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What are your thoughts on this? Specifically, could AI be used in the arts? Or only in coding? Or both/neither?

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Open Source Game Engines

Engine Source Access License Access Cost Revenue Share Subscription Language 2D 3D Physics Visual Scripting Platforms Primary Use
MonoGame Yes Ms-PL Free No No C# Yes Yes External No Desktop, Mobile, Console Framework
Godot Yes MIT Free No No GDScript, C#, C++ Yes Yes Godot Physics, Jolt Yes Desktop, Mobile, Web, Console General Purpose
O3DE Yes Apache 2.0 Free No No C++, Lua Mixed Yes PhysX Yes Desktop, Console AAA
Bevy Yes MIT / Apache 2.0 Free No No Rust Yes Yes Rapier No Desktop, Web ECS Engine
Stride Yes MIT Free No No C# Yes Yes Bepu Yes Desktop .NET Engine
Urho3D Yes MIT Free No No C++ Yes Yes Bullet No Desktop, Mobile Lightweight
rbfx Yes MIT Free No No C++ Yes Yes Bullet No Desktop Vulkan Engine
Panda3D Yes BSD Free No No Python, C++ Mixed Yes Bullet No Desktop Simulation
Armory3D Yes Zlib Free No No Haxe Yes Yes Bullet Yes Desktop Blender Integration
Raylib Yes Zlib Free No No C Yes Mixed External No Cross-platform Framework
Defold Yes Defold License Free No No Lua Yes Mixed Box2D No Mobile, Desktop Mobile
Cocos Creator Yes MIT Free No No TypeScript Yes Mixed Box2D Yes Mobile, Web Mobile
Luanti (Minetest Engine) Yes LGPL Free No No C++, Lua No Yes Built-in No Desktop Voxel

Commercial Game Engines

Engine Source Access License Access Cost Revenue Share Subscription Language 2D 3D Physics Visual Scripting Platforms Primary Use
Unity Mixed Proprietary Free / Paid Mixed Yes C# Yes Yes PhysX, Box2D Yes All General Purpose
Unreal Engine 5 Mixed Proprietary Free Yes No C++, Blueprint Mixed Yes Chaos Yes All AAA
CryEngine Mixed Proprietary Free Yes No C++, C# No Yes Built-in Yes Desktop, Console AAA
Flax Engine Mixed Proprietary Free Yes No C#, C++ Yes Yes Built-in Yes Desktop AAA
GameMaker No Proprietary Paid No Yes GML Yes No Box2D No Desktop, Mobile 2D
RPG Maker No Proprietary Paid No No JavaScript Yes No Basic No Desktop RPG
Construct 3 No Proprietary Paid No Yes JavaScript Yes No Built-in Yes Web No-code
Vision Engine No Proprietary Paid Mixed Mixed C++ Mixed Yes Havok Yes Desktop Legacy AAA
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I am building Neviroth, an independently run persistent multiplayer project built on Minecraft Java rather than a standalone game. I am at the point where I need to test a design choice, not just server stability: should early players be ordinary testers, or should they have enough authority to create the world future players inherit?

The current approach is the second one. Up to three founding testers can establish the first kingdoms, name places, build roads and landmarks, create traditions and rivalries, and give feedback that can directly change claims, economy, progression, events, and community rules. I want their influence to be concrete and persistent instead of the vague promise that players can 'shape development.'

The playtest needs to answer three questions: does founding a kingdom create a compelling long-term goal, which progression or economy decisions need player input first, and does the one-minute application set honest expectations for a small alpha? The world is live now. Players need to own Minecraft Java; access is free, every application is reviewed manually, and testers should expect bugs, balance changes, restarts or rollbacks.

I would value developer feedback on that founder model, and I am also looking for the three players who want to test it from inside the world.

Actual alpha-world map and founder application: https://neviroth.net/community/alpha/apply?src=lemmy_indiegamedev&campaign=alpha-social&ref=53b47278ef52&content=founder-influence-playtest

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Written by Henrique L. Alves

This week we have a cool GameMaker interview with tinyBuild, many game engines implementing MCP Servers, an amazing deep dive in Sky Render tech, and much more!

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This week:

•Shipping Godot VR and Porting to PSVR2: A Partial Post Mortem

•Advanced Vulkan Compute: The Power of Parallelism

•Gabor Fields: Orientation-Selective Level-of-Detail for Volume Rendering

•And more!

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Realm of Echoes — a shared-world browser MMORPG with guest entry (realm-of-echoes-auth.realmofechoes.workers.dev)
 
 

I’m the developer of Realm of Echoes, an early-access fantasy MMORPG that runs in a desktop browser. You can start as a guest, choose Warrior or Mage, and enter a shared world with real-time combat, quests, bosses, loot, and chat.

Realm of Echoes shared-world view showing a player character, quest tracker, minimap, and online roster; live chat and unrelated player names are blurred.

I’m improving the first session and would value focused feedback: is the first quest clear, does combat remain readable, and what—if anything—gives you a reason to return?

Play: https://realm-of-echoes-auth.realmofechoes.workers.dev/

Transparency: generative tools were used in parts of the project's image and audio asset pipeline.

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