@foxy @boardgames @geekygoodies John Company sounds interesting but maybe it's not for my mainly 2p games...My last week:InnovationTiny Epic PiratesTiny Epic PiratesPalm islandPalm islandFreskoThe Voyages of Marco Polo #WhatDidYouPlayMondays #WhatDidYouPlayMonday #BoardGames
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Last week(end), I played Cartographers, Colorfox, Blokus Trigon, Decrypto, Brazil Imperial
Is a traitor mechanic semi-coop? I thought that was just unknown teams. I thought semi-coop where games like Republic of Rome where the game makes everyone lose but if you actually win then there's a first winner. Or Fog of Love where both players, one player, or no players might win.
Anyway, I played Istanbul which is a classic for a reason.
Silver Eye was also excellent and a very worthy addition to the series.
Kraftwagen, car-themed with a great rondel action mechanic
The Magnificent, circus-themed dice drafting
Century: A New World, cube trading like the original but now somewhat heavier and with more strategic depth
Terra Mystica: Age of Innovation, still the same core game, now with technologies and more ways to score points
Currently we run an Arcs Campaign. 2/3 games. Initially I thought I just have to concentrate on a C fate, because the first game I made barely any points. But game 2 I won. But I can’t count and therefore I will play a C fate after all.
We are in game 10/13 of Charterstone. It is a very lightweight legacy worker placement and okish.
My partner bought Deep regrets after having it played once and loved it. It is nice. Need to play it with higher player count.
@foxy @boardgames @geekygoodies In Nemesis you can play it quiete the same, I suppose; never played John Company. Only that in Nemesis you can also choose to play full coop.
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