Basically just the title. Steam input is really fantastic for mapping controllers and I use it all the time, but for non steam games or other use cases I was wondering if there's another software that can do the same thing? I know I can still use steam for this and I do, it works great as well, I just like using open source!

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[–] 36 points 1 year ago* (3 children)

AntiMicroX (Flathub).

If you use Lutris as launcher, you can set what map profile to use for each game.

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  • [–] 8 points 1 year ago (2 children)

    I didn't know lutris had that! I just wish it had an aggregate view of all libraries without games being installed. It seems to be the best for managing a diverse library, but I miss playnite sometimes.

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  • [–] 5 points 1 year ago

    InputPlumber is basically the same thing. OpenGamepadUI uses it in order to remap inputs, similar to how steam uses steam input.

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  • [–] 5 points 1 year ago*

    I am very happy with sc-controller, would 100% recommend trying it out https://github.com/kozec/sc-controller/

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  • [–] 2 points 1 year ago

    A not-very-user-friendly software is MoltenGamepad (https://github.com/jgeumlek/MoltenGamepad).

    It is configured only via config files, but can take any input and create virtual gamepads (xbox gamepads can be specified) which works everywhere I've tried them in Linux.

    I'm using it for playing gamepad-only games on my arcade machine, which has an ipac controller board acting as a USB keyboard. I can map keyboard buttons to the virtual controllers.

    Also used it to play a game with physical gamepads that wasn't supported by that specific game.

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