I can agree that car culture is making some games worse because of terrible infrastructure thinking, Cyberpunk is a terrible choice to criticize. It's supposed to be a capitalistic hellscape, why wouldn't the same terrible city design influence Night City's corporate builders?
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The dudes in the YT chat have never heard of Snowpiercer
What do you mean by that?
I'm talking about all the comments that said that it wouldn't be a cyberpunk dystopia without cars
Does Snowpiercer classify as Cyberpunk? Cyperpunk is "Low life and high tech", and in Snowpiercer, the highest tech they have is the titular train. Apart from the train, they don't really have much in the way of high tech. The only thing I can think of are the drawers.
I would say so, the train and tracks are pretty high tech, as well as the cold suits, plus in the final season of the show there's some more high tech that leans into Cyberpunk
All his complaints are about Cyberpunk as a whole, not just this video game. Cyberpunk is supposed to explore a dystopic American corporate city. Of course the billionaires would keep the car-centric design. It's much easier to create a surveillance state that way.
No this was really about the video game specifically
Tell me you've never played Cyberpunk without telling me you've never played Cyberpunk.
One doesn't have to play the game to comprehend what the video is talking about.
Ok, Boomer. You probably think D&D is satanic worship as well.
Lol, what a statement.
You really need to work on your context clues. That was an analogy, not a statement.
Video is way off base. The game's map is based off maps from the TTRPG, so they were going for accuracy to the source material. Also, having a smaller, denser map doesn't necessarily equate to more story/gameplay. You still need writers and programmers to do their thing, even if the artists don't need to make as many assets.
Also, fast travel was in the game since launch. Sure, you had to unlock each fast travel point, but that's pretty standard in open world games.
Personally, I liked Night city as it was. It's probably one of my favorite game worlds to exist in. More often than not, I found myself hopping on my bike and riding to my next destination while listening to the radio, rather than fast traveling. Screw cars though, lane splitting is much faster.
Don't really agree with the main premise of this video. The solution to the open-world problems of Cyberpunk or any game really isn't just to remove the open-world. It's just a different game at that point.
We're just not at a point yet, where we can make realistic, detailed, open-world environments in games. There's gonna be some compromise (currently).
He compared it to Human Revolution. When is the last time you heard anyone compare anything to Human Revolution???
When is the last time you heard anyone compare anything to Human Revolution???
Right here https://youtu.be/bgJazjz9ZsA lol
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