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[–] 22 points 11 months ago (3 children)

Well, an increase from (60 to 70) fps to (85 to 87) fps is nothing to complain about. It was obviously completely playable when it was managing "a bit over 30" since it was designed that way, but I've no problem with more.

Apparently they have fixed the "vertex explosion" bug as well, where your face would occasionally turn into a mass of spikes that obscured what you were doing so much it was unplayable - needed a quit out and restart, and was the major interruption to the game.

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  • [–] 6 points 11 months ago* (last edited 11 months ago) (2 children)

    Did they ever fix the invisible enemies in Bloodborne on higher resolutions? That was the only issue keeping me from finally playing Bloodborne.

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  • [–] 19 points 11 months ago

    So, we will end up playing the game better than the PS4/PS5 themselves. I guess the fans will end up delivering the remaster we kept asking for.

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  • [–] 12 points 11 months ago

    I always say: every single game ends up on pc sooner or later, the devs/publishers only get to choose if they will make money out of that or not

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  • [–] 6 points 11 months ago (1 child)

    People are emulating PS4 now? Crikey

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  • [–] 4 points 11 months ago (1 child)

    Very nice! Been keeping an eye on this one for the last year or so, and I'm pleased to see it's still improving in large strides. It's probably more than good enough for me to have a great, pseudo-remastered Bloodborne experience by now, but.... every little bit I wait it seems to get just that much better.

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  • [–] 1 point 11 months ago

    hmm, I started playing it a few months back, firs time playing bloodborne, and the experience was ruined as soon as I got to the unseen village, with those huge "things" everywhere, my FPS went from a cool 50 -75 to barely scraping 20. Sucks, had to stop playing, I will test this later and report!

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  • [–] 1 point 11 months ago

    Seems like a fine time to jump in

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