"The problem lies in the data Valve uses to make these suggestions." According to the YouTuber, Valve hasn't updated its conversion rates since 2022, when it first introduced the regional pricing system. At that point in time, "the Polish currency was near its weakest" – but Steam is still "using this weak old rate" from three years ago.

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[–] 65 points 1 year ago* (11 children)

While I get the underlying point, any schedule for changing prices is going to cause a proportional gap as well. Even changing annually will have points in time where purchasing power relative to the dollar changes.

Plus constantly changing would seem like they are trying to get more at certain times. Honestly there isn't a pricing scheme that involves the US dollar that isn't just converting local currency to dollars at the time of purchase and that is a whole can of worms too.

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  • [–] 49 points 1 year ago (7 children)

    The whole thing is stupid anyway.

    If I have a game that I'm selling for $30 that doesn't necessarily mean that I convert into the local currency and sell that game for $30 in Nigeria (I have no idea what currency they use in Nigeria).

    I might not be able to sell the game for $30 in Nigeria because that might be 3 months of the annual income. But I don't want to totally give up on the Nigerian market so I sell the game for $5, that way at least I'm still selling the game for some money.

    To be honest I would probably prefer not to be basin my game pricing on the US dollar anyway right now. It doesn't seem like the most stable currency. Not many never was anyway.

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  • [–] 16 points 1 year ago (3 children)

    Sure, but people just set their VPN to Nigeria and bought their games for $5. This isn’t the cleanest solution, but they can’t just do what you said.

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  • [–] 19 points 1 year ago* (last edited 1 year ago)

    I don't really care what they do, I just want them to do ANYTHING. Either update the regional pricing more regularly or just get rid of the damned thing and let me pay in USD/EUR. There are some rare publishers that will actually go out of their way to manually set the regional pricing to make it reasonable but most of them just follow the default suggested Steam one leading to massively overpriced games. I'm Polish and at this point I only buy games on sales, the final price still often comes close to what the game would cost me in USD/EUR without any sale.

    Edit: Valve themselves specifically says in their SteamWorks documentation on pricing for developers

    All of these factors have driven us towards the commitment to refresh these price suggestions on a much more regular cadence, so that we're keeping pace with economic changes over time.

    and yet the prices remain the exact same since they introduced the Regional Pricing Recommendations in 2022.

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  • [–] 57 points 1 year ago (2 children)

    Does Valve set the prices? I thought it was the publishers/developers/who ever manages the steam product listing.

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  • [–] 47 points 1 year ago (1 child)

    it's the devs/publishers yes

    some time ago Palworld devs lowered the regional price for Poland as they noticed it was relatively more expensive for Poles to buy the game, they got a lot of praise for that

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  • [–] 13 points 1 year ago*

    I think Poland is just in the crappy position of not being on developers/publishers radars and being lumped in with other nearby countries when it comes to pricing.

    I've heard similar complaints of polish people for all sorts of platforms, not only steam.

    And I think them not having the euro probably adds to the situation since the value of the polish zloty has been going up compared to the euro.

    So if publishers set the price to the euro equivalent in 2022, and the Zloty rose by 20% compared to the Euro in the mean time, you end up with the prices that are there now.

    The difference to the USD over the same time is even more stark at 36%.

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  • [–] 52 points 1 year ago (4 children)

    YouTube charges ≈$1.50 USD in some countries and charges $14 USD in the United States. I just thought this was standard. Shitty, but normal.

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  • [–] 31 points 1 year ago* (3 children)

    I think what is talked about is coutries like Poland where the currency is weaker than the $ but they still cave to pay more.
    Having to pay less when earning less is good but paying more while earning less is bad.
    And the problem with at least poland exists now for a few years

    Edit: i should have first read the article. And ut was indeed about poland where they pay (converted) like 100 for a 70$ game while earning less

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  • [–] 7 points 1 year ago (2 children)

    Steam pushing Poland towards the eurozone, wasn't expecting that one tbh

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  • [–] 18 points 1 year ago (2 children)

    In theory, this should make games "more accessible to a larger audience." But, as Water CS2 says, "The problem lies in the data Valve uses to make these suggestions." According to the YouTuber, Valve hasn't updated its conversion rates since 2022, when it first introduced the regional pricing system. At that point in time, "the Polish currency was near its weakest" – but Steam is still "using this weak old rate" from three years ago.

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  • [–] 5 points 1 year ago

    Fun side note: It’s Yannis Varoufakis, who would later become Greece Finance Minister during the turmoils, started the whole Regional Pricing (and the very first item marketplace with TF2) when he was Valve’s CFO.

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  • [–] 11 points 1 year ago (5 children)

    The Polish price includes 23% VAT, no?

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  • [–] 11 points 1 year ago (4 children)

    That would mean a $70 game in the US costs $86.10 in Poland. Not $100. The math doesn‘t check out for a lot of games I think.

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  • [–] 10 points 1 year ago (3 children)

    Yes, and it should probably be cheaper in Poland. But it's really 17% more expensive in this case, not 44% (or 30% as the article calculates).

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  • [–] 1 point 1 year ago (2 children)

    Yeah I was curious where the 30% was originating when it looks like 45%

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  • [–] 13 points 1 year ago

    Please don't post this trash propaganda on lemmy.

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  • "bawww I come from a rich country and wanna pay less"

    All I hear from this trash

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  • [+] -8 points 1 year ago (4 children)

    Gonna go to GoG. Sucks to be Steam

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  • In the Reddit thread about the rejected NSFW updates, Crimson Delight have only good things to say about Valve's handling of the situation. "I have to say the reviewer was kind and forthcoming, we didn't feel threatened or bullied in any way, and we got the feeling they were trying to do their best to help devs navigate the process," developer Frenzin writes. "But the fact of the matter is that Valve has payment processors breathing down their neck, and the rules keep getting stricter as time goes on."

    "Valve isn't the problem here," Frenzin continues. "The big credit card companies are. If anything, Valve has stood up to them and pushed back. They could've simply nuked the 18+ section of Steam, but they didn't, they stuck up for developers. Obviously adult games make Valve money, but it's a drop in the bucket compared to the rest of Steam's catalogue. Silksong itself probably earned Valve more than most NSFW titles put together.

    "Given that we're erogame devs, we're against any sort of censorship (as long as the content isn't sexualizing minors or nonconsensual in any way)," the developer comments. "But it's important to understand where the real problem lies, and it's not with Valve."

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  • [+] -13 points 1 year ago*

    Not directly related to post but. The steam sale prices are honestly ridiculous. Barely even discounted. Like 30% off games that are over 5 years old.

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  • [+] -7 points 1 year ago

    Useful idiots deserve to be charged as much as they're willing to pay.

    Anything less, and they will legitimately get upset at the business not ripping them off.

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  • 14 comments in c/technology@beehaw.org view that post
    [–] 31 points 1 year ago (3 children)

    But Steam is not making the prices, its the decision of the publisher. And we should be thankful that Steam does not have the power to say how publisher price their game all over the world. You don't want Steam to have this much power. It's just a platform where publishers are allowed to publish their games, at the price they wish. That's called free market.

    Yes, it comes with some downsides, but you can't fault Steam for it.

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  • [–] 16 points 1 year ago (2 children)

    The article is doing a bad job at explaining what's going on. The backlash is specifically about Polish prices set by Valve recommendations for publishers. They weren't updated in 3 years and the exchange rates diverged making games more expensive on steam. Better explanation is at: https://polishourprices.pl/

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  • [–] 14 points 1 year ago (1 child)

    I personally understood that point as well. But the point I am making is, the developer or publisher is responsible, not Valve. The price recommendation tool by Valve is just a help, not an enforcement. Before this tool, publishers did the pricing themselves and the prices "were wrong" too.

    What I mean is, as an analogy, if programmers use Ai tools like ChatGPT and produce bad code, then the company behind ChatGPT gets attacked instead the programmer who is responsible. Yes, to a degree both are at fault, but its the publishers / programmers fault of trusting it blindly.

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  • [–] 5 points 1 year ago*

    Steam specifically designed the system to make it easier for developers to handle pricing for multiple regions, and in their SteamWorks documentation on pricing for developers in the Regional Pricing Recommendations section they say:

    "All of these factors have driven us towards the commitment to refresh these price suggestions on a much more regular cadence, so that we're keeping pace with economic changes over time."

    yet their suggested pricing has not changed since the program was introduced in 2022. If they don't want to commit to keeping the pricing up to date, as they themselves promise, then retire the program and make publishers set the price themselves on every game.

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  • [–] 5 points 1 year ago

    I've been buying keys from the legit shops like Instant Gaming, Fanatical, and Green Man Gaming for years now because the prices on Steam itself are usually higher more often than not for Canada anyways.

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  • [–] 5 points 1 year ago*

    This isn't a new thing, nor is it unique to Steam. Most major platforms price their services differently between markets- it's in any business's interest to bring in as much revenue as possible from a market without pricing everyone out. For every country with higher pricing than the US, there are at least as many priced below the dollar.

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  • [–] 3 points 1 year ago (6 children)

    https://steamdb.info/app/2417610/

    Holy shit, it's really is. I wonder what factor they used to adjust the pricing, it isn't like this before.

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  • [–] 7 points 1 year ago (2 children)

    I remember someone saying that it makes sense to price games less in lower income areas of the world, otherwise most people wouldn't be able to afford them

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  • [–] 4 points 1 year ago

    This is what I’ve heard too. $60-70 sounds steep in America (and fair enough) but it’s prohibitively expensive in poorer countries. Honestly, I’ve always been good with the price disparity if it means more people can afford to enjoy games as long as it’s not used by companies for price gouging in the countries where they can charge more.

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  • [–] 2 points 1 year ago*

    As someone from lower income country, it definitely help a lot, but lately the regional pricing isn't as enticing as before(capcom used to sell their game in my region for about 40usd, which is somewhat affordable). What i'm not aware is that some other country could have price jacked up as high as 45% and in this case 60%(!), so in combination of my own experience they must've change something.

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  • Remember when people said that since Steam is privately held and the largest distribution platform.

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