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You should use the Bresenhams Line Algorithm for aliased lines instead of just marking all pixels the underlying line touches because that leads to thickness inconsistencies.
I don't get it.
Is the point that the lines are diagonal, rather than vertical or horizontal?
Is it that a proper tool would have anti-aliased them?
Is it that the rightmost lines have been scaled up so have fatter pixels than the others (anisotropically in one case I think)?
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Neither. It's about using screen pixels to make vertical/horizontal lines, using aliasing as feature.
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