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[–] 25 points 1 year ago (4 children)
  • [–] 2 points 1 year ago (1 child)

    anti aliasing is overrated, i like my pixels nice and crispy

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  • [–] 1 point 1 year ago

    I can see that. Speaking as someone who used to do the majority of my graphics programming in good old mode 0x13 (320x200x8bpp, indexed) I know the appeal well enough. Mayhaps it's just my inner Signal Engineer always hankering for proper band limiting.

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  • [–] 8 points 1 year ago (1 child)

    You should use the Bresenhams Line Algorithm for aliased lines instead of just marking all pixels the underlying line touches because that leads to thickness inconsistencies.

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  • [–] 4 points 1 year ago (2 children)

    I don't get it.

    Is the point that the lines are diagonal, rather than vertical or horizontal?

    Is it that a proper tool would have anti-aliased them?

    Is it that the rightmost lines have been scaled up so have fatter pixels than the others (anisotropically in one case I think)?

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  • [–] 2 points 1 year ago

    My favorite is the 4th from the right.
    That has character!

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