The problem doesn’t concern me as much at how bad we’ve become at maintaining shit that already works.
There is also the fact that during Y2K, we didn’t have as much reliance on computers.
The problem doesn’t concern me as much at how bad we’ve become at maintaining shit that already works.
There is also the fact that during Y2K, we didn’t have as much reliance on computers.
So the Steam client will have to be updated to 64-bit before 2038.
Not really. 32-bit apps can use 64-bit values.
So this is only a problem for 32-bit apps on 32-bit processors?
No, those can have 64 bit value as well, this is only a problem for applications which haven't switched to using them.
It's a problem with the internal represensation of a C/C++ type alias called time_t, mostly. That's the thing that holds the number of elapsed seconds since midnight on Jan. 1, 1970, which is the most common low-level representation of date and time on computers. In theory, time_t could point to a 32-bit type even on a 64-bit system, but I don't think anyone's actually dumb enough to do that. It affects more than C/C++ code because most programming languages end up calling C libraries once you go down enough levels.
In other words, there's no way you can tell whether a given application is affected or not unless you're aware of the code details, regardless of the bitness of the program and the processor it's running on.
It only depends whether the app and its OS/kernel interface use a 32-bit value to store the time information.
32-bit architecture or OS has nothing to do with this bug, for example 16-bit architectures must've used 32-bit time, too (otherwise they'd be able to only count up to 32-65 seconds).
Linux kernel has had support for 64 bit time for years. On Debian, packages for the upcoming release were updated to 64 bit time earlier this year. I'm fairly sure the other distributions have done or are doing the same. So basically you now have 2 years to upgrade your OS and to pester the vendors of commercial software to do the same.
Like someone else said, it will be 2 very busy years, but we can survive this.
2038, not 2028. We have twelve years to fully migrate to 64-bit time.
Y2K wasn’t overhyped. It was just successfully planned for. This reeks of the paradox of IT. “Everything is broken, what do you even do” vs “nothing is broken, what do you even do?”
Yeah it only felt like it wasn’t a big deal because it became a big deal early enough for there to be plans made. And because good people doing hard work to prevent a problem wasn’t newsworthy after the fact.
That's the thing though: It was well-prepared and due to that there was no big issue.
2038 is the same: very well prepared and thus it will not be a big issue.
Of course, if ignored, both would be very problematic, but that's not the point.
I was at Pepsi for Y2K. In 98, we started with MSMail, W95, and Netware2. We had to also replace all 40k desktops. We worked like dogs for those 2 years and only barely had everything ready in time. Without that work, we would not have been able to continue any business operations. Nothing about it was overhyped.
MACs will have their Y2K in 2040
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