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[–] 85 points 1 year ago (3 children)

German indie developer: Either a loveletter to some 16-bit classic or a simulator for literally any workplace-related thing imaginable.

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  • [–] 68 points 1 year ago (3 children)

    Finish indie dev: You fix car, get drunk, drive car, run over pedestrian, get arrested, serve time, get out, fix car, get drunk, have piss but don't piss on TV because then you die.

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  • [–] 57 points 1 year ago* (2 children)

    Canadian and UK indie developers: It's a rogue-like zombie apocalypse RPG where you are guaranteed to die, filled with some of the craziest levels of detail seen in a video game. Also, it's set in the US state of Kentucky, because reasons.

    Swedish indie developers: BLOCKS

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  • [–] 34 points 1 year ago (1 child)

    Kentucky is a reasonable setting for zombie fiction tbh

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  • [–] 23 points 1 year ago

    I grew up in Kentucky.

    Yes. Though too easy of a place to escape Zombies. The woods are rough enough to reduce an undead corpse to paste.

    You will die of starvation wandering through endless wilderness though. That's accurate.

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  • [–] 50 points 1 year ago (4 children)

    brazilian indie developers: its either more anime than anime or putting so much effort into a bad meme that it becomes good

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  • [–] 8 points 1 year ago (2 children)

    BRAZILIAN DRUG DEALER 3: I OPENED A PORTAL TO HELL IN THE FAVELA TRYING TO REVIVE MIT AIA I NEED TO CLOSE IT comes to mind for the latter, the former sounds like something I need to experience

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  • [–] 25 points 1 year ago (3 children)

    Hungarian developer 1: "RTS IN SPACE!!!"

    Hungarian developer 2: "Oh, so you're telling us 3D real-time physics is impossible? Well, we just made a demo that has 3D real-time physics without knowing that."

    Hungarian developer 3: "What if I invented a motorbike game, that will be very influential on a lot of flash game developers?"

    Hungarian developer 4: "I did gamer radicalization in the nineties, then I became a far-right blogger, because the only thing people were nostalgic about my games is the cifrakáromkodás, which I left out from Revenge on Army for the sake of a »better« dialogue system."

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  • [–] 16 points 1 year ago (2 children)

    Could you elaborate a bit cause im hungarian but actually didnt know there was any significant game development there.

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  • [–] 48 points 1 year ago (2 children)

    Scandinavian: side-scroller about depression

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  • [–] 16 points 1 year ago (3 children)

    What are some examples of these?

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    [–] 28 points 1 year ago (1 child)

    Russian dev - Life is brutal and so is this game.

    Slavic dev - I got jank with your jank.

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  • [–] 12 points 1 year ago

    Slavic dev - either evict every tenant or feed them to the rats you bought from the homeless guy after stealing prescription drugs from the doctor that was beat to death by the thinly veiled gestapo allegory while they were-

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  • [–] 9 points 1 year ago

    Brussels developer: a maze in a surreal environment filled with ghouls

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  • [–] 6 points 1 year ago

    They forgot the abandoned mine. Small American indie game towns gotta have the abandoned mine that will factor into the story later.

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  • [–] 6 points 1 year ago

    Czech Republic indie games: Adorable sidescroller that will give you nightmares

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  • [–] 5 points 1 year ago (1 child)

    dogs really r popular, hm?...

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  • [–] 4 points 1 year ago

    Aussie indie dev: 2D side scrolling Dark Souls or game made by clear fans of TF2 lore

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  • [–] 2 points 1 year ago (1 child)

    anyone here polish? is there a reason nazi shit is on the rise there?

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  • [–] 6 points 1 year ago

    i'm not polish, but it kinda seems like nazi shit is on the rise fucking everywhere. capitalism is eating itself, and people are uneasy. it seems that, when they've been trained their whole life to let authorities do their thinking for them, in times of uncertainty, a lot of people will want to support a loud blustering "strongman" who will tell them exactly which outgroup is responsible for all their woes. even if they know deep down it's all bullshit, at least they don't need to face their actual problems, which are difficult and complex and nuanced, and would probably require personal sacrifice to actually solve.

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