#WhatDidYouPlayMondays John Company@boardgames @geekygoodies #boardgamesAll other semi-cooperative #boardgames I know focus on a clearcut distinction between (semi-)good players and traitors, given by secret personal role/objective card(s). This game is innovative in that everybody is driven by personal gain, and the only reason players don't screw each other over all the time is that people still need the company to stay afloat.boardgamegeek.com/boardgame/33Photo by @bladerunner007 on BGG.

A game of John's company in progress. A map of India is depicted on the game board. A card titled "President of Bombay" is also visible.

top 9 comments

sorted by: hot top controversial new old
[–] 3 points 1 year ago (1 child)

@foxy @boardgames @geekygoodies John Company sounds interesting but maybe it's not for my mainly 2p games...My last week:InnovationTiny Epic PiratesTiny Epic PiratesPalm islandPalm islandFreskoThe Voyages of Marco Polo #WhatDidYouPlayMondays #WhatDidYouPlayMonday #BoardGames

  • source
  • hideshow 1 child comment
  • load more comments (1 reply)
    [–] 3 points 1 year ago

    Last week(end), I played Cartographers, Colorfox, Blokus Trigon, Decrypto, Brazil Imperial

  • source
  • [–] 2 points 1 year ago (2 children)

    Is a traitor mechanic semi-coop? I thought that was just unknown teams. I thought semi-coop where games like Republic of Rome where the game makes everyone lose but if you actually win then there's a first winner. Or Fog of Love where both players, one player, or no players might win.

    Anyway, I played Istanbul which is a classic for a reason.

    Silver Eye was also excellent and a very worthy addition to the series.

  • source
  • hideshow 2 child comments
  • [–] [S] 2 points 1 year ago (1 child)

    @boardgames @ryedaft BGG's top games in the "Semi-coops" and "Traitor"categories do have some titles in common (from the Nemesis and BattlestarGalactica series) whose only mechanic that could possibly be seen assemi-cooperation is indeed (a certain version) of the traitor mechanic.The page on semi-coops indeed claims that there are several ways to implementthem, and that the Grand Winner format (e.g., Republic of Rome, John Company) isbut one of them. (1/2)

  • source
  • parent
  • hideshow 1 child comment
  • [–] [S] 2 points 1 year ago* (last edited 1 year ago)

    @ryedaft @boardgames BGG classifies Battlestar Galactica as semi-coop. Maybe they see switching invisible teams only later in the game as a sufficient condition. This is indeed enough to have the same player cooperate at times (and not just to disguise their true intentions) and compete at others. Although I am not sure this matches their own definition:"[...] cooperating and competing with each other throughout the game, whiletrying to complete a common objective."

  • source
  • parent
  • Kraftwagen, car-themed with a great rondel action mechanic

    The Magnificent, circus-themed dice drafting

    Century: A New World, cube trading like the original but now somewhat heavier and with more strategic depth

    Terra Mystica: Age of Innovation, still the same core game, now with technologies and more ways to score points

  • source
  • [–] 2 points 1 year ago

    Currently we run an Arcs Campaign. 2/3 games. Initially I thought I just have to concentrate on a C fate, because the first game I made barely any points. But game 2 I won. But I can’t count and therefore I will play a C fate after all.

    We are in game 10/13 of Charterstone. It is a very lightweight legacy worker placement and okish.

    My partner bought Deep regrets after having it played once and loved it. It is nice. Need to play it with higher player count.

  • source
  • [–] 1 point 1 year ago (1 child)

    @foxy @boardgames @geekygoodies In Nemesis you can play it quiete the same, I suppose; never played John Company. Only that in Nemesis you can also choose to play full coop.

  • source
  • hideshow 1 child comment
  • [–] [S] 1 point 1 year ago

    @jerk @boardgames @geekygoodies I only own Lockdown. Are you talking about how players need each other to keep the lights on in each section and check the face down (contingency/escape pod) tiles?

  • source
  • parent