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[–] 21 points 1 year ago (3 children)

Turns out if you make a solid mobile game, it performs well.

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  • [–] 15 points 1 year ago* (last edited 1 year ago)

    Well, the huge brand helps.

    Which is probably why what was even at launch ultimately a somewhat outdated Farmville-like got so much attention.

    Downloads have always been a weird metric for mobile games. I've downloaded this game on maybe five or six devices during this decade, but I'm pretty sure I haven't played it al tall in the past nine years and six months.

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  • [–] 7 points 1 year ago (1 child)

    Solid mobile game where it was entirely possible to use save editors to modify the amount of paid tokens and lootboxes you had.

    Also there were fun tricks you could use to avoid base damage via strategic application of elevators.

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  • [–] 2 points 1 year ago

    Reminds me how you can effectively nullify all the secret agents in Evil Genius by building dozens of huts outside with locked doors that lead to dead end hallways rigged with pop-up dummies.

    The fact that there’s a locked door entices them to waste time cracking it open. Once inside, they get jumped by a dummy and shoot it then become confused because it’s not real. Eventually they get so confused they leave the hut. They the AI’s pathfinding sees the same damn door which has locked itself again. Wash, rinse repeat.

    Sometimes they get mad and start shooting the traps until they explode, which injures them and convinces them to just go home. Once they leave, rebuild the damaged hut and wait for the next secret agent.

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  • [–] 15 points 1 year ago (2 children)

    Incidentally, The Alters is out now and available on GoG.

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  • [–] 1 point 1 year ago

    I'm going into Act III and holy shit has it been a ride. Flawless game with amazing story and graphics. Highly highly recommend! Even if you don't buy it outright it's on XBox game pass. Definitely support the developers if you can though!

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  • [–] 13 points 1 year ago (2 children)

    Still have my vault, but I don't see the point.

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  • [–] 9 points 1 year ago (2 children)

    I enjoyed this game apart from when your vault gets invaded. I found frantically trying to pluck your characters up to drag them round the vault far too fiddly and it made me quit in the end. Did they ever change that?

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  • [–] 3 points 1 year ago

    No, they did not. I picked it up again a few months ago after playing it for a while years ago. Stopped playing it after a few days of intermittently opening it because the algorithm constantly raided me and moving the dwellers around to properly defend was still a nightmare. Stopped being fun real quick so I remembered why I quit originally, and quit again.

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  • [–] 5 points 1 year ago (1 child)

    I liked it the first time I played it, when it was called tiny tower.

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  • [–] 5 points 1 year ago (1 child)

    Been playing this for a year to try and get the legendary dwellers achievement. It's just ridiculous and I'm not even close yet. I thought they would do more with this game and I do enjoy it but it's time to uninstall.

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  • [–] 2 points 1 year ago

    Yeah, it's a loot box lock for sure. Even with the lunchboxes though the legendaries aren't common enough. The only reason I know that is because at one point there was an edited save vault you could get that had unlimited lunchboxes and robot boxes.

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  • [–] 4 points 1 year ago

    I enjoyed it, but invariably my vault would get so big it just would not run on my phone. I just forget to play it on desktop though.

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  • [–] 4 points 1 year ago

    It's good game.

    Really wish the makers of the old Westworld game hadn't stupidly/blatantly copied the code for their game to make it. Would have been a nice companion game.

    https://www.theverge.com/2019/1/16/18185093/westworld-mobile-game-shutting-down-bethesda-warner-bros-fallout-shelter

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  • [–] 4 points 1 year ago

    I am just imaging Todd Howard downloading and deleting Fallout Shelter several thousand times a day.

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