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[–] 1 point 1 year ago (1 child)

Creaks. It's a puzzle platformer sort of in the style of Limbo and Inside. Beautiful hand drawn graphics. Really challenging puzzles. And the music feels like it organically evolves as you progress through the game.

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  • [–] 1 point 1 year ago (1 child)

    DayZ seems like a game that people either love or hate/have never heard of.

    I'd almost claim it's up there with GTA series as the best games ever made.

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  • Mortal Sin, a Melee - Roguellike with great visuals and a dev that cares a lot.

    ΔV: Rings of Saturn, a hard-scifi 2d asteroid mining game. Great to relax to, a nice community and a great dev, linux native!

    Deadlink, a Roguelike arena shooter, tight controls, pretty hard for an aging man like me, but i still like it, even if it puts me in my place regularly lol

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  • [–] 1 point 1 year ago

    Mars: War Logs, and Technomancer

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  • [–] 1 point 1 year ago (1 child)

    Sprout Valley and Chicory: A Colorful Tale are two indie games I adore a bunch but don’t get much mainstream love.

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  • [–] 1 point 1 year ago (1 child)

    Lego Star Wars: The Clone Wars. Has the first 2 seasons of the show. Never got a sequel :(

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  • [–] 1 point 1 year ago (1 child)
    [–] 1 point 1 year ago

    Chewy: Esc from F5

    A funny little German point and click adventure about a little pink alien landing on earth and trying to get back to space, I think. I should play it again. I think by now it even has ScummVM support.

    A little better known is Simon the Sorcerer. But it was kind of overshadowed by Monkey Island.

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  • https://en.wikipedia.org/wiki/Space_Griffon_VF-9

    Wildly fun game, with a bit more than a few terrifying moments thrown in due to the PS limitations at the time. They turned it into a feature instead of a limitation, and it made the whole game more horrifying.

    It was also a cool voice acted anime storyline with giant mechs on the moon as an adventure/run and gun game.

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  • [–] 1 point 1 year ago

    My favorite Atlus game is Digital Devil Saga 1&2 but that's not even people's third thought when I say Shin Megami Tensei PS2 era.

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  • [–] 41 points 1 year ago (12 children)

    I don't see people talk about the Katamari Damacy games very much which is a shame because I think they're delightful! I also wish more people talked about Cattails (especially the sequel, Cattails: Wildwood Story), these games deserve more love imo haha

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  • [–] 10 points 1 year ago* (last edited 1 year ago) (2 children)

    Katamari Damacy

    These are apparently the remasters of the first two games for PC:

    https://store.steampowered.com/app/848350/Katamari_Damacy_REROLL/

    https://store.steampowered.com/app/1730700/We_Love_Katamari_REROLL_Royal_Reverie/

    From looking at Wikipedia and Steam, I don't think that there's a PC version of Me & My Katamari.

    Cattails (especially the sequel, Cattails: Wildwood Story)

    https://store.steampowered.com/app/634160/Cattails__Become_a_Cat/

    https://store.steampowered.com/app/1882500/Cattails_Wildwood_Story/

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  • [–] 3 points 1 year ago

    The Katamari remasters are very well done as these things go. Just the right amount of graphical and compatibility boosting while not screwing with the gameplay, audiovisuals, or quirky vibes which made the originals so great.

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  • [–] 9 points 1 year ago (1 child)

    I'm currently playing to a T, by the Katamari creator.

    Not remotely similar, and hard to recommend to most people tbh... but it has the same joyful silliness that just makes me smile, somehow.

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  • [–] 4 points 1 year ago (2 children)

    Cattails series mentioned! I’ve replayed those two multiple times they’re so cute and the gameplay loop is so soothing and fun.

    Cat Quest series (which is more dungeon-crawler, not cat sim) is also adorable and accessible but doesn’t seem to be mentioned too often.

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  • [–] 6 points 1 year ago

    Man I keep meaning to replay Wildwood Story but I know once I start again that's all I'm doing for the next few day lol... I love the colony layout editor so much, spent so many hours fine-tuning my colony to make it exactly the way I wanted it

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  • [–] 30 points 1 year ago (5 children)

    Kenshi. Ive only ever seen 1 person mention it in the year I've been on Lemmy.

    It's like depressed RuneScape.

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  • [–] 8 points 1 year ago*

    Kenshi

    https://store.steampowered.com/app/233860/Kenshi/

    Ive only ever seen 1 person mention it in the year I’ve been on Lemmy.

    I've brought it up a bunch as an example of a game that I like that's really a "one-game genre" -- it didn't really get cloned, like most good games do. Kind of a bummer, because if you've played all of Kenshi, there's not much more to do if you want more short of waiting for Kenshi 2 to be finished.

    kagis

    https://lemmy.world/post/5593904/3755382

    https://lemmy.world/post/2703109/2113199

    https://lemmy.world/post/7471136/4950578

    https://lemmy.world/post/25365592/14990415

    https://lemmy.world/post/10421126

    There's also a community here for it, !kenshi@lemmy.world. Not much activity, though.

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  • [–] 18 points 1 year ago (5 children)
  • [–] 3 points 1 year ago* (2 children)

    Escape Velocity also had a sequel or two done by Ambrosia Software themselves. I remember playing and enjoying them.

    kagis

    Escape Velocity Override and Escape Velocity Nova.

    It looks like Ambrosia Software's website is now down, so I assume that one can't legally purchase it any more.

    It looks like Escape Velocity was never ported to anything outside of classic MacOS, so playing it today probably entails obtaining a classic MacOS emulator and abandonware copies of the binaries.

    While Endless Sky is neat and last I looked still getting expanded, it also didn't have as much story content as the Escape Velocity series either (again, at least last I looked).

    The image of each planet in Escape Velocity series (not really worth keeping IMHO, as they were saved at 8-bit depth) were done with KPT Bryce, a now out-of-print terrain generation and rendering software package. Probably one of the better-suited applications for it, as it was pretty good at letting one quickly turn out alien-looking landscapes. While there are newer terrain generation software packages, I have to say that Bryce did a lot of neat stuff and I don't feel that there's something that quite fills its "exploration" role in modeling and rendering software today. For example, procedural generation of textures using slope and altitude (so, for example, you could get rocky faces where generated terain was steep, or snow at high altitude on mountains).

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  • [–] 14 points 1 year ago (8 children)

    The Thief series. I LOVED the first one especially, Thief the Dark Project. Medieval (low magic fantasy?) stealth shooter. The more valuable you pick up directly translates to what you can buy as a load out for the next level so you're encouraged to explore, though even the low level enemies can kick you ass so you have to be sneaky. Actually great stealth mechanics even for an old game. The world building is amazing, with it's own lore, culture and slang. The plot of the games are also great.

    The Kingdom of Loathing is a game I've played almost non-stop since about 2003. Web based and free, it's based off of old text based games. But it's fun. Really fun. And hilarious. The currency is meat. The classes are goofy. Saucerer? Disco bandit? Seal Clubber? A lot of games deal with things like power creep or inflation, or how the heck to get people to actually help pay for it. This game solves problems like these elegantly. The user base is fun and friendly and corporative, there's always new stuff coming out to try, they do a holiday special every year, and all the pictures are crudely drawn stick figures.

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  • [–] 4 points 1 year ago (2 children)

    Half-Life, Thief, and the original Sims games (City, Ant, etc) were my original gaming go-tos!

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  • [–] 3 points 1 year ago (1 child)

    The Kingdom of Loathing

    I can't believe that game is still around lol. It was probably 2009 or so when I logged in last. I had ascended 3 times and figured I had pretty much seen all there is to see. So cool to see they are still around and doing well. I guess I'm going to have to playthrough it at least one more time :)

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  • [–] 13 points 1 year ago (2 children)

    Outlaws. An early Spaghetti Western themed FPS from LucasArts. After Dark Forces (Retconned by Rogue One) and before DF2:Jedi Knight (the one with the amazibad FMV cut scenes and the best expansion pack ever), it leveraged the 2.5d engine for all it was worth and did a hand-animated slightly Don-Bluth-esque aesthetic that worked perfectly.

    Level design was good. Multiplayer was fun, even though if you tried to LAN with an unswitched hub (it was 1998!) player 3 would lag like motherfucker and be relegated to throwing dynamite and praying. Story was straight out of a Tropes-R-Us, but well executed and with good voice acting (including John de Lancie IIRC). The coup de grace was the soundtrack, Clint Bajakian seemed to inhabit Ennio Morricone’s soul, but with leitmotifs to make John Williams proud. It absolutely elevated the game.

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  • [–] 11 points 1 year ago (1 child)

    Mount & Blade. It’s not unpopular per se, but somehow I never saw anyone mentioning it around here in Lemmy.

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  • [–] 2 points 1 year ago

    I was playing it on console so I didn't get to do any mods to really increase the fun but I still had a lot of fun anyway. I do think the devs need to try a bit harder. I feel like they just provide a framework for mods without making a really nice game themselves.

    That being said I played hundreds of hours of both and really like them. I just wish they were a bit better

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  • [–] 9 points 1 year ago* (last edited 1 year ago) (6 children)
  • [–] 9 points 1 year ago (9 children)

    Earthworm Jim

    Atomic Robokid (Genesis)

    Tempest (Atari 2600 version)

    Ghosts and Goblins (NES)

    The game where it's a rich guy that sends a trained assassin out onto a island with nothing and hunts him for 24 hours, and if the assassin kills the rich guy he gets his freedom and like $20K.

    Rock n Roll Racing (SNES)

    Beyond All Reason/Planetary Annihilation

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  • [–] 4 points 1 year ago (4 children)

    Earthworm Jim

    https://store.steampowered.com/app/901147/Earthworm_Jim/

    Ghosts and Goblins (NES)

    https://store.steampowered.com/app/1556690/Capcom_Arcade_StadiumGhosts_n_Goblins/ (arcade)

    Not the same, but apparently close.

    https://old.reddit.com/r/ghostsngoblins/comments/ofknua/which_version_of_ghosts_n_goblins_has_the_most/

    The NES & arcade versions are very similar in terms of level layout and enemy spawns. There are certainly differences, but I haven't played the arcade version enough to tell you what those specific differences are.

    Beyond All Reason

    https://www.beyondallreason.info/

    Planetary Annihilation

    https://store.steampowered.com/app/386070/Planetary_Annihilation_TITANS/

    I personally enjoyed Total Annihilation, but Planetary Annihilation and some of the later games, like the Spring-based remakes never quite caught me the same way.

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  • [–] 2 points 1 year ago (3 children)

    TIL there's an arcade version of Ghosts n Goblins

    Thanks for the links!

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  • [–] 2 points 1 year ago* (last edited 1 year ago) (2 children)

    The arcade was the original version. There's also a really good modern port on the Commodore 64 with a banging soundtrack called "Ghosts n Goblins Arcade"

    EDIT: https://csdb.dk/release/?id=139257

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  • [–] 3 points 1 year ago (2 children)

    Rock n Roll Racing

    That was notable for having a pretty good soundtrack for the SNES:

    https://www.youtube.com/watch?v=ngua3njzHBY&list=PLXtoniNoeLvpgFcFnhfzi2SxEAI4jyIZr

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  • [–] 8 points 1 year ago

    Bugsnax. It's like Pokemon Snap/Legends Arceus, but the Pokemon are food items, like a sub-sandwich centipede or a lollipop dragonfly. You can feed them to people, and when you do, their body parts turn into the food they just ate. It's great!

    https://store.steampowered.com/app/674140/Bugsnax/

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  • [–] 8 points 1 year ago (2 children)

    Kinda cheating, since this game (hell, entire series; linking my fave entry) has kind of a cult following in Central/Eastern Europe.

    Gothic II

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  • [–] 8 points 1 year ago (6 children)
    • Brave Fencer Musashi
    • Limbo
    • ReCore
    • The Way
    • Inside
    • Unravel
    • Cat Quest
    • Death Squared
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  • [–] 4 points 1 year ago
  • [–] 3 points 1 year ago (1 child)

    I have brave fencer on ps1! Still play it sometimes. Sadly missing the ff bonus disc

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  • [–] 4 points 1 year ago

    I wanted to hate it because I had just read Musashi by Eiji Yoshikawa and was fascinated by Miyamoto Musashi and the game is only loosely connected to him but it sucked me in.

    I ended up playing it for a few weeks straight until I beat it and I've never forgotten it.

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  • [–] 2 points 1 year ago (2 children)

    Is ReCore really worth the play? It was on my list when it came out, but got very mixed reviews.

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  • [–] 1 point 1 year ago* (last edited 1 year ago) (1 child)

    I enjoyed it but I've never finished it because it gets repetitive and starts to feel like a grind.

    It fits my play style because I game in fits and starts so I've been playing it in chunks.

    I liked it enough to go get it for PC after playing it on Xbox GamePass years ago.

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  • [–] 8 points 1 year ago (3 children)

    Legend of Legaia. It’s a JRPG from the PS1 golden era, but it had a relatively small launch and basically zero marketing. It was completely overshadowed by other games like FFVII and Legend of Dragoon. It has a sort of cult classic following now. The story starts off as a fairly basic “world is awful, kid gets a magic weapon to beat the big evil thing” type of plot, but has a surprising amount of twists and turns.

    The combat system is interesting, and hasn’t really been replicated since. You string together a series of small attacks, to make larger super combos.

    Fair warning, the US release is significantly harder than the JP and EU versions. For some reason, the devs multiplied all the enemy stats by 1.25, and slashed their exp/gold drop rates by 50% for the US release. So you need to grind twice as long to be properly geared/leveled, and the grinding is 25% more difficult.

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  • [–] 3 points 1 year ago (1 child)

    When videogame rentals were a thing, developers often intentionally made games unreasonably hard to spur repeat rentals or purchases. My money is on that.

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  • Even the EU version is dozens of hours long for a casual play through. The game is surprisingly long for only being one disc; They didn’t use a bunch of pre-rendered cutscenes like many of the bigger games did. Those pre-rendered cutscenes take up a lot of disc space, and are why games like Legend of Dragoon and FFVII have multiple discs.

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  • [–] 6 points 1 year ago* (3 children)

    Ziggurat.

    it's a first person shooter dungeon crawler, the levels and enemies are procedurally generated, sometimes you can get a room with enemies that are one hit kills, then walk into a connecting room with 3 different over powers enemy types coming at you from all directions.

    its face paced and fun as fuck to run around killing shit with magic wands and magical guns.

    no playthrough is the same.

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  • [–] 3 points 1 year ago (2 children)

    I always wanted to get this game when it came out but I only had a PS4 and no money...

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  • [–] 6 points 1 year ago (3 children)

    Star Wars Galactic Battlegrounds.

    Basically AoE2 with a Star Wars skin and a few new unit/building types. I must have put thousands of hours into this game in my lifetime and I still play it occasionally.

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  • [+] 6 points 1 year ago (3 children)
  • [–] 3 points 1 year ago

    Shadowrun for Genesis was amazing! Ahead of its time. The way it semi randomly generated jobs for you to do was pretty unique. Like Bethesda radiant quests, but decades earlier and better. I really enjoyed rising up from the weakest street runner to someone with enough reputation to skip the line at the expensive club.

    The leveling system was also pretty advanced for Genesis.

    Also the cyberspace hacking was wacky and fun.

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    [–] 6 points 1 year ago (1 child)

    Nine parchments! Take Diablo, strip out the loot system and plot, add friendly fire and some colors, and you have 9p. It’s not a perfect game but it’s super fun to play with a few friends

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