancing the game greatly. If they didn't have that limitation, there wouldn't be the fog, and the game would suffer from it.

    Secondly, don't try to pull the "oh AI is rebellious anti corporation tech" bullshit, AI is made and run by nothing but huge corporations with large financial backing who are making evil corpo garbage. You're not a rebel for using it, you're just another bootlicker.

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  • [+] -6 points 11 months ago (1 child)

    Games used to be programmed in low level code, if you don't care enough to hand code your game and instead rely on machines to "compile" it for you, why even spend money on "your" product that's all high level machine generated code?

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  • [–] 31 points 11 months ago (12 children)

    Strongly disagree. You're basically saying smaller developers shouldn't be punished for theft just because they can't afford to pay artists.

    Ai use, as the article outlined, is based on cultural laundering and IP theft.

    So yeah, if you can't make a game without stealing art, don't make a game. And if you make a game with stolen art, you absolutely deserve to be review bombed.

    And before you say ai generated art isn't theft, the models are absolutely trained on stolen art

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  • [–] -4 points 11 months ago*

    theft

    ???

    Please show me where the material goods were stolen.

    Piracy is not theft, taking ideas and concepts is not theft. Stop defending corporations and the capitalist system through spreading their propaganda.

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  • [+] -21 points 11 months ago (9 children)

    the models are absolutely trained on stolen art

    Downloading isn't stealing, and in this case the law doesn't agree with you either, nor does Steam; games developed with AI are legal and allowed. You're entitled to your opinion about the ethics of it, and I think it's fine if people want to only buy games without AI, but this is an incredibly petty way to rationalize organized harassment against people with no ill intent trying to realize their dreams. The only reason anyone goes after them is because they are softer targets than any of the billionaires and corporations doing actually questionable things with the technology.

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  • [–] 13 points 11 months ago* (last edited 11 months ago)

    Downloading isn’t stealing

    Plagiarism is.

    And let's be perfectly clear: we've heard from megacorporations for decades now that downloading is theft. But suddenly it isn't now that they benefit from it? Fuck that. When Lars Ulrich himself emerges from his greasy crust and admits that downloading isn't theft, then maybe - maybe we can talk about AI scraping everyone's hard work not being theft. Until then, you have the entire public domain to use, just like everyone else. If you don't think that's enough, then maybe the megacorps shouldn't have spent most of a century robbing humanity of a robust public domain.

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  • [–] 13 points 11 months ago (7 children)

    Downloading isn't stealing??? Are you delusional? It is in this case. Just because the law doesn't recognise it is irrelevant, I'm not talking about legality, I'm talking about the ethics of ripping off small, underpaid artists.

    Download a game, or a movie, or an album without the required license. That's piracy.

    If I download a Disney movie, and use clips of it in my game, how do you think a court case would go?

    Or if I download idk, a Taylor Swift album and use that in my game without a license, do you think the law would agree with me or Taylor Swift?

    And my only excuse is "I couldn't afford to make my own music so I used yours"?

    Using ai is no different. You're taking someone else's work, not paying for it, and using it in your training model without permission.

    Just because they may have no ill intent is irrelevant, it only speaks to their ignorance on the matter.

    "I'm sorry officer I didn't mean to speed, I had no ill intent". Ok, you're still getting a ticket. Ignorance is no excuse.

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  • [+] -14 points 11 months ago (5 children)

    I’m talking about the ethics

    You're talking about your supposed right to enforce your idea of ethics on people who don't agree with you, in a situation where there is no universal consensus, there is no law backing you up, and all supposed harms are abstract, indirect, and essentially a dispute about market competition.

    Just because they may have no ill intent is irrelevant, it only speaks to their ignorance on the matter.

    “I’m sorry officer I didn’t mean to speed, I had no ill intent”. Ok, you’re still getting a ticket. Ignorance is no excuse.

    It matters because it's one clear reason why the people harassing them are assholes. Pretty different from a situation where someone has violated an established law very closely linked to putting people at risk of direct physical harm and that law is being enforced.

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  • [–] 4 points 11 months ago (3 children)

    You’re talking about your supposed right to enforce your idea of ethics on people who don’t agree with you, in a situation where there is no universal consensus, there is no law backing you up, and all supposed harms are abstract, indirect, and essentially a dispute about market competition.

    "illegal = unethical" is a fascist take

    The harms are real, but it's also about control over your creations that you own, would you want your creations stolen, copied, mashed up with other stolen creations and the occational public domain thing, and extruded as slop?

    Or a better question, do you want the right for your creations not to be used like this? Surely it would be good if you could specify AI policies in licenses and they were legally enforceable?

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  • [–] -2 points 11 months ago (2 children)

    “illegal = unethical” is a fascist take

    That is not why I'm mentioning it, I agree that legality and ethics are separate. The point is that regardless of who is right about the ethics of this, applying vigilante enforcement to this kind of situation is unhinged, and signals about whether something is ok to do like legality do matter for that. If such popular enforcement is ever justified, it's in situations where people are getting hurt where there is little ambiguity and clear malice, that's absolutely not the case here.

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  • [–] 2 points 11 months ago (1 child)

    so having rules against AI on a platform is "vigilante enforcement"??? no. what a bullshit take. is the "no bigotry" rule on a discord server "vigilante enforcement" of anti-bigotry ideas?

    "vigilante enforcement" would be DDoS-ing AI

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  • [–] 1 point 11 months ago

    so having rules against AI on a platform is “vigilante enforcement”

    I feel like you're dramatically misinterpreting my statements on purpose now, this one is more obvious. I'm on the fence about whether disclosure requirements are a good idea, but am not emphatically condemning it, it's understandable that they have them. But I am emphatically condemning efforts to use AI disclosures to brigade and harass developers, and I think the existence of those efforts is the reason why requiring disclosure is questionable.

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  • [–] 3 points 11 months ago

    You're talking about your supposed right to enforce your idea of ethics on people who don't agree with you, in a situation where there is no universal consensus, there is no law backing you up...

    Uh yeah man there's some people who are actually ok with having the brain worms inserted into other people's ears? Sure it kills them and it's being used for genocide but there's no law against brain worms and since there's like, a handful of people ok with it and it's not 100% universally condoned ethically and it's not illegal everywhere then how could you possibly be so mean to impose your morality on other people?!

    That's what you sound like.

    "Oh hey billionaires are making Earth destroying computers that are killing jobs and stealing art and music and saying humans are better off without doing the one thing that we've always regarded as fundamental for humanity, but some idiots like instant gratification so they are ok with it, so no one should be saying anything bad about the earth destroying theft machines"

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  • [+] -4 points 11 months ago* (1 child)
  • [–] 5 points 11 months ago*

    Respectfully, fuck right off.

    Indie games compete all the time, they make millions. Games are an artform. Any developers using AI are in it for a quick buck and people dont want to reward that versus traditional hardwork.

    Indies have been wildly successful for decades before AI has even existed, so dont suddenly pretend its a crutch they need now. And you are down right disrespecting any legitimate artists by defending AI use. It's disgusting.

    It's the AAA devs that are going to use AI to pump out more garbage, not the honest indie developers.

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  • [–] 21 points 11 months ago (11 children)

    Plenty of smaller developers don’t use AI too and we can simply disagree on whether replacing people with ai just so you can make your video game is misuse.

    Like is that really even an excuse? I don’t think it’s ok to harass people but if you want to use ai it seems you should accept the social consequences of review bombing given many people do in fact validly see its use as harmful.

    Especially when other small developers don’t use it to make games

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  • [–] -4 points 11 months ago (10 children)

    Well to be fair for quite a few people it’s either them and AI creates a game, or no AI and no game. Though if it were me, I’d use AI art, put it in early access and use the money on art commissions to eventually replace it. Then again, in this situation I wouldn’t be agaisnt an AI disclaimer.

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  • [–] 6 points 11 months ago (3 children)

    You dont need to be good at art to make a video game that looks good. You can also find art assets online
    I have had a harder time making up for not being good at making music, but there are songs online you can use for free
    There are tools to make it easier to code, but im not sure how good those are since i have never used them and i already know how to code

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  • [+] -3 points 11 months ago* (last edited 11 months ago) (3 children)
  • [–] 6 points 11 months ago* (1 child)

    Skill issue (literally).

    Have you never heard of this thing called Fiverr? Or contract work in general? If you don't have a particular set of skills, normally you just hire someone that already has them

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  • [–] 5 points 11 months ago (5 children)

    There's been so much art and so many game produced every year before ChatGPT became big. If not using AI meant that we'll only get slightly more indie games each year instead several times more indie games each year, I think we'll manage without.

    There's already more art available than any human could consume in their lifetime. We don't have to push out slop to keep people entertained

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  • [–] 0 points 11 months ago (2 children)

    True, honestly I’m no game dev, but I’d assume it would be hard to get anything “custom” for free. A lot of people don’t wanna have to spend much on a game that might just not work out. To be fair in this sotuation you could also just use free assets and replace them later. I’m just not a fan of the lemmy “black and white” AI is evil approach.

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  • [–] 2 points 11 months ago* (last edited 11 months ago) (1 child)

    I’m just not a fan of the lemmy “black and white” AI is evil approach.

    Don't get me wrong, there's some spaces for AI (LLM's), but they are significantly more limited than what people are led to believe.

    For example, Tom Scott made a video where he fed in a list of his previous video titles into ChatGPT and asked it to generate >100 new video titles. While a lot of them contained halucinated facts that obviously wouldn't work, he ended up with about 10 that could have been interesting videos had he decided to make them, and others led him to do research that gave him more ideas for videos. But it only kickstarted the creatice process.

    Another example is modding, particularly Skyrim. Over the past couple of years there's been a number of dialogue expansion mods coming out to add depths to characters with their original voices without janky voice splicing. While some people like to bemoan the use of AI in these cases and argue that people should use real voice actors, they are conveniently ignoring that very were very few mods filling this niche before ElevenLabs and the ones that did redo voices tended to be controversial (like Serana Dialogue Addon). But much of this problem is driven by the fact that modding is (supposed to be) free and most decent voice actors want to be paid for their work.

    But in terms of commercial ventures, there's little reason why AI should be involved. AI actively makes coding harder due to errors. You don't need AI generated placeholder assets, as traditionally you would use boxes and things poorly drawn in MS Paint. Hell, it's better to use crappy placeholder assets because that forces the dev to make the gameplay actually fun, since the assets aren't skewing the playtesters' opinions to be better than they should. And we had decent search for awhile, AI didn't make it significantly better than it was 5 years ago.

    And with regards to not being willing to spend money, there's the old saying of "you have to spend money to make money". It's an investment, and if you're not willing to invest, you don't deserve to make money off the venture. Same philosophy of how employers that are unwilling to pay their employees a living wage should go out of business

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  • [–] -1 points 11 months ago

    I agree with not wanting AI in your microwave or your file manager, but it seems the vast majority around here oppose any use of AI entirely. There are soooooo many uses that are legitimate and say what you want but they aren’t going away once the ai bubble pops.

    Even as a dev, AI has tons of uses besides using it to code. I constantly use it to discuss algorithmic options for some pieces of the code. In the end it’s not coding it for me, but giving me ideas I wouldn’t have had without it. It can also explain a variety of things in a simplified way. I’ve used it for purchase recomendations (comparing product specs). In the end, as long as you don’t treat it like it’s always right and verify the information before acting on it, it’s a huge time saver accross many fields.

    There were a couple “ai memes” that got downvoted on here. If the entire meme is ai, sure, but what’s wrong with using an ai image to illustrate your joke? As long as you don’t try to pass something as a fact, it’s just a joke, why does it matter if they used ai instead of a shitty photoshop?

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  • [+] -1 points 11 months ago* (2 children)
  • [–] 5 points 11 months ago

    Except people like you

    Fucking stop right there. Don't presume what I think. You have no idea what my stance is on purchased assets because I haven't said anything on that topic.

    You clearly are unable to make an argument without resorting to a strawman.

    your luddite pearl-clutching hold me back.

    Go ahead, Elon. I doubt you're going to sell many copies of your game with that attitude. Especially if Valve bans you from their store for deliberately lying about your game not having AI

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  • [–] 6 points 11 months ago

    Frankly devs are more likely to get review bombed about ai usage if they tried to hide it. If they’re up front about it then that’s on the users going in to be aware of. Many people don’t like gen ai use at all, but they really hate it when they find out after the fact that it’s been used after thinking otherwise.

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  • [+] -7 points 11 months ago (1 child)
  • [–] 15 points 11 months ago

    Unity doesn't work by hoovering up the collected works of humanity, mixing it all up, and extruding it as a paste as a response to a sentence or two prompt (yes, image generation is more complicated to prompt but it is still roughly a paragraph of text).

    Look, if you personally don't see the issue with AI, I still have a hard time believing that you haven't seen plenty of varied arguments against it. Ignoring all the varied reasons to pretend it's only some needless hand-wringing at this point just feels like bad faith.

    And either way, we're talking about a tag/label. I see no issues with games having a tab/label/etc on their store page indicating the engine they're built off of. Some people don't like horror, puzzles, always online, forced PvP, or a particular art style. Some people don't like generative AI. I don't think there's a strong argument to be made that usage of generative AI should be a special case here. If no one's harassing people, I see no reason to prevent people from making informed decisions on what they purchase.

    If your counterargument is that AI is just a tool, and we don't tag whether the artists used a mouse or a drawing tablet, I'd counter with this: hand drawn art is a selling point due to the increased workload to create it (and implied extra quality). Now "no generative AI" can be the same. An indicator that things were done "the hard way", with an implication (but no guarantee) of higher quality.

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  • [–] 54 points 11 months ago

    Stop it, Valve! I can only get so erect!

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  • [–] 24 points 11 months ago

    good response from Valve

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  • [–] 41 points 11 months ago

    Good shit, I hope we keep seeing headlines like this nonstop, because you know for sure those AI assholes have bots spamming inboxes with the opposite message.

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  • [–] [S] 82 points 11 months ago* (last edited 11 months ago) (20 children)

    I look at it the same way I look at game engines. It's a tool, which if used in the production of the game should be disclosed and let people decide if they want to buy that product or not.

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  • [–] 29 points 11 months ago

    Yes, we should celebrate transparency. Even if every game includes Ai in development in some shape or form, its good to know what exactly was done. In some cases its even a little less harmless or even acceptable (like generating meaningless terrain) than in other cases.

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  • [+] -23 points 11 months ago (16 children)

    Check out demos, read reviews. If it's good it's good, if it's bad it's bad. What does it matter how it was made?

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  • [–] [S] 13 points 11 months ago (9 children)

    Which demos? Those are long dead on Steam. Demos are now basically paid early access releases...

    It's one of the quality indicators. Just like the game engine. E.g. I know Bethesda games will have shit performance and be bug ridden because they use Creation Engine.

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  • [–] 19 points 11 months ago (1 child)

    Actually I've found the opposite, it feels like industry moved away from demos for quite awhile. But steam has been recently showcasing games with demos and encouraging them? (Probably not true of AAA)

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  • [–] [S] 8 points 11 months ago

    I guess the situation is a bit better since their 2024 overhaul, but it's mostly limited to indie devs not like before demos were used by every single studio and publisher as a marketing tool to allow people actually playtest the game not only to see if the game is interesting but also it's performance on your machine.

    itch.io still beats Steam into ground in this area.

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  • [–] -5 points 11 months ago (6 children)

    Ok. I admit I'm not really into the scene and so I'm talking generically. But I see my daughter watch hours of YouTube of other people playing new games and commenting (rather moronically) on them. Seems like a pretty it should be pretty easy to see if the game is worth your money before you buy.

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  • [–] [S] 17 points 11 months ago* (last edited 11 months ago) (4 children)

    And the disclosure wouldn't change anything for those that do research for their purchaces outside the store page, but it would have an impact on people that don't.

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  • [+] -6 points 11 months ago (3 children)

    But why should it matter at all? They don't list whether the game was written in c++ or c# because it makes no difference. What matters is the game play. If it's good, it's good.

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  • [–] [S] 13 points 11 months ago (2 children)

    They don't list whether the game was written in c++ or c# because it makes no difference.

    Sure they do. That's what game engine disclosure does.

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  • [+] -9 points 11 months ago (1 child)

    Do they really? And do you care? I mean I understand if they tell you it's based on Unity or what other framework systems, because that would dictate a certain look and feel area, but the programming language?

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  • [–] [S] 12 points 11 months ago* (last edited 11 months ago)

    Coding language for the game engine is directly related to the game performance. Whether most people know about different engines or care about them is not that relevant as it is being disclosed already. But if nobody has an issue with disclosing that which most people might not care about then it really shouldn't be an isuse to disclose LLM usage which we know a lot of people care about since it has the same or similar considerations as game engine just for a lot more people.

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  • [–] 5 points 11 months ago (4 children)

    Because AI-gened voices and graphics are terrible in their own right. They're super unnatural and casually wander into Uncanny Valley.

    Also I'm not paying for a product that wasn't human-made. I don't want to support those who waste their time talking to a chatbot like a moron.

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  • [–] -2 points 11 months ago (3 children)

    They are terrible now, but they will get better and better. The code will be at least AI-assist generated regardless.

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  • [–] 4 points 11 months ago* (1 child)

    No. AI cannot "get better," that's what techbros say so they don't light a trillion dollars on fire. LLMs cannot avoid hallucinations and even now are being trained on their own excrement, human centipede style. They hope you tell yourself this lie so you don't notice when they move on to the next hyped up pile of shit.

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  • [–] -4 points 11 months ago

    I use ai tools for embedded code generation regularly. They are getting noticeably better by the month. The tools that wrap the ai direct it better and the reasoning systems really work out pretty complicated systems quite well now. One still needs to know how to architect stuff, and be aware to redirect it when it goes off the rails, but there's absolutely no doubt that it speeds up coding and can do a good job.

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