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[–] 47 points 1 year ago (14 children)

I can agree that car culture is making some games worse because of terrible infrastructure thinking, Cyberpunk is a terrible choice to criticize. It's supposed to be a capitalistic hellscape, why wouldn't the same terrible city design influence Night City's corporate builders?

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  • [–] [S] 0 points 1 year ago (13 children)

    Because dystopian setting doesn't have to mean shitty gameplay and design.

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  • [–] 14 points 1 year ago* (last edited 1 year ago) (12 children)

    Are you seriously saying that Cyberpunk of all games have bad gameplay?

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  • [–] 2 points 1 year ago (2 children)

    Cyberpunk has many qualities as a video game, gameplay isn't one of them. The combat is boring as hell, which strategy you choose (stealth or brutal) doesn't matter one bit, NPCs are blind and stupid, the higher difficulty levels just gives them more HP but they are still fucking stupid, driving the vehicles is absolutely horrible, the RPG elements are over simplified.

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  • [–] 1 point 1 year ago (1 child)

    I don't care if you feel that way, but that isn't a common opinion held by people who's played it.

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  • [–] 1 point 1 year ago

    I think it's a fairly common opinion. AdamSomething is not the first one to talk about the lack of gameplay in this game on YouTube. It didn't bother me that much in my first playthrough because I was invested in the story, but when starting a new game, it's very obvious.

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  • [–] [S] 3 points 1 year ago (8 children)

    I'm not certain what argument you're making here. That Cyberpunk by definition cannot have bad gameplay, or that Cyberpunk has been critically acclaimed to have good gameplay.

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  • [–] 8 points 1 year ago (7 children)

    I am simply stating that I, along with most other people, who have played the game would say that Cyberpunk's gameplay is amazing. I would say that you eight haven't played the game or isn't a serious person if you state that Cyberpunk's gameplay is bad, as if that is an obvious statement.

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  • [–] 2 points 1 year ago

    I played Cyberpunk hundreds of hours and I generally enjoy this game, but the gameplay is not good. Especially driving the vehicles lol. But also the combat, it's very boring and doesn't offer much depth. Also, all the secondary missions are very repetitive and inconsequential. What I enjoy about the game: map design, vibes, story and characters.

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  • [–] 2 points 1 year ago (1 child)

    Played Cyberpunk at release and then after the fixes a bit before the dlc released, gameplay is mediocre at best, typical uninspired AAA open world design. Also, at release the "RPG" elements were complete garbage as well, you'd level up to get an incredible +2% on handling handguns. Oh wow, so great, such innovation!! The only really good thing about Cyberpunk is the writing and voice acting on dialogues, because the "story" is uninspired and badly written as well.

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  • [–] 2 points 1 year ago

    I don't doubt that you or any other person would feel that way, but the person I responded to was speaking as if the gameplay was widely disliked, like it was a common opinion. The majority of people who have played Cyberpunk, including me, love the gameplay.

    And calling the story badly written is just straight up delusional, lol

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  • [–] [S] 3 points 1 year ago* (3 children)

    First of all, I am not the author. I haven't even played CP. I am merely sharing someone else's opinions. Furthermore I will point out that CP was absolutely lambasted on release to the point that it became a joke, so it's far from obvious to others that its "gameplay is amazing".

    In fact, the video makes the argument that most the flaws of CP are down to the lost effort of trying to make a large car-central cityscape with their budget, so I'm seriously wondering if you actually watched the video or you're one of those weird nerds who reflexively feels the need to jump in front of criticism for megacorporations who don't give a fuck about you. Which would be extra ironic when the subject is CP.

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  • [–] 2 points 1 year ago

    The problem is that most of his arguments kinda fall flat? It feels like he didn't finish the prologue (like other people pointed at).

    Like he started with saying that the story is bad, because it doesn't ask any question. But it does ask what happens, when you are being slowly replaced with other, what happens when your personality can be digitalized. Also, story was the one thing that was praised on release.

    The other thing he missed is that you don't need to drive in this game. Like there's a fast travel checkpoint everywhere, it's faster to use them.

    Also his solution to fixing Night City is weird. I could understand wanting smaller maps if the game was empty, but NC is really dense with stuff to do.

    I usually like his videos on urbanization or architecture, but sometimes he has weird takes

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  • [–] 3 points 1 year ago (5 children)

    The dudes in the YT chat have never heard of Snowpiercer

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  • [–] 1 point 1 year ago (4 children)
  • [–] 1 point 1 year ago (3 children)

    I'm talking about all the comments that said that it wouldn't be a cyberpunk dystopia without cars

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  • [–] 1 point 1 year ago (2 children)

    Does Snowpiercer classify as Cyberpunk? Cyperpunk is "Low life and high tech", and in Snowpiercer, the highest tech they have is the titular train. Apart from the train, they don't really have much in the way of high tech. The only thing I can think of are the drawers.

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  • [–] 5 points 1 year ago (8 children)

    All his complaints are about Cyberpunk as a whole, not just this video game. Cyberpunk is supposed to explore a dystopic American corporate city. Of course the billionaires would keep the car-centric design. It's much easier to create a surveillance state that way.

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  • [–] [S] 2 points 1 year ago (7 children)

    No this was really about the video game specifically

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  • [–] 4 points 1 year ago (6 children)

    Tell me you've never played Cyberpunk without telling me you've never played Cyberpunk.

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  • [–] [S] 2 points 1 year ago (5 children)

    One doesn't have to play the game to comprehend what the video is talking about.

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  • [–] 2 points 1 year ago* (4 children)

    Ok, Boomer. You probably think D&D is satanic worship as well.

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  • [–] [S] 2 points 1 year ago (3 children)
  • [–] 2 points 1 year ago (2 children)

    You really need to work on your context clues. That was an analogy, not a statement.

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  • 5 comments in c/games@sh.itjust.works view that post
    [–] 11 points 1 year ago (1 child)

    Video is way off base. The game's map is based off maps from the TTRPG, so they were going for accuracy to the source material. Also, having a smaller, denser map doesn't necessarily equate to more story/gameplay. You still need writers and programmers to do their thing, even if the artists don't need to make as many assets.

    Also, fast travel was in the game since launch. Sure, you had to unlock each fast travel point, but that's pretty standard in open world games.

    Personally, I liked Night city as it was. It's probably one of my favorite game worlds to exist in. More often than not, I found myself hopping on my bike and riding to my next destination while listening to the radio, rather than fast traveling. Screw cars though, lane splitting is much faster.

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  • [–] 9 points 1 year ago (2 children)

    Don't really agree with the main premise of this video. The solution to the open-world problems of Cyberpunk or any game really isn't just to remove the open-world. It's just a different game at that point.

    We're just not at a point yet, where we can make realistic, detailed, open-world environments in games. There's gonna be some compromise (currently).

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